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  1. The buildable lights for outposts (Floodlights, Light Posts, Wall Lights) are waaaaay too bright. Blindingly so. I'm surprised that there are no mods to dim the lights a bit. Anyone able to make a mod for this?
  2. Can anyone edit this 458 Italia mod for GTA V by changing the brakes calipers color to aluminum please.
  3. Hi i'm new to Nexus mods can someone please edit this mod for GTA San Andreas by adding a aluminum brake calipers to make it look more realistic please but first ask the mod creator's permission to edit it
  4. is there any mod to change other clans banners?
  5. IMPORTANT ANNOUNCEMENT Also I am editing the front page so that everyone knows. I have a rule in my email that AUTOMATICALLY pushes ANY alert about this post to the top of my inbox that is broadcasted to ALL MY EMAILS. Everyone is free to ask for help, I am alllllllwaaaays watching.... allllllwaaaays watching. Hello everyone. So it's been a while since Dragon Age: Inquisition came out. There was this extreme annoyance for many people, Leliana hardening if you missed 1 event. This would destroy player's endings, and cause some people to completely start over again. This is a tool to reverse all of that, so long as it is done before Leliana completely hardens. I originally posted this guide on the DAI Tools forums and am re-posting it here because honestly, that site is really difficult to post on, and this site has a MUCH LARGER user base. And therefore, more people who ran into this issue, will find their solution here. Here is my original post with... very few edits, mostly because I feel it is fine how it is. Oh and as always, thanks to ricco19, for it was they who originally gave the clues needed to figure this out for everyone. There is a link to his post on those forums in the following guide. Enjoy! P.S. This takes up two posts due to image limits. Also I will post a link to the original once their moderators approve the changes I made and put the topic back up. ------------Original Post Here-------------- I am reposting this from a Mod Request Topic because I feel it will be easier to find here than there. This is verbatim what I said, because it took a while to write and I do not feel like editing it :3 ------------------------------------------------- EVERYONE! I have figured out Ricco19's method for fixing Leliana if you botched up without knowing it!Stay tuned for I will be posting a guide on this Topic on how to do it. It is FAR easier than Ricco19 stated can can be done within 10 minutes. I shall be editing this post with the Guide, complete with pictures. ------------------------------------------------ Update #3!I was informed that my images broke. I re-uploaded them to a different site and re-posted them in the guide! Sorry for the inconvenience! Update #2!I realized I forgot to put in a step, it is down below in the appropriate section. The first step after opening Hex Workshop for the first time. Update!As far as I know, this fix deals with fixing the first encounter you have with Leliana that matters, dealing with her in the Chantry, and determining the fate of the traitor agent. I do not know exactly what it has to do with the second encounter, where you tell her she was right to pull back her agent. This is simply steps on how to replicate what ricco19 did. Alright, as already stated, this is a guide on how to soften Leliana before doing her personal quest, so that she doesn't go ape !@#$. First thing's first.This method is for if you MISSED the event that happens at Haven with Leliana. The game considers a missed event as a False flag. Since you missed it, one cannot use the save tool to change it to true.I was not the one who came up with this method. We have ricco19 to thank for this. I am just posting a step by step process on how to do it.So thanks ricco19. You can find his post here: http://daitools.freeforums.org/post8708.html#p8708 The most important step you should always do:http://i.imgur.com/mykq2UK.png What you will need:The Game(Duh).Knowledge of copying and pasting files in windows.Hex Workshop (The 30 day trial will be plenty of time to fix this)The reason we use Hex Workshop is it can bit shift FOR you.DAI Save Game Editor by Ehamloptiram The Save Game Editor is pivotal in checking which of the following values we can use for replacing by making sure they are False. Any value that is True should not be used. IMPORTANT: All selected values MUST be False. And MUST have a True counterpart. What we are replacing: 45FE541FAFB6B54CA1D6C9143209017E,BOOL,DAO/Class/Warrior? OR 635818FBA9E9094DADEA8C189A6301D5,BOOL,DAO/Class/Mage? OR 6FD01163BF71374DBC977FA355D801D7,BOOL,DAO/Class/Rogue? AND 3 of these 4. DO NOT USE THE ONE THAT YOU DID ROMANCE ( It will break things :) ) 0A1A5BF0A764264EB067A4F6E3BD016A,BOOL,DAO/Romance/Morrigan? 79CF236575D34940A7CF12865342012E,BOOL,DAO/Romance/Leliana? 3BC3E7F9CB37F54E9002A2F89AB9016A,BOOL,DAO/Romance/Zevran? F12631D0508FE54ABA1EB6F3683A01E0,BOOL,DAO/Romance/Alistair?With the following 4 values: CE01323A17870C4E95283D747263019A,BOOL,Leliana did not kill agent == TRUE DADF5B4FCEAAA749AC724875AFD601D6,BOOL,??? == TRUE 0E8105EDBBB9694DBC4A913ADE0301C5,BOOL,??? == FALSE DB286CE3E14E2D44964C573E2EB0010C,BOOL,??? == FALSE Through research I have determined these 4 values have to do with the softening aspect of Leliana in Haven.Alright now how do we do this? Well, after we made our backup, we will find out which flags we can use for replacing. This can be done this way: Open the DAI Save Game Editor from wherever you saved it.http://i.imgur.com/6Y5FsVs.pngAnd open the save you wish to check, and later fix.http://i.imgur.com/0pOiWEm.pngThen simply paste in the value you wish check into the search box and click search. It will highlight the found value. If this value is False, it is available for replacing. If it is true, leave it alone.http://i.imgur.com/vVz2ze3.pngDo this for all of the replaceable values as directed until you have 1 class value and 3 romance values. In my case: 45FE541FAFB6B54CA1D6C9143209017E 0A1A5BF0A764264EB067A4F6E3BD016A 3BC3E7F9CB37F54E9002A2F89AB9016A F12631D0508FE54ABA1EB6F3683A01E0Will be replaced by: CE01323A17870C4E95283D747263019A DADF5B4FCEAAA749AC724875AFD601D6 0E8105EDBBB9694DBC4A913ADE0301C5 DB286CE3E14E2D44964C573E2EB0010CBecause I romanced Leliana :3 Now for the fun part. Open Hex Workshop and then Options, then Toolbars... A window will pop up and you need to check Data Operations and click Ok. Without this you will not see the Block Shifting operators. This will be done on your first time opening Hex Workshop.http://i.imgur.com/MSczf4M.pngNow open the file you wish to De-lunify Leliana.http://i.imgur.com/IzbIFoP.pngFirst, use the Find Function to look for one of the replaceable plot flags we determined earlier on. An example would be "45FE541FAFB6B54CA1D6C9143209017E". After that we are going to Block Shift Right(Wait for this to execute, the larger the file, the longer it will take, have patience) then use the Find Function again after each shift until a match is found. I know ricco19 talked about bit shifting but that didn't work for me, I tried block shifting by accident. Lucky us. :smile: <<<<<<<<<<<<<<<<Continued IMMEDIATELY in the next post. Had to cut it due to image limit.>>>>>>>>>>>>>>>>
  6. I have used Creation Kit in the past to turn certain male NPC's female but it was only for a small number of them. Now I need to do the same thing for something bigger: Every vanilla Draugr in the game. That means all Draugr at every rank from the base one to Deathlords excluding ones that probably can't be changed because they only possess one look like the Hulking Draugr. Problem is changing EVERY Draugr one by one is a pain in the ass so I need to know if you can make a simple edit that can apply to all of them at once without having to change every individual Draugr in the leveled lists. Here is where it gets more difficult: I already use the SkyFem mod that turns the Draugr female this but the problem is that while all the Draugr have female bodies, they have male heads. So what I need is a cover-all edit that changes all their heads to the female Draugr head, whether or not it matches their body since I know the base female looks different the female Deathlord head for example. Does anyone have a way to create a CK edit that'll force their heads to match their bodies gender or is there a way to do it outside of CK??? UPDATE: DISREGARD THIS POST, SKYFEM AUTHOR HELPED ME SOLVE THIS & I DONT KNOW HOW TO DELETE THIS
  7. Hi everyone, I'm currently working on a mod and as part of it I'd like to edit the marriage ceremony. However, I can't find the content file where the marriage event is written (it doesn't seem to be in the general 'Events' folder). Can anyone tell me where I can find the marriage event file so I can edit the marriage scene? Thanks
  8. I know there's a couple nude mods out there, but I was wondering if anyone could remove the panties of the female Kirin armour sets?
  9. Wondering if anyone could replace the helmet part of the Samurai layered armour set with the Strategist Spectacles?
  10. Hello, I'm trying to figure out how to edit the loot (meat and other items) animals drop when they are killed. When I click on the inventory for a specific animal, such as a radroach, I don't see any meat in its inventory. Could anyone explain how I could do this? Thank you, Plarux
  11. Has anyone figured out how to edit the dyeable areas for armor pigments? Since I don't see any texture files that outline the regions, should I assume that means the data is baked into the model files or something...?
  12. This (currently) requires a hex editor. The common\item\itemData.itm file format is as follows (using the current version as an example, with Potion for the item data (entry #2 in the file): Header (6 bytes): AE00 Unknown - version? E8030000 Number of entries Item Data (32 bytes x Number of entries) 01000000 ID 00 Sub type? (See below) 00000000 Type/Container (See below) 00 Rarity-1 0A Carry Limit 0A Unknown (Usually = Carry Limit, but not always) 0200 Sort Order 08000000 Unknown (Appears to be a bitmask - at a minimum, handles the starburst in the corner of icons) 05000000 Icon ID (Icons are found in ui\common\tex\cmn_item00_ID.tex, in a 16x16 grid) 0200 Icon Colour ID (Unsure where the colour codes are stored) 08000000 Sell Price 42000000 Buy Price Type IDs 0 - Item 1 - Material 2 - Account Item 3 - Ammo/Coating 4 - Decoration Sub-Type IDs (when ID = 3) 1 - Ammo 4 - CoatingItem names and descriptions can be found in couple of places, the best being "common\text\steam\item_eng.gmd" (has more info than "common\text\item_eng.gmd"). The entries in those files are ordered the same as the entries in itemData.itm. Disabled items will have a name of "Invalid Message", "Unknown", or have an Icon ID of 0 or 255. This does not mean the remaining items are available (yet) in the PC version however. The upcoming DLC items have proper names, and icons, but obviously don't work (and it's not issue in the unmodified game, since they don't drop anywhere). Also, not every item has correct buy prices. The shop mods which enable everything, can also give infinite Zenny because of this. Demon Ammo (as an example) can be sold for 9z. When added to the shop (without fixing the price in this file), you can purchase it for 1z.
  13. So, I'm trying since days to change the ugly NPC faces to nicer looking ones. I know how I create Standalone Followers, so I thought it'll be the same. But then I run into an reflecting eye bug. After trying around I found a fix for that, but then I did run into a new one with the eyes. It's always about the eyes. I'm going pretty much crazy. When I merge the Nif from CK with the one from RaceMenu, the problem starts. Is there anything different to do than creating a Follower? PleaseI really need help!!!!
  14. For BG3, what I'm trying to do is get Human M Head 8 to work on Human Body Type 4, as it appears to be missing in the game itself. It's one of the few Humanoid Heads I like that doesn't involve any type of Modding, Unfortunately I lack the know-how and proper skill to do this on my own. I would love for someone to take this request. Edit: Lol since this seemed to be Edited out of my hand, I also wouldn't mind Directly Working with someone that had a type of Interest in this kind of Work, as the Direct Messaging would allow a proper ETA as well as a Proper Tradeoff rather than a "Up In The Air" Request, especially something as niche/specific as this
  15. I want to use EDIT to add a CONDITION to a PERK that only takes effect if the NPC has an item in its backpack. Where do I add this effect? Do you have any item mod recommendations with special keywords? Thank you so much!
  16. waddup my fellow 2077 homies :cool: If you have a .archive mod - you can open it up and edit it to perfect your Cyberpunk experience! Here is how to tweak, edit, personalize any .archive mod you download: Basically, WolvenKit extracts files into a project folder so you can work on them. Then you re-package into a new .archive to apply to the game when finished download WolvenKit, it should set itself up easily + find your game directory no problemocreate a NEW PROJECT - place it wherever TOP - VIEW tab can re-open/ close sections, + you can drag/ snap sections togetherclick on "Asset Browser" window in the main work area (to focus the section)click on "Toggle Mod Asset Browser" at the TOPselect any main mod .archive folderclick on upper left checkbox (a.k.a. select all) inside the windowclick on "Add Selected Item(s) to Project" at the topnow you can freely browse whatever stuff the original .archive mod is changing (inside the main "Project Explorer" window)click or double-click on files to viewexplore, tweak, edit, delete whatever you wantwhen you think you are done... click on "Pack Project" at the TOP - it will automatically create a new .archive mod file inside your 2077->Mod folderdelete + backup the original .archive mod before running the game ( ^ you just made a new one to replace it)keep or delete project folder------------------------------------------------------------------------------------------- Enjoy personalizing any mod you like & have a splendid time in Cyberpunk!
  17. To summarize, I'm trying to edit the files so that any bite from a zombie is an instant kill. As far as I can tell I've followed the process correctly yet no changes are taking place in game. I have opened up the zombie_data_params.scr folder from Data3 in 7zip, extracted to desktop, opened in notepad++, increased the grab-bite-damage multiplier from 2.0 to 100.0, then 10.0, now 5.0, then placed the edited zombie_data_params.scr back into Data 3, overwriting the previous version, but whenever I enter game there is no damage multiplier being applied to the grab damage. I still take the same amount of time to be eaten. What am I missing? This should be a simple edit from my understanding, yet I'm not getting any results and getting frustrated.
  18. To summarize, I'm trying to edit the files so that any bite from a zombie is an instant kill. As far as I can tell I've followed the process correctly yet no changes are taking place in game. I have opened up the zombie_data_params.scr folder from Data3 in 7zip, extracted to desktop, opened in notepad++, increased the grab-bite-damage multiplier from 2.0 to 100.0, then 10.0, now 5.0, then placed the edited zombie_data_params.scr back into Data 3, overwriting the previous version, but whenever I enter game there is no damage multiplier being applied to the grab damage. I still take the same amount of time to be eaten. What am I missing? This should be a simple edit from my understanding, yet I'm not getting any results and getting frustrated.
  19. If you edit a post in a mods comment section and while you edit this post the post gets sticked and closed. You can apply the new text, that seems like a bug.
  20. Can we please get a mod that allows us to access the Character Creator room and CHANGE our appearance mid-game? How could Larian omit such an important feature for an RPG? Why are we force-locked into one appearance for the whole playthrough? This is an RPG. People want to change their looks as they progress, they change gear, they may change class, they make choices (evil/good), and may want to reflect these changes on their character. Why are we force-locked into one look for the whole playthrough? If you can pay and change Class/Skills, you should also be able to change Hairstyle and Tattoos. Just add a freaking barber or the option to change our appearance at a mirror, Larian. How could this be omitted during 6 years of development? Why didn't Early Access testers mention this? Considering that the game is suffering from the usual Character Creator lighting issue, the lighting during the CC room is different from the lighting in-game, and your looks end up being completely different. All colors have a different tint to them when in game, and we need to be able to change our appearance until we find what works best.
  21. Hi all! Newcomer to the modding community here! As many people are doing, I'm looking to mod my cat into Stray if I can. I was thinking of using a pre-existing grey tabby cat texture, but the icing on the cake would be to be able to make the geometry of her rear left leg invisible since my cat only has three legs and that's the one she's missing in real life. I'm not looking to change the animations or rigging or anything. I just want to make one leg invisible so it looks like it has three legs! If anyone could point me in the direction of how to attain and edit the existing cat model (or if it's even possible), please do! I have some Blender experience so I think I can pull it off, just don't know where to start. Thanks!
  22. Hey I was wondering how I'd be able to use the pipboyon and pipboyoff on a armor that does not have it? I got Blender and Nifskope
  23. So recently, my close friend faced an issue that I've been trying to solve for a week now. His save data seems to be partially corrupted, yet the files act weird depending on which PC do we try to load them (in his case, save data is corrupted - in my case, there's no save data according to the game). We've done what we could in order to bring back his ~1k hours of gameplay but to no avail. I followed all the steps mentioned here: https://steamcommunity.com/sharedfiles/filedetails/?id=2743342837 Yet nothing seems to be working (and also, my friend has never enabled system restore function, so no hope there either). Not to mention, his steam cloud data is exactly the same as the mentioned one. I don't really want to give up here. It seems that (at least outside of modding community) there's little to no actual research on this type of data. That's why I would like to know if there's a way to open these files (apart from hex editor and such) and, hopefully, edit them in order to (A) check which ones are corrupted and either remove/repair them, or (B) change values of a clean save data (data00?Slot.bin and SS?_data00?Slot.bin files) to match the lost progress not to be forced to redo everything again. Don't get me wrong. This game is amazing and both of us like playing it but my friend's progress went way too far to consider redoing it enjoyable to him. Thanks in advance
  24. One of my peeves with this remake was what they did to the Warp Room music. It's almost perfect, EXCEPT for the fact that they basically removed that funky electronic bass part. It's a very small part of the song, but seemed iconic to the music. So I made an attempt to add it back in. I'm curious if anyone wants to make it an actual mod for the game (I have no idea how to do it myself. or if it's even possible).. I tried to find an instrument that would both fit with the modern music, and also replicate the original sound: Here is a link to the track. I only edited that small section. the rest of the song is normal: https://drive.google.com/file/d/1P9vaO6nPNT-VY0tpa5dH9r0U6FJtWEzI/view?usp=sharing
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