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  1. Hello, I can no longer add image titles to images in the image gallery on my mod page. Two other people told me about the same problem. The title window opens but when you click on "submit" nothing happens and the loading symbol spins endlessly. And if you press the enter key on the keyboard several times, lots of gears appear. Looking forward to your help, thanks.
  2. Is it possible to port the next-gen CC quests over to nexus preferably in one mod so I don't have to get the update to play them? I don't want to break my other mods just to play a few quests.
  3. Help, it turns out I'm trying to modify, or rather directly replace a music file (specifically the Mr. King Dice die house song, for this example). I did some research, and these files are located in AssetBundles inside the StreamingAssets folder of Cuphead_Data. In order to access the audio file I want to change, I decided to use Asset Bundle Extractor but I'm having trouble replacing the file correctly with the location of the appropriate Resource files. I was looking into replacing it directly from there, but it seems I needed a "Resource" type file to be able to do it properly. So, I opened Unity (the application), and from there I created the corresponding scene (with the .wav audio file which would be the "Audio Source" in this case) and selected "Built" to generate the correct Assets and Resource files. We can say that I did the steps listed here: https://www.overtake.gg/threads/tutorial-how-to-import-custom-sounds-to-in-game.128776/ So, after having imported the DUMP file into the Audio Clip of the original file (inside the asset, where the music file I'm trying to replace is located), I ran into a problem that is making my life difficult. It turns out that to verify if the audio is correctly linked in the asset and the audio clip, I selected "Plugin" and there, "Export Audio" but here, this error popped up that is driving me crazy: Error exporting an asset (File ID 1, Path ID 4): Unable to locate the streamed data file. Make sure to open it inside the application. Name: sharedassets0.resource I don't know what to do anymore, there aren't many tutorials on this and I don't know much about the subject for this application. Can someone give me a hand? From what I've noticed, I'm having trouble locating the asset and resource files correctly so that the program can locate and detect them correctly. Here are some screenshots of the process I did, including the error I get. I hope someone can help me solve this problem and replace the music file correctly!!!
  4. Hello Guys, Is there someone who can read crash logs or mod loader settings? Iam having a problem with my game its constatly crashing. First it crashed in the Character Creator everytime i press "randomize appereance" then it started crashing in Rosymorn Monastery. I managed to get past that by completely ignoring every chest, trader, dialog. Now iam currently in the underdark and it crashes everytime i open an inventory and try to change armor or try to loot a corpse. Ive tried everything i can. I turned off the launcher, tried lowering graphics settings, deleting save files,starting a new game, veryfying save files on steam, having FPS on 60, turning off V synch. Please can someone help meee iam desperate. Of course iam playing with mods so maybe its a mod conflict? I just wanna play the game. My load order and crash log are below: CrashDump - 05-10-2024 18h 47m 44s.mods.txt modsettings.lsx
  5. language filter for the mods lists.
  6. It makes it easier for you to find mods for you to be able to put them in the proper load order.
  7. The Caretaker should take mods that have not been updated in weeks, months, and years to improve them without asking permission. If the creator doesn't want the Caretaker to fix them, they can remove the mods from him.
  8. Hello there to anyone reading this with interest. Currently I have been looking for a proper Divine Soul subclass mod that is fully level 20 progression with 5e spells latest cleric spells list added for 7th, 8th, and 9th level spells. (I am aware of the two divine soul mods on here. But the mod maker for one limits progression to level 12, and the other one already abandoned his mod, and the other modders doing compatibility patchers for level 20 progression on the older Divine Soul do not answer messages, and haven't updated in months.) Also looking for a Proper Holy Avenger Player's Handbook version as well. These are my two requests. So DM me and we can discuss details, and yes I would be fine with both mods being available publicly for everyone.
  9. Hi! this is my first time playing Fallout, and I’ve started with Fallout 4. When it asked for a name, all I could think of was Jimmy Pop, from the bloodhound gang. i recently saw a lot of custom face presets! And I was wondering if anyone had the skills/knowledge to make one for me? I will gladly compensate you for your time! thank you
  10. Hello, The date of last comment is not updated in the "My content page". Example : When last comment date in reality is : This page is really useful when you want to monitor multiple mods without clicking on all of them. It started like 2 weeks ago. I already tried to reload the page without cache. Thank you in advance.
  11. I've been trying to download mods but they just won't show up. I followed several youtube tutorials and installed the bg3 mod manager twice but I just can't get any of the mods to actually show up in the game. I've done everything exactly as shown in the videos, I downloaded the mod fixer, script extender, improvedUI and everything but I don't know what I'm missing. I also enabled all the mods and exported them to the game, so that shouldn't be an issue. I know it's hard to tell what's wrong from just these things but maybe anybody knows common mistakes that I might have overlooked?
  12. Does this A.I. exist? From what I've been experiencing - I think it does. Fore instance - I begin selecting my mods in order as I've written on paper - And after 45 minutes of this - It seems the A.I. is activated to test whether any of the mods I've selected conflicts with each other (and if the load order creates problematic compatibility issues, as well???) - this last bit I'm not sure is true, but might be. Whereover my account is kicked out of the server - and I'm brought back to selection prompt to load a game or begin a new game; including delete saved game option, as well as link to the server I was just kicked out of - But, many times I'm sent completely out of the game to my game-console's access to all my different games on the console. Immediately the screen changes as a prompt appears informing me the Error code and message to report the problem to Xbox/Sony whatever. So I go back into the game and access the link to the server to check my plugins and mods load order selection - And bang - the order might be in order or not, but many mods completely deactivated - and there seems to be (for many of them) no reason why they where selected as a root cause for compatibility problems - like the A.I. has selected them based on load order selection problem and completely separate conflicts from different mods - or, selected as if the A.I. has been instructed to dis-clude or not allow a Mod for the user-account. It seems this A.I. has different levels of discrimination - like Strict, Moderate, and Leastwise Criticism - where this Strict Feature includes specific "cheat" mods from a list provided for the user-account - being as the reason why other mods where deactivated and even the altering of the load order entirely due to an amount of attempts the user-account has tried to include a "Cheat" mod (from a list the A.I. uses to discriminate from created beforehand), as an example which has happened to me at least a dozen times. Sometimes if I keep going back in to make changes and the connection is not fully connected due to interrupting the A.I. "snitch itches" - And, I get kick out again - and the next day I go back to check and the load order is completely changed with all the mods deactivated. I call it "The Sh!7 Lister - by Butt Hurt Management" - for refusing services without a written reason.
  13. It really bothers me (breaks my immersion?) that armor is divided between light and heavy. It seems silly to me. Armor should protect, period. It should be rated solely on its protection. If I was a modder. If I could rewrite some basic mechanics. Then I would have a single armor skill. Light armor could become maneuver skill or something. Armor would have weight and protection numbers. Its protection would equal a new value: encumbrance, which would act like weight but be reduced by armor skill. So light armors that have high protection would have encumbrance. If it provided non-magical protection, then it will still hinder movement even if it's sild and feathers... Maneuver skill could still act like armor, reducing damage and what not, but would effect speeds and such. I could flesh out the values more, but I have no idea how to make a mod like this.
  14. Sorry in advance if this is not the correct place to post. But I need help. I don't know any modding friends. Can someone please make some fun mods for Thehunter Primal? Pleaseee. Any of these mods would be so cool to have. Anything to extend the game play. Higher spawn rates of dinos, More different user created new dinos in game, more rare colors of dinos or other animals added, faster movement speed, more ammo collected from crates or more we can buy from the in game stores, more character options (female and male) or custom clothes (colors or new outfits), Maybe an inside broken down dino infested large building dark and scary with lights flickering (something very special to get inside), a new dino map to load into, Allow more queen spawns in one map (Imagine like 6 queens attacking at once) so you don't have to restart the server after every 1 queen, better connection to host or better online server hosting. This was my favorite game, I'd love for someone to add some stuff. Any suggestions? I'd appreciate anyone who can do this seriously. You can message on here or on my discord. @Kiaomi Thank you, ~Keara.
  15. Thanks for your consideration! To be crystal clear, I'm not asking for a port. I really like the functionality and aesthetics of the scouting tower - especially the strength, steadfastness, and authority it conveys. I think it would be awesome to have it or something very similar in Fallout 4, placeable in the workshop. I wish I had the know-how to make this idea a reality and share it with others, but I'm still a bit hesitant to try making mods after all my dozens and dozens (probably well over 100 at the time) of installed FNV mods that I'd spent a good while troubleshooting to work together, were involuntarily uninstalled when I opened the GECK one single time (not trying to gripe, just explaining where I'm coming from). Thanks again for your time in reading this at least!
  16. Some context: Over a year ago I posted my issue on the Necromancy and Lichdom mod's Nexus page, and I haven't got any reply about it yet. I was wondering if somebody here could perhaps enlighten me why these 2 mods seem to conflict or if it's something else, here goes my original post from Nexus: SM adds the reanimation effect to dead creatures including undead, so it no longer just affects dead NPCs. "Target cannot be animated" is the message I get while trying to animate Hulking Zombies, but instead they are only reanimated temporarily and then they fall dead to the ground after like 50 seconds or so... Not sure if it's a bug or if I'm missing something... I used the "Greater Animate" spell, not the Lesser one. Do I need to give them hearts and other body parts besides a weapon? And why does it have a reanimation effect? I'm pretty sure it is the reanimation effect's fault, because I just tested animating a skeleton and a normal zombie and they work fine, but creating a shambles did the same thing as with the hulking zombies, they die after around 40-60 seconds. Btw, I tested again, loading the .esp plugin lower than the Supreme Magicka .esp and rebuilding my Bashed Patch. The reanimation effect was shorter, and when I casted the Greater Animate spell on a hulking zombie, a shambles, and a flesh atronach, in all 3 attempts, the game crashes after around 30 seconds, just when the reanimation effect of the spell ends. The only way for me to make this work is by using the resurrect console command on them, totally not the way it was intended... Any way to solve this? Mods: https://www.nexusmods.com/oblivion/mods/49700 https://www.nexusmods.com/oblivion/mods/12466
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