Jump to content

Search the Community

Showing results for tags 'fallout'.

  1. All my mods were installed without using any sort of "mod manager". Now I want to delete all of them, but then I found out that I can't delete them by simply delete my game through Steam. I now running out of options and don't know what to do, please help me!!!
  2. I know titans of the west mod is pretty close to the classic power armor but i just watched a Fallout A Hollow Flame on youtube which i recommend watching. anyways i love this guys model of the t 51 in my opinion i think it looks really close to the t 51 from fallout 1/2 even if it doesnt look close to the classic fallout i still think dis model is amazing so will any talented modders out there make this a dream come true only problem is that u have to remake the model from the pics because no one has the 3d model video down below for more pics of the model
  3. There's a locked door in the "neon flats" and I really think someone needs to open it... Because the beauty of Bethesda games is never knowing what adventure can hide behind a door. "I think that originally the mod had to be structured differently, that is, the events all took place in that building where the character found himself in a sort of loop in going up and get off." "20 Leagues Under the Sea" has already been almost 100% restored, but the lore is missing and the access is also not the most lore friendly. The purpose of Vault 120 was to create an elite government/society that would control the world from the bottom of the sea. She would have moved through "submarine" subways which were metaphorically and literally the only physical contact with the outside world. We can therefore conclude that in addition to the institute, many other groups have tried to isolate themselves and create their own ideological and social paradises. The Vault Dweller will now be able to use Vault 120 as a point from which to travel to various stations (with Subway Tokens) or build them! (connecting Vault 88, Vault 101, a stop on the Nuka World monorail, or even a secondary access to Nuka World!) By unlocking it in story progression and using resources. Honestly, I find Goodneighbor the cemetery of cut content, the Neon Flats is located not far from the Third Rail, I think that the third rail has been greatly resized, there are good mods to liven it up but the best thing is to make Magnolia a unique settler that increases the happiness and abandon that bare and forgotten country, difficult and boring to reach it in survival. In conclusion I think that unlocking access for fast travel to Goodneighbor is the most balanced position, as well as creating accesses that connect Noir penthouse and other points notoriously "surrounded" by enemies safely and quickly. (The station could also be connected to Salem and Cabot's house to imply that all families and groups were included in the vault 120 project.)
  4. I want a mod that lets me use my master repair or science skills (or even high intelligence) to remove my bomb collar manually during the Dead Money DLC. I know there are mods that remove the collar but they only do it at the beginning of the DLC. I'd prefer to be able to do this after triggering the Gala and entering the Sierra Madre, but would also appreciate an option as soon as you start the DLC to remove the collar right in front of Elijah. Cause screw you, Elijah, I'm the boss here. If anyone can do this, or if this is even possible, please let me know.
  5. Hello, So I'm trying to have my F4SE load on steam with "Directory <game name/f4se_loader>" %command% but it leads to an error that says "Couldn't Read Arguments' If I open the file directly from the folder it works fine with all the mods I downloaded, but from steam it's just that for some reason and I tried everything I could find.
  6. Hello I have used all recoil mods available for Fallout 3 yet none of them work... I was wondering if anyone would be able to create a newer one such as the recoil mods on Fallout New Vegas or maybe even a backport if possible?
  7. So, this is my first time installing mods on New Vegas (using Mod Organizer 2, btw). I followed the instructions on the mods themselves, as well as ideas from multiple threads on load orders, but when I boot up the game, my cursor never appears and neither does the various icons on the main menu of the game. I have tried multiple fixes suggested online, including changing load order, disabling mods one at a time to find the culprit, and even disabling every mod to see if it fixes. Nothing has worked. Can anyone at least attempt to help me fix this? Here is my load order for reference, after the default load order of official content: NVAC - New Vegas Anti Crash Unofficial Patch NVSE Plus JIP LN NVSE Plugin JohnnyGuitar NVSE UIO - User Interface Organizer A World Of Pain 6.94 Roleplayers Alternative Start Fallout New Vegas CAGE - Continue After Games Ending The Living Desert - Travelers Patrols Consequences Increased Population and more More Perks Realistic Headshots Monster Mod Project Nevada Project Nevada - DLC Support Sunny Smiles Companion Unlimited Companions EVE - Essential Visual Enhancements Interior Lighting Overhaul Fallout Character Overhaul Classic Fallout Weapons - New Vegas Wasteland Flora and Terrain Overhaul
  8. I’ve been thinking about getting back into modding. I tried it when I was a teenager but was never good at it. I have an idea for a town in Fallout New Vegas, and the Cabin Home by Lonewanderer87 is perfect for it. I could’ve sworn I saw that model listed as a Modder’s resource years ago, but I can’t find it now and I think I should be certain before using it. The cabin does not require a separate space to load into, it looks better made than the usual shanty wooden shacks while simultaneously looking like something made post-war. I can’t get into contact with Lonewanderer87, it appears he has not been on the site in years. He did credit the cabin model to “Sandro T,” but I can’t find a user by that name. I’m unsure where to go from here, does anyone know if this cabin was a Modder’s resource, or am I thinking of something else?
  9. I’ve been thinking about getting back into modding. I tried it when I was a teenager but was never good at it. I have an idea for a town in Fallout New Vegas, and the Cabin Home by Lonewanderer87 is perfect for it. I could’ve sworn I saw that model listed as a Modder’s resource years ago, but I can’t find it now and I think I should be certain before using it. The cabin does not require a separate space to load into, it looks better made than the usual shanty wooden shacks while simultaneously looking like something made post-war. I can’t get into contact with Lonewanderer87, it appears he has not been on the site in years. He did credit the cabin model to “Sandro T,” but I can’t find a user by that name. I’m unsure where to go from here, does anyone know if this cabin was a Modder’s resource, or am I thinking of something else?
  10. While watching this video I had an idea about using AI to develop more immersive mods for games. These mods could include new NPCs with their own unique stories, narrated by their own voices powered by AI technology. This could greatly enhance the depth and richness of storytelling in mods, creating a more engaging and immersive gaming experience. so with this technology in our hands, I would love to have a Negan voice mod for the protagonist. It will be cool to role-play as him in the wasteland.
  11. I've been getting this error for about a week now, this should be an easy fix because it's giving me the solution but unfortunately there is no Appdate file to delete in the first place. Closest thing is that if I go to Onedrive's folder there is both an appdata and roaming file present but the trail ends there. I'm also having issues after NVSE gets installed but I'm not sure if that's a result of this or not so I'll take it one step at a time. All suggestions appreciated.
  12. I have the Steam version of Creation Kit because the Bethesda version was taken down but I can’t generate the subgraphs at all, when I had the Bethesda version I was able to, if I run the bat as administrator, it says this version isn’t available for this PC but if I double click it, it launches but after it closes there’s no files generated, what’s going on, I never had this issue with Bethesda version?
  13. Hello everyone, This year I just got back into Fallout New Vegas and Fallout 3, and was unable to get them to work when they were previously installed. I got New Vegas to work again, but I'm having a MAJOR problem with Fallout 3. I've done a good amount of the troubleshooting steps that you expect to do when running the game so far. My main issue is that I can get the game to run, but between 5-35 minutes of gameplay, I end up crashing/freezing to the point to where I have to forcibly close FO3. Here are my specs, and my load order. Load Order: https://imgur.com/a/Wuoy6 Specs: Intel i5-4670 GTX EVGA 1080 SC 16 GB RAM Also, I would like to note I do install FO3 on another drive other that my Local Disk, if that has any significance.
  14. In the Farcry series you could execute a slide to transfer from a sprint directly in to sneaking. I haven't seen anything like it for Fallout and it would be pretty cool. I understand a mod like this would be a lot of work, so I hold no expectations at all for anyone to take up the mantle on this one. I'm a console gamer so I'm not even really requesting it for myself; I just thought it would be pretty rad and people would probably love it.
  15. A Fallout (1) remake mod has been attempted many times. Such as Fallout - The Story, and Fallout 2161. None of them have *fully* succeeded. My question is, anyone want to get serious about trying this again? This time in Fallout 4, and this time hopefully we can get somewhere. Comment if you would like to make this an official project, as I'm just spit-balling an idea. If anyone would like to make this happen, I'd happily start us off, I would help in general management and asset creation.
  16. So, I've recently attempted to start playing "Fallout: New Vegas" and I of course tried to download modifications for my game as the base game is simply not sufficient to my needs and desires for my gaming experience. I am a complete idiot when in regards to modding and the modding community and despite reading a thread posted on the this website previously, I still could not figure out what exactly was wrong with my game. If anyone could be of assistance, please help me!
  17. I want a load order with the most realism, immersion survival and horror elements. I want a load order that has been plenty tested over and over again and never consistently glitches or crashes in any area. what I mean is if there are any crashes or glitches I would like them to be rear. I just don't want any crashes or glitches to defeat the purpose. I would love to have TTW and all the FO3 mods that fit what I am looking for but most FO3 mods are not compatible with NV so I am thinking I will just skip TTW altogether.Please feel very free to ask questions and thank you.
  18. This is the official discord for the Rocky Mountain Project for New Vegas. Join to help work on the mod or follow its progress. This large mod will never get finished if people like you don't help! Thank you for your time. https://discord.gg/mc6nwgh
  19. This is the official discord for the Rocky Mountain Project for New Vegas. Join to help work on the mod or follow its progress. This large mod will never get finished if people like you don't help! Thank you for your time. https://discord.gg/mc6nwgh
  20. The issue Im having is that it crashes often on loading screens. Any Ideas would be highly welcomed. Heres my load order GameMode=Fallout4 Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCworkshop02.esm=1 DLCworkshop03.esm=1 DLCNukaWorld.esm=1 TrueStormsFO4.esm=1 Unofficial Fallout 4 Patch.esp=1 ArmorKeywords.esm=1 SpringCleaning.esm=1 minutemenguards.esp=1 lots more male hairstyles.esp=1 busty grrl.esp=1 improved map with visible roads.esp=1 reverb and ambiance overhaul.esp=1 workshoprearranged.esp=1 solarpower.esp=1 r97r custom vault suits.esp=1 project eba.esp=1 mojaveimports.esp=1 plenty 'o' exploration.esp=1 tut.esp=1 azarholsteredweapons.esp=1 evilviking13_patchworksanctuarybridge.esp=1 commonwealth_livestock.esp=1 minutemenrelooked.esp=1 osm_alternatestart_protocol-infiniteanswer.esp=0 walkers.esp=1 Insignificant Object Remover.esp=1 Survivalist GoBags-Chem Station.esp=1 Rebuilt_Tenpines.esp=1 ScrapDeadThings.esp=1 aes_rendeco.esp=1 SkjAlert_All_DLC.esp=1 Transpartent PA Visors.esp=1 The Rebel Tex-Edits Standalone Crafting.esp=1 Thematic and Practical.esp=1 tinkertomconcept.esp=1 TrueStormsFO4-EarlierSunsets.esp=1 UncappedSettlementSurplus.esp=1 Guards.esp=1 cartman1975_warehouse.esp=1 Armorsmith Extended.esp=1 Mercenary.esp=1 Synth Overhaul.esp=1 Synth Overhaul - White Patch.esp=1 AtomicRadio.esp=1 3DNPC_FO4.esp=1 Buffed Minutemen.esp=1 BunkerHillMinPatrol.esp=1 CafePosters.esp=1 CartographersMapMarkers Commonwealth.esp=1 CartographersMapMarkers FarHarbor.esp=1 CartographersMapMarkers NukaWorld.esp=1 CivilDefensePosters.esp=1 CombatZoneRestored.esp=1 Diamond City Enhanced.esp=1 EveryonesBestFriend.esp=1 Eli_Faction Housing Overhaul - AiO.esp=1 Finch Elevator.esp=1 Grasslands - Healthy.esp=1 Marmo1233 - Immersive Settlers.esp=1 InteriorsEnhanced-All-In-One.esp=1 keyNuker.esp=1 InstitWeapPosit.esp=1 Lots More Facial Hair.esp=1 EvilViking13_MinutemenMorale.esp=1 MinutemenPropaganda.esp=1 Northland Diggers New.esp=1 OVT.esp=1 Pip-Boy Flashlight.esp=1 ProvisionerBackPack.esp=1 PWR.esp=1 Randomized DC Guard Outfits.esp=1 RealTroughs.esp=1 SC_ExpandedScrapList.esp=1 standaloneconstruct.esp=1 detailedferalghouls.esp=1
  21. Hello everyone, I've been having some very persistent problems with the Creation Kit for Fallout 4. I'm new around the Nexus forums, a stranger bought me a copy of Fallout 4 for PC so I can start modding, and I have to fix this because I owe him that much. The first problem I ran into was fixed: the language files. The Creation kit actually does start up now, and I am able to load data files. Whenever I am trying to load a cell (any actually), the CK goes into a "not responding"-state. Sometimes it takes a full painful fifteen minutes where I'm unsure if it'll even load the cell or not. Sometimes the cell does load, and when it does, my FPS is extremely low, up to a point where it crashes itself. I have managed to work with the layer system, but my Creation Kit session is still very unstable. I decided to ask an acquaintance who's in the same Discord group as I am since he has more experience with the CK, this is what he had to say: So, from what I understand is that the CK uses too much memory. I've read that even people with great PC's cannot run CK any better than I can. So my question is, how do you guys deal with this? Are there any tips for people who want to alter exterior cells? EDIT: I just realized this should've been posted in a different sub-forum.
  22. As in the title, the NVSE steam loader.dll file causes my game to run as a background process. I have no idea how to fix this problem and am thinking that it's causing my NVSE not to work because it doesn't have the file. The game runs fine without the .dll file installed, but I think it causes NVSE to not work properly. All responses are welcomed.
  23. Hello, I'm currently having this issue within New Vegas that has gotten pretty annoying as of recently. My problem is that some gun sounds are completely missing (such as energy weapons, plasma weapons, the anti-material rifle, and this machine) When some of these guns are shot all you can hear are the bullets hitting the ground if you are close enough. I have quite a bit of mods installed, here is my load order: Also a video showing the issue: https://youtu.be/Iy79reamQ0M Any help would be greatly appreciated. 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm YUP - Base Game + All DLC.esm10 a Fallout3.esm11 b Anchorage.esm12 c ThePitt.esm13 d BrokenSteel.esm14 e PointLookout.esm15 f Zeta.esm16 10 taleoftwowastelands.esm17 11 FCOMaster.esm18 12 Project Nevada - Core.esm19 13 IWR.esm20 14 Project Nevada - Equipment.esm21 15 Project Nevada - Rebalance.esp22 16 Project Nevada - Cyberware.esp CommonwealthSurplus.esm23 17 NevadaSkies.esm24 18 CFWNV.esm25 19 Weapons.of.the.New.Millenia.esm YUP - NPC Fixes (Base Game + All DLC).esp26 1a TTW_AnchorageCustomization.esp27 1b TTW_Reputation.esp28 1c TTW_StartupMenu.esp29 1d ttw_wildwasteland.esp Mission Mojave - Ultimate Edition.esp30 1e FCO - NPC Changes.esp31 1f outsidebets.esp32 20 All Weapon Sounds Overhaul .esp CommonwealthSurplus - LevelList.esp CommonwealthSurplus - Sounds.esp33 21 The Mod Configuration Menu.esp34 22 PracticeMakesPerfect.esp35 23 DYNAVISION 3.esp36 24 UpgradesFromTheCommonwealth.esp FCO - GlowingOne.esp37 25 NCROverhaul.esp38 26 FCO - OHSB NPC Edits.esp FCO - Russell.esp39 27 TTWVaultSuitHotfix.esp40 28 FOVSlider.esp41 29 IWR - Rebuilt.esp42 2a Distributed Necklaces and Chains.esp43 2b NevadaSkies - TTW Edition.esp44 2c NevadaSkies - Ultimate DLC Edition.esp45 2d NevadaSkies - Basic Edition.esp46 2e Weapons.of.the.New.Millenia.Leveled.Lists.esp47 2f Weapons.of.the.New.Millenia.Store.esp48 30 PowerArmorSize.esp49 31 boa ncrpahelmet.esp50 32 Boacombat2glove.esp also, if this issue is not in the right category or something I will remove it, I'm a little new here and am just looking for help with this annoying bug.
  24. my mods are'nt working and in the nmm it says that the mod is there but it isnt in the data folder when i download the mod like its supposed to be. i have all dlc and stuff for them appears in the data folder. in game my mods arent working either and its just vanilla. please help if you can.
  25. the game Doki Doki literature club gave me an idea for a mod for games like elderscrolls or falloutmaking a "virus" mod that infects the game with a single character. basically mentally f*#@ing with you. lets say one moment you're going into a bar and you talk to this girl who seems to be really REALLY into you. about how you're not like all these others. she talks about 4th wall breaking. actually using the name you use in your computer so most people put in The first name then last name to show that this is their computer. so she'll go into your directory and tread your first name and say. You're name isn't (name you picked in game) it's actually (reads your information saying your first name in the computer)when you leave her in your travels you'll see her every now and then. maybe put a 15 minutre counter that makes her spawn on for a few seconds to watch your character before teleporting out.maybe at one point she turns all the npc's faces in game to hers and her voice. the only way to make that part stop is to turn off the game and turn it back on to fix it. so I got this idea last night after finishing Doki Doki Literature Club. the game was absolutely mind f*#@ing. so why not make a mod about her. I personally have no idea on how to make mods or even get them started but if someone is a pro at making mods then maybe they can make my child come to life. I'd want the mod to be on either fallout 3, 4, or new vegas. or if you can get it on skyrim or oblivion. whatever you can do. the project will be called "Hello? Can you Hear me?" it wont be a quest mod it'll most likley be a mod that is just for fun that gives you that creepy feel of "is she watching me right now?" if anyone has an idea about making this idea come to reality please let me know. I dont' know if it's possible but I'd like to see it tried out. the Rouge AI will call herself Amy.
×
×
  • Create New...