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  1. pleasepleaseplease read this. "hear" me out. so theres Nakahara from Skyrim mods of Elianora's unending list of Great house mods... I was watching one of MXR's videos on Skyrim on this after watching one on his Fallout one including the Rockin' Red Rocket of Elianora's FIRST Fallout 4 house mod. and of course I mixed some images in my head wasteland'ic Nakahara? please? just think about it? maybe? That is all. I think...
  2. I'm just throwing my input into the suggestion box. :smile: I think it would be amazing to see a house mod based on the "castle" from the animated movie "Howl's Moving Castle." When I saw the Dwemer style airship houses the first thing that came to mind was Howl's "castle." I don't want this to be considered a request, but a suggestion for anyone who knows the movie and would be daring enough to take on something like that. Anyway, I want to thank all you wonderful modders out there for everything you've done!!
  3. The one thing I find missing with my Hearth Fire homes is a place to sell and pick up general goods... without going into the hugely overdrawn "Fort" mods... just a traveling merchant that can set up camp nearrby for a day or two before moving on.
  4. I've searched quite a bit and hoped you guys and girls could help me out with this little wish. I have a thing for being close to water, it's all sorts of relaxing. And that's pretty much what I'm looking for. A player mod/house with a strong water theme. I've tried searching the abodes category on the main page with water on it. Found a few homes, but they either have a terrible fps issue or just break the theme. Basically I just want suggestions. It can be caves too. Ironically the one that fit better this need was a very simple home located underneath the main gate of Whiterun, called Whiterun canal home. I just love the idea of a layer of water covering the whole ground and that's what the little cell is all about, even the bed is placed above it. There was also this cave close to Markarath that had a stream of water flowing throw it, it seemed great for a Heartfire location... but it was also close a lot of falmers, which was a lot disturbing. and tricky thing... I still don't have Hearthfire, but I would keep the suggestions for when I get it (not soon but eventually).
  5. So I've seen some topics about favorite houses, but what I'm looking for specifically are houses that offer a lot of options to display goodies. That could be anything from daedric weapon displays to dragon priest masks, weapon sets or scrolls or alchemical ingredients. To give an example, Druid's Den Collector's Edition does an awesome job of this, but I'm looking for others that offer these kinds of options. Anyone know of/use/make any player homes like this? :)
  6. Description: a BUILDABLE copy of the player abodes from the Hearthfire DLC. Points-2-Note: 1- Should be located in markarth Hold *2*- *Should have a SINGLE UNIQUE BUILDABLE object* (Example: Lakeview has an apiary, Winstad has a hatchery, etc.) 3- Should be family, housecarl, steward and companion compatable. 4- Should have no-respawn chests. NOTE: *2* - this point is only applicable if a unique aspect/object is possible to create/add to the abode. Ignore this point if it is not possible. Note from me: I apologize if I sound rude, I just want to emphasize certain points to ensure that the mod would stay close to the original Hearthfire DLC and stay away from an OP abode.
  7. For the longest time I had this idea for a mid-sized ice cave abode system made purely out of ice, snow, icecicles and perhaps a small percentage of stalhrim as well. It would be no doubtly be a unique and freezing home fit for lonely cryomancers and extreme Frostfall survivalist soloers alike that possess a high skill rank in Wayfarer. But since my CreationKit know-how is more than limited, I require the help of the community to do this for me. Location: Somewhere within the coldest and iciest parts of the Forgotten Vale. Features: Uses the IceCastle statics from the Dragonborn DLC (ice doors, ice torches, glacier ice walls, ice throne, ect.) No fireplaces, fire torches, kitchen fire, oven, smelter, or forge. Spouse, companion and children unfriendly. ( They would freeze to death there anyway, realistically speaking.) No placeables, chests, weapon plagues, dagger racks, mannequins, or furnitures made from stone, wood or metal. Although, a small number of ice variants of such things would be more than welcome. Snowberry fields or gardens in order to survive the harsh cold. Perhaps an icy underground river with a well hidden, lightless and dangerous Forgotten Vale-style cavern at its end.
  8. Hello and merry christmas to all the modders on here! (Apologies in advance for any broken english, I'm a Nord) I've played Skyrim for several hundred hours and tried dozens of diffferent house mods- including Hearthfire. Many were too big or unrealistic, others just didn't feel quite right. I'm looking for a kind of simple, practical hideout/abode/house, hidden somewhere in the snowier, uncharted regions of Skyrim, although not TOO hidden. I'd imagine it to have a hunter/bounty hunter/realistic, cosy, quaint feel to it, with a bed, a fireplace and cooking apparatus, some alchemic stuff, storage, a map and general furniture. One idea I have in my mind is a two-story cabin with the basement area under the snow. The upper level would have the living room/kitchen, and the lower one would be the place for a bedroom/alchemical/tactical stuff. I like my Skyrim realistic-ish, so definetely no anime/ridiculous/you get the drift-stuff. If someone were to to this, you would make my Christmas. Cheers, and thank you so much in advance! :D
  9. I have virtually zero modding experience; what I do have is over 3 years of avid Skyrimming under my belt, an extremely active imagination, and a slight knack for the written word; and so believe me when I say, I have an idea. I am constantly perusing the Nexus, looking for mods; armor, weapon, and house mods specifically. I can never find what I desire; and I lack the modding background to make it for myself. Imagine a house, tucked into the wilderness between Windhelm and Whiterun, where the grass is still green, before the snow begins to fall. Small, quaint, made of stone (in the style of solitude). Hexagonal in shape, windows on the facets, an elegant roof; one room, containing nothing but a few nets full of human skulls (like the taproots hanging in some forsworn hideouts) hanging from the ceiling, a couple blue, magical braziers for lightning(I imagine the interior in the design template of the College), and a round trapdoor, marked with the Dawnguard sun or the Winterhold eye (either way). When you enter the trap door, it takes you to the lower level; a medium sized cell, no loading screens but the initial entry, containing the actual den. A round foyer, engraved on the floor with the same symbol as the trap door, Hexagonal in shape, like the upper building but larger, leading to four rooms; the armory and forge, the alchemy and enchanting laboratory, the display and trophy room, and the bedroom. Armory/Forge: Forge Workbench Tanning Rack Grindstone 9 Mannequins A decent amount of weapon display; a balanced mix of single weapon display, shield displays, and dagger cases Weapon Racks, though not too many [if possible] A fire atronach acting as a merchant. Doesn't have to be voiced, I just thought it'd be bad ass for the magekiller to have an enslaved/befriended atronach stoking the forge. For convenience's sake, she should be a merchant. Display: This is obvious enough; the average Skyrim character collects many trophies, some significant, some sentimental; room for a balance of both would be required. Dragon Priest Masks (Dragonborn as well, a mannequin in the center for Miraak) Dragon Claws Artifacts A slew of mannequins for special armor sets; Nightingale, Guildmaster, Wolf Armor, Archmage, Royal Vampire, etc; (At least another seven not counting Miraak's) Display cases; big, medium, and small I envisioned it more as a display room than a trophy room, but a pedestal or three for the greater beasts slain in Skyrim would be nice (Or, perhaps modified; tubes/ round prison cells holding trapped atronachs of the other varieties; a frost and storm; maybe a dremora lord to yell at you while you admire your things?). Laboratory: Standard. There seems to be a standard set of assets and resources used to make a great looking lab (Most of Eli's houses as an example) Soul Gem storage Display cases for jewelry Weapon racks for staves Enchanting Table Alchemy Lab Storage for both of the above (Sorted or not, though I find auto-sorting annoying.) Bedroom: This is the part that I am stumped on. How to make a bedroom (Hell, the house...) in the esoteric theme of a mage, combined with the dark and guile of professional killer...but also reflecting the strength and pride of a magical juggernaut who stalks his/her prey up close and personal, assaulting and assailing them with sword and shield? I'm at a loss. Perhaps best left to the imagination of anyone who may or may not decide to take interest in this laughable(haha...) idea of mine. Suffice to say, I would love if someone could make this happen. I know I was specific, but I just didn't want to be vague. I figure specific beats vague. Correct me if I'm wrong. I love Elianora's work...mayhaps she'll see this. I hope so. Leave comments; I know I'm not the only who plays the spell abosrbing, mage killing bad ass; it's a valid character archetype! So give this idea some love, or post a link if something of this general theme has already been done so I can look at it. Anything I've found so far has either been too dark, or way, WAY, too big.
  10. How would I go about this? I've Googled it as specifically as possible and I can't find anything relating to this. What I mean is, for example, when you go and talk to Proventus (Whiterun Steward), he'll offer you upgrades for Breezehome (alchemy lab, kitchen, bedrooms, etc.). I've looked at Breezehome and Hjerim and it's XMarkers but I still cannot figure out how to do it. I don't know what order to put stuff in, I don't know how to do the scripting or the quest conditions or any of it. Can someone please help me?
  11. As title says, i want to ask if modders would make a player home located in Forgotten Vale, which will be available after defeating Vyrthur (for exaple he has the home key), but that's optional. What gave me the idea is that i'm playing now a Snow Elf character and i'd love to live there and study Falmer culture and that kinda thing, mostly roleplay, but there is no safe place to sleep or store stuff. I would like it to be designed like interior of inner sanctum or shrines, and of course it needs to have a shrine of Auri-El or/and Akatosh as well as: alchemy and enchanting tables, smithing stuff, display cases, weapon racks, manequins. For interested ones heres the link for best Snow Elf race mod in my opinion: http://skyrim.nexusmods.com/mods/21936//? Any feedback about the idea will be appreciated!
  12. Description: a mod that does NOT add any new items, objects, or furniture (**with the exeption of one unique attribute**), all the mod will add are normal Hearthfire houses, that can be bought for 5000 septims, and that has a prequisite and/or requirment that has to be met (Just as in normal Hearthfire). Complete with all possible non-silent diallog, family friendly (able to move in normaly), Steward compatable, lore-friendly, non-OP (no un-earned aloot in neaby chest) and in "fun" locations. The ability to buy one or two stationary guards from your steward or directly from the corresponding housecarl would also be a great addition A THANKS TO THOSE WHO CONSIDER THIS **Examples** -Markarth you could have a Dwarven styled spider crafter like from the dragonborn DLC -Winterhold you could have a magic teleporter (one way?) -Raven rock (Sorry for the spelling) a unique style house?
  13. So, here's my thought. I am playing a vampire/necromancer/arcane assassin sort of character, and I am a bit of a sadistic mofo. I have been facing a role play issue of needing to have a safe house in every major city, but not wanting to buy each property, or find home mods for each area; it breaks immersion with my backstory. Due to the nature of my character, and the nature of many characters of the darker variety, how deliciously perfect would it be if in each Hall of the Dead, all over Skyrim...there was a door to a hideout? Imagine it like the Dovahkiin Hideout, but instead of being in each House, it's behind a key-locked door in every Hall of the Dead? It would need the basic amenities, to be worth making for general use. At the very least the Alchemy and Enchanting tables, possibly an anvil (not a full smithy). For my purposes, I'd prefer a coffin over a bed, but for general purpose, both would be preferable. It should have a dark theme; a skull here or there, perhaps Dark Brotherhood banners on the walls. It REALLY doesn't need to be anything fancy. If there were a slightly dark or foreboding cell that I could access from every Hall of the Dead, via Key, with a coffin and an alchemy table in it, I'd be happy. Could someone do this, or think about it? Would it be possible? If any modder could tip me whether this would be possible, maybe a pointer on how to best do it myself, or perhaps would be generous to take the project on themselves, he/she would have a very happy Skyrimmer.
  14. I'm expected to believe every Dragonborn has this god given ability to spawn an bountiful and decorative house out of thin air? Build your own house was a great mod because it requires us to put a little effort in before we can feel accomplished. How about this; four walls, thick cobblestone, no window, and built into a wall across the ditch in the lowest district in Whiterun. We don't have shelves packed to the brim with food, or even a stove. We have to store our items in a ridiculously large sack we were fortunate to find, and we sleep on a pile of hay. We don't even have a real cell, we're just separated from the rest of the city by a metal gate. Not even the other homeless would want to wander in here. The only reason you're even here is because it's better than sleeping in the woods with the cut-throats and bloodthirsty animals. Still, having a place to go is nice and we can't expect to carry our junk around with us forever, can we? If you already know of a mod like this please let me know about it. I'll probably get around to making it myself if I really feel the need for a justifiably immersive player home.
  15. Hey guys, I've just gotten into playing argonians recently, and I noticed that there is a lack of mods for the race, comparatively. One of the most obvious holes is the lack of an underwater house or cave for Argonians. Considering that the race is capable of breathing underwater, an underwater house is ideally the most suitable for an argonian playthrough. Hence, I'm posting in this forum, to humbly request any modder who likes argonians to take up this project. It would be awesome, and definitely would be appreciated by every Argonian lover out there. On the subject of what the house is like, please do exercise creative license. Maybe put the entrance at the bottom of some lake? Or place a cave opening underwater. Anything would be cool as there is nothing available. Once again, thank you to whoever takes this up. I'll look forward to seeing the mod on the hotfiles :)
  16. I've tested dozens of mod houses (based on recommendations of other threads) - most of them are really great, just not the "one." I'm hoping someone might know of, and be able to recommend a house for me to try based on a description of key features. Can't hurt to ask! What I'd like to find is a house that: Has a full replenishable mine on premises (or perhaps there is a viable workaround solution?) Has a full replenishable garden (with all available/harvestable vegetation ingredients) Has a display room with a specific spot for all unique items - this is probably most important All the requisite crafting / creating stations, conveniently located close to each other A simple (not sprawling) home plan Comfortable aesthetics Would prefer something above ground near greenery and water, not a cavern/cave/dungeon or snow An items / ingredients sorter would be nice, but not mandatory The battle arena is nice, but not mandatory WHAT I'VE TRIED The closest I've been able to find in the Leveler's Tower. It has the right features, but it's a bit sprawling and not exactly homey. The look is just not what I'm after. I like the feel of Elysium Estate and would probably choose that if it had a bit more mining & gardening The Dragonborn Gallery was great for collecting, but again, no mining / gardening, and I eventually ended up CTD from the mod (in fairness, probably my own fault). Also wasn't big on all the quests. Riverwood Keep -- definitely covered the items display, but was so MASSIVE in all other areas; no mining (that I could find) Radun Castle has a nice mine, but the basic home functionality was a bit lacking. Looked nice, though Aemer's Refuge is too dark and sprawling Dorn Heaven -- REALLY cool look. Even though it doesn't have everything I'm looking for, I'll keep it for a vacation home Rayek's End -- I like the efficiency of the layout, but would prefer not to be in a cave Riverside Lodge -- not sure what to say, other than it just wasn't for me others...I don't remember them all I suppose worst case is I could maintain multiple homes for different purposes, but if there is one that does the trick, I'd rather opt for that. Again, not sure if anyone has any suggestions, but I thought I'd ask. Please let me know if you have any recommendations. Thanks!
  17. couldn't find a mod like this so i thought i'd post here to see if this inspires any of you creative CK wiz kids Theres lots of vampire castles and dens, but not really a mansion I like. too decorative and flowery (and unstable), or its just a vanilla solitude house. I love the castle orlok and the evil mansion mod but i was thinking a modest 2 story mansion, long well lit main hall, all stuff for crafting, seemingly simple layout, no super complicated environment and not 100 mannequins. good lighting and the cool solitude stain-glass windows are a must, give it a churchy feel. maybe one vampire hoursecarl (or better yet merchant) and a guard out front. honestly like the clue house lmao But a vampire mansion has to have lots of secret passage ways. with a turn of a candlestick or pulling a book, new areas open up. hidden coffins and rooms. hollow walls. And this house definitely needs a hidden dungeon and shrine to molog bal. the secret passageways should connect the rooms and be totally hidden - even hard to initially figure out (like an obscurely placed button) tiny halls, or dark rooms, little ladders, flip of rug, moving book cases/fireplaces. doors hidden behind banners secret wardrobe passages. maybe a long tiny stone passage leads somewhere crazy (or secret escape tunnel to avoid those dawngaurd spies) This is for the cultured vampire. location is important. off the beaten path but in a central location. hidden in the forest but easy to find (if you know the right path). the player should have to purchase it, and it should be really expensive. thanks alot for reading this
  18. Hi guys -- I can't seem to find a house mod that I like, and was hoping you could give a few recommendations since there are thousands to look through on the nexus. Basically, I'm looking for a small/medium, conveniently located, lore friendly house with lots of collecting and storage options. I want something where I can display and store all the deadric items, bug jars, etc, that's well done and not too over the top. Would appreciate any suggestions. Thanks.
  19. Hello! I am normally not one for player home mods, but I have come across mods like Haven Bag(http://skyrim.nexusmods.com/mods/21454) and FC Kagrenac's Instant Fortress(http://skyrim.nexusmods.com/mods/17835) and been incredibly attracted to the one attribute they have in that they are Item-triggered locations. I really really love the thought behind these mods. To be able to take one location anywhere you go is great, however, I did not find either of these mods to match what I would Ideally desire from this idea. Furthermore, I am requesting that some one creates a mod similar to this, but instead of a fortress or a bag, it takes the player to a secluded plain of grass, ocean, and mountains with an outdoor amenities in an outdoor-cell cottage. Since this is meant just to be a small player home, it would be okay for there to be invisible barriers preventing the player from walking too far away from the cottage/cabin. My general image in mind would be inspired and reminiscent of the Secluded Cabin from Howl's Moving Castle. I.e. - http://tinyurl.com/dxlv5re Finally, I think it would be best if the way to access this area was through equipping a ring or necklace of some kind. I thank anyone who reads this and urge you to consider my request! Thank you!
  20. Exactly what the title says. IDEA: This idea would free up 1 to 2 wings by combining the function of the enchanting & alchemy towers, (and possibly, library, more on that below). The alchemy tower already has two floors: 1. Storage that I never touch, never look at, and never use. 2. The alchemy room which is nicely decorated and highly functional. CONCEPT TEST: I removed the furniture from the first floor room, and plunked down an enchanting table and a storage crate using Pocket Empire Builder. The result is functional, but not nice looking. I also explored the upper area (the open space above the second floor), and it's high enough for a 3rd floor. I used tundra defense or empire builder to put a floor in with some bookcases (which arent scripted, so dont store books), but the point is that it fits! :smile: REQUEST: Basic: Remove the clutter in 1st Floor of the Alchemy Tower, and make it into an enchanting room. Mebbe a cut & paste of the 2nd Floor of the Enchanting tower into the 1st Floor Alchemy Lab? This would be for the Lakeview location, any other locations that get upgraded would be icing on the cake. :smile: This does NOT need to be tied to the workbench, I'm so over that aspect, and if it just appears when the tower is built, that's fine by me. Ideal: The above, plus add a 3rd floor, accessible by the already existing ladder (or mebbe a trap door in the ceiling etc.) as a small library or, space permitting maybe single chair reading room/library. This floor should not interfere with access to the tower roof (or should assist in access). A possibility might be to cut and paste either the 1st or 2nd floor of the Library tower into this position, and add a hatch up to the roof of the alchemy tower? Again, Lakeview location, anything else is awesome. And there ya go, two free wings, one highly functional tower. Is anyone interested/able to make this happen? :smile:
  21. *Anything mentioned in this topic is subject to change. This is merely a mod request modeled to be read as a completed mod. If this mod should be created, features are ultimately to be made to the modder's ability, and therefor may be completely different. Have you ever found yourself wishing you could build yourself a home in Skyrim, but felt the house-building feature included with the Hearthfire DLC was too limited? Do you not have the knowledge or experience to mod yourself a home? What if you wanted to build a small hamlet, or a large city? Whatever your preference, now you can! With the Town Builder mod, you can build literally anything anywhere! Want to build a large palace suitable for one of Dragonblood? Go right ahead! Maybe you'd just like a small shack to store your things in. Nobody's stopping you. Want to be the lord of a large settlement? Be my guest. You can even charge the local peasants mortgage for their property. The Town Builder mod allows you build whatever you'd like, one quadrant at a time. The way it works is simple. By hitting 'B' you can launch a GUI of a blue print. The design shows your player's hands on the side of a large sheet of paper. From here, using your mouse, as well as a few hotkeys, you can move buildings around, place objects, and even set a waypoint for fast travel, plus many more fun things. Buildings may include peasant homes, the player home, stores, blacksmiths, tunnels, and more. Objects may include things such as market stalls, walls, decorations, etc. Placing a city door within city walls will force the city to be treated as a new location, as a regular city would (Example: Whiterun). Settlements can take up as many quadrants as desired. There is a hotkey to work on a new settlement, as well as one to edit an existing settlement. New settlements cannot be built within 2 quadrants of an already existing settlement. Anything built within 2 quadrants of an existing settlement will be added to the aforementioned settlement's blueprint. (Thus allowing players to build outside of a walled city's walls) Your cities and villages will not just be ghost towns. Once you've built peasant houses, people can move in to your settlements. You can wait for generated NPCs to move in, or you can invite NPCs from existing locations to live in your houses. Some people may be hard to convince to move. A higher speech skill, and maybe some incentives will make people more encouraged to live in your settlement. (People important to the main quest line or any faction quest lines may not be available to move, as this could potentially cause problems.) As you build nicer settlements, and as word gets around that the place even exists, your city status will go up. This means people will be easier to convince to move to your settlement. You can spread the word by telling people about your city, or by waiting for more people to move in. With a high enough city status, people may ask you to let them move in to your settlement. At this point people may be willing to give you extra things to move in. Don't push it though. This may make people less inclined to move in. Once people have moved in, they will need jobs. Some people will be able to do any job (guard, farmer, merchant, etc.), though some people may have specializations, meaning they can only do certain jobs. For instance, if Alvor were to move in to your city, he can only be a blacksmith. Though, if Derp Herpston were to move in, as a new immigrant from Cyrodil with no particular skills, he can do what ever you ask of him. It's only right that you, as the owner of your settlement, you are appointed a steward. Somebody's gotta do all the fun stuff while you're off killing dragons or whatever it is you do for a living. Stewards can be asked to take over any of your jobs. They can automatically appoint new citizens a job, they can collect taxes, anything. Well, not really anything. Any changes to the landscape, as well as some major decisions will have to be handled by you. At these moments, a courier will deliver a message to you. It can be anything from you need to expand to make room for new citizens too Herp McDerpington killed a cow and 3 young children and they need your input to decide his punishment. That's a serious thing too. It'll happen. As esteemed lord of Herpsville, you've the right to change local laws. To do this, simply go to your town, and address the people. Just don't make the wrong decision. People can revolt. If you choose to make your town a nudist settlement, some people may disagree. (I'm just kidding. Or am I?) There's no garenteed outcome though. A higher speech skill will give you a greater chance of having your new laws accepted. By now, you may have thought to yourself, "What about the jarls?" You can speak with the jarls about many different things pertaining to your settlements in their holds. Of course the jarls aren't going to enjoy some of the decisions you make without them (so, all of them, right?), so you can discuss things with them. Maybe even throw in a little incentive if you know what I mean. (It's gold!) This will make them more leniant to your actions, and might even make them more accepting of you outside your city. As you probably expected, a higher speech skill will make these 'meetings' easier for you. What, were you expecting more from me? Well, with this, I bid you farewell. Have a nice day!
  22. Okay, so I have multiple questions, just skip to them if you don't want to read the details I have the Extensible Follower Framework and Spouses Can Live Anywhere mods for Skyrim, both of which makes it able for your followers and spouse to live in custom houses. I finally found a house I like (The Shrouded Lair mod, to be more specific) but it has loading doors. Actually, it has teleporters, but I assume it works the same as loading doors (if not please correct me). There's the entrance room/dining room, a library, an alchemy garden, enchanting office, etc, all of which you access through these teleporters. In some of the house mods I download that have NPC's living in them, the NPC's heads are different colours than their bodies. MY QUESTIONS ARE: 1: Can spouses/followers travel through loading doors if you tell them to live in a house you downloaded, or will they wander around in the room you told them to live in? (Example, if you need to go through a loading door to get to the bedroom, will my spouse and followers do that when they want to sleep?) 2. Same question as 1 but with teleporters instead. 3. If they are too dumb to go through the loading doors/teleporters, is there a mod that will let them? 4. How do I make it so that the NPCs in the houses I downloaded have the same skin colour on their head and body? (I tried uninstalling better females and amazing smooth females but that doesn't work, using only one at a time doesn't either. I use the dimonized UNP body and the erect version of Better Males) 5. What are some other good house mods? (Needs enough beds for some followers to live there, a few merchant NPC's with matching heads and bodies, and preferably no loading doors if my spouse and followers can't go through them.) Also, I'm a vampire, so a house with a few vampire thralls for me to feed on would be great. PS: I have Ironwood Homestead, if you were going to suggest that. It's a lovely house but the NPC's heads are different colours than their bodies.
  23. Well hello there amazing modders, I have a fairly simple request. Simple to you, but apperantly not very simple to me... I've been struggling with the creation kit for days, alas I give up. To start I'll just explain what I have been trying to accomplish: I wanted to create a cave at the base of a mountain (preferably close to riverwood) that held a stable for a horse, and a secret entrance into my player's lair. This way I could leave my lair and simply ride out of the cave on my steed. (haha steed) So, I guess the logic behind this is that the lair though not a cave itself is still technically built into the mountain. I know how to use the creation kit well enough but for some reason I cannot build myself a custom floor plan, so here is my request: Construct an empty home including only the actual walls, floors, and ceilings. I will be able to take it from there, who knows perhaps after you could decorated it as you wish and upload it for the rest of skyrim's heros to enjoy. The image shows where the walls should be, and how I wish it to be laid out. I don't wish it to be small but not entirly to big either. I've written in short what would be put in the rooms as this may help with sizing. Please add items for cave only, no other items. http://i37.tinypic.com/2lwn2w7.jpg A THANK YOU in advance to the super hero modder out there who chooses to help me! - zombi3pi3
  24. Hello fellow dragonborns from others multiverses, I know there is a lot of player home like mods but it seems I cant find the perfect one, so im requesting it here. List of Ideas: - Not small but not too big (some mods concists in homes with LOTS of wasting space) - A great armory with a good quantity of mannequins and weapon racks (really like those) - PLEASE no dwemmer like - Not a 100% free, put a challenge to get the key or a door that is only unlockable with the 3 words of Fus Ro Dah (but only needing to shout once, not everytime I need to enter the house) - Not abusive (No OP free itens or things like that) - Simple yet usefull. - Fort, Stronghold or Ruin like Post your ideas on replies too, this is just a major guide. I would be really gratefull to anyone who do this. Thanks, Pedro.
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