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Showing results for tags 'humans'.

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  1. Hi guys! Finally we have a new working console mod. I'd like to know if there is a way to set the level of the monster\enemy i want to spawn Also if there are more codes to spawn human enemies a part from these: i saw some vid where a guy spawned serious soldiers and not these lvl 1 guys instakillable.
  2. Hi, I'm trying to edit the human ragdoll physics, an endeavor that I set upon ever since I noticed the flawed ragdoll physics of the humans, where their knees contract and make the ragdoll death positions all too similar to each-other, reducing the ragdoll variety to a noticeable extent to me. I noticed this the day this game came out, and after literally hours of trying to find out what is causing this I was directed to 'phys_HUMAN', a physics asset that is the ragdoll all the humans (ADVENT, XCOM and civilians) use. Having found that, I now know the cause of the problem: the ragdoll physics themselves, I previously believed that there was some excess code or something that made the ragdoll behave in a weird way but nope, it's the ragdoll itself. However, after hours of fiddling around with the UDK phat I can't get rid of this weird effect the ragdolls knees have, if the kneecaps are not facing downwards towards the floor, the knees will ALWAYS bend: https://gyazo.com/4e354f72fef090c54d7328a4e495bb1c It's as if there's a tendon that stretches all along the boy to the knees and it seems to be happening by... magic. Obviously that isn't the case but it might as well be due to my less than low knowledge of editing ragdolls with the phat, and the fact that the phat for UDK is probably quite simplified to the UE4 one that the devs will have used to make the ragdoll in the first place, and my suspicions were that this effect was being caused by some sort of option that was enabled/disabled/ messed with that has resulted in this effect and so making correcting the ragdoll impossible with the version of phat that I'm using. That's just a theory though. There is another physics asset in the UDK: 'humandeadmale', who has different shaped bodies (collision boxes) that are positioned differently and has less bones, most notably lacks shoulder bones whereas phys_human does have shoulder bones. This 'humandeadmale', while its ragdoll isn't perfect definitely doesn't have anywhere near as drastic an effect with the knee bending as the phys_human one, and I'm not sure whether or not it's due to the simplicity or how the bones/ constraints are arranged and positioned or what. https://gyazo.com/b01088f967e332687e254324582b0c19 I would really appreciate anyone with any sort of input whatsoever, hopefully someone who has experience working with phat and has some idea as to what is causing this, helping me find out what's causing this effect on the ragdoll. Thanks
  3. Hello my wolf brothers! So, I've been looking for a mod to independently change the damage humans and monsters do to Geralt. Lorewise, humans should be like kids to a Witcher, while monsters should be way harder than they are (or at least at Death March level). Can't seem to find it after all these years. It kinda bothers me that if you want a lore friendly fight against, say, a griffin, you need to deal with semi naked bandits using shitty blunt wooden clubs that obliterate your health with one blow. Makes not f****ng sense to me. You think this is possible? Or maybe it already exists and I just can't find it.
  4. Just a crazy mixture of sources, of inspiration, written to keep me active as a writer while I create plans for two novels. Factions mentioned so far! Atomicus! Celestibaby CelestiOnoyes and her followers, pets, minions and others! Cyborznet and Cyborz! Democratic Central Republic (DCR)! Exolators (Were ExotRegulators)! Plasbiogrand of the Plastbiomass and Plasbionions! GuildsCR! MarshalsCR! Octagonus at the core of Octagonnet of the Octagonbase (the Octagon)! Rainbowbaby RainbowTinzi and her followers, pet-companions, minions and others including Rainbodo! RangersCR! SangaScavvers! ScitechOrder being ScitechChapterCR! SettlementsCR Alliance (SCRA)! Shadowlord ShadowlordCriz ! SubwayersCR! SyndicatesCR! TekkCorps being ArmaTekk, PlexTekk, RoboTekk, SkyTekk, SpaceTekk and others! TriInsticorp! TriInstitution! Triquatrinet! XFARIA (Xenodata Formulation Archives Research Investigation Agency)! Notes will be enlarged, extended, evolved, adapted, beautified, elaborated, embellished, adulterated, elevated, upgraded, enhanced, augmented, decorated, perpetrated, vindicated, published, promoted, publicized, hacked, infiltrated, penetrated, restructured, reorganised, photographed and otherwise, hopefully, improved.
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