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Showing results for tags 'model'.

  1. I'm looking for someone capable of creating the mask to be applied as a bandana between a pompadur wig and wrap-around glasses. Links to guides on how to make a mask would be equally helpful.
  2. I’ve been thinking about getting back into modding. I tried it when I was a teenager but was never good at it. I have an idea for a town in Fallout New Vegas, and the Cabin Home by Lonewanderer87 is perfect for it. I could’ve sworn I saw that model listed as a Modder’s resource years ago, but I can’t find it now and I think I should be certain before using it. The cabin does not require a separate space to load into, it looks better made than the usual shanty wooden shacks while simultaneously looking like something made post-war. I can’t get into contact with Lonewanderer87, it appears he has not been on the site in years. He did credit the cabin model to “Sandro T,” but I can’t find a user by that name. I’m unsure where to go from here, does anyone know if this cabin was a Modder’s resource, or am I thinking of something else?
  3. Hello, I was here wondering if anyone can make this mod where Biggs replaces Cloud on FF7R. I don’t know if it’s too much to ask. I was wondering since I finally decided to acquire the game on PC after some years. I bought the physical Deluxe Version on PS4 and already cleared it, so I was thinking on doing a rerun with some tweaks here and there to make it a different experience. It would be great to have the Biggs skin on Cloud (since we already have a lot, like Tifa, Yuffie, Aerith, Zack, even Shiva), even being a secondary character, it’s my fave. I already tried the other Biggs mods, Charlie Sheen’s outfit was hilarious lmao , the shirtless version is pretty cool (drools). So, now I’m craving for a whole play through with this guy, if we could get like regular clothes and the shirtless alt version, it would be a huge plus. Please, consider it, you talented creators I’m aware he doesn’t own a huge fan base, but we Biggs’ fans do exist. I hope I’m not offending anyone with this thread. Thanks for reading guys!
  4. i find some aspect of the character customisation limiting, which is a shame considering how good it is in this game. for exemples, there is a lack of color choices for some things like skin, teeth or fur and you can't exceed some limits of saturation for eyes everything, which is designed for keeping some realism but let's be honest, most of us make anime characters or monsters for fun. i would also really love to see options to put the beastrens ears on top of their head and the possibility to choose your teeth (mainly because i'm a weirdo fan of vampires) if anyone with competency in coding is up for the task i'm throwing the idea
  5. Im requesting subway tunnel objects for the mod Subway Runner Revised. 1 TUNNELS The base game does not have Y or X subway train linking nor proper C curved subway train tracks. (for exterior there are such tracks). For dead end train tracks some kind of loops would be super nice. If people look closer all the interior subway tunnel architecture is for monorail (exterior) trains, either im missing something or its not fully finished in vanilla too (integration of exterior to interior tunnels). 2 PLATFORMS Platforms are side platforms its difficult to create island platforms. 3 ENTRANCE For the TransitStation01 there is collision for the door entrance (lower level) - player char cannot access from one to the other side. If anyone would jump on the train let me know if would greatly appreaciate the help since creating proper tunnel archtiecture would be king for this game, i loved it in FO3.
  6. Hi, guys! My name is Oleg. I am a novice 3d artist. Before that I was a Graphic Designer within six years. And I want to help our community to create some stuff. If you want, I can to push my portfolio if you want. I love games, maybe I can help you.
  7. I was hoping if it was possible to make an in-game 3D map of Tamriel using the heightmap from https://www.nexusmods.com/skyrimspecialedition/mods/573?tab=description to be placeable in game. I have tried to make my own using landscape assets in the creation kit (pictured below) and while it sorta works it's crude but at least shows what I'm trying to accomplish.
  8. Hey So I've managed to throw together a gun model port in a few hours and got it in nifskope and ingame just fine, complete with normal/specular maps, but I left the slide/trigger/hammer static on the main mesh because I don't really understand what nifskope is looking for that decides which animated part corresponds to which NiNode. Is it the names ("##nmBar", "##nmHammer", etc), does it have something to do with the NiTransformController? Something else? all help appreciated, go easy on me, i've only had a couple hours of exposure to this software EDIT: forgot to follow up on this the other day but ive got it working, it is indeed the name of the ninode that controls it
  9. Hello, I am brand new to modding and this is my first time installing and playing Morrowind. I followed this video as it seemed straight forward but I ran into some problems, I did everything in this video successfully without issues. The mods I installed were: MGSO Tamriel Data Tamriel Rebuilt Morrowind Rebirth Morrowind Code patch Apel rain replacer After installing these I then tried to play the game but got halted at the very first scene in the boat. Any information would be greatly appreciated, If there is any way for me to give you more information let me know, I'm not that tech savy. The messages that followed were these: One of the files that "Morrowind Rebirth - Mercenaries [Addon].ESP" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.Model Load Error: Meshes\r\electricfish.nif cannot load file in Meshes\r\electricfish.nif.Will use the default object Marker_Error.NIF.Creature "MR_Slaughterfish_Elect00000000" has no animation groups.Morrowind will crash!Model Load Error: Meshes\r\rock_crab.NIF cannot load file in Meshes\r\rock_crab.NIF.Will use the default object Marker_Error.NIF.Creature "MR_Rockcrab00000000" has no animation groups.Morrowind will crash!Model Load Error: Meshes\r\blindfish.nif cannot load file in Meshes\r\blindfish.nif.Will use the default object Marker_Error.NIF.Creature "MR_Slaughterfish_Blind00000000" has no animation groups.Morrowind will crash!Creature "MR_Slaughterfish_Blind00000001" has no animation groups.Morrowind will crash!Creature "MR_Slaughterfish_Elect00000001" has no animation groups.Morrowind will crash!Creature "MR_Slaughterfish_Blind00000002" has no animation groups.Morrowind will crash!Creature "MR_Slaughterfish_Blind00000003" has no animation groups.Morrowind will crash!Model Load Error: Meshes\a\Colovian Fur\hands.nif cannot load file in Meshes\a\Colovian Fur\hands.nif.Will use the default object Marker_Error.NIF.Creature "MR_Slaughterfish_Elect00000002" has no animation groups.Morrowind will crash!Creature "MR_Slaughterfish_Blind00000004" has no animation groups.Morrowind will crash!Creature "MR_Slaughterfish_Elect00000003" has no animation groups.Morrowind will crash!Model Load Error: Meshes\x\ex_water_barrel.nif cannot load file in Meshes\x\ex_water_barrel.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\x\ex_shack_toilet.nif cannot load file in Meshes\x\ex_shack_toilet.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\f\furn_crate_broken_01.nif cannot load file in Meshes\f\furn_crate_broken_01.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\f\furn_crate_broken_02.nif cannot load file in Meshes\f\furn_crate_broken_02.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\x\ex_chopblock.nif cannot load file in Meshes\x\ex_chopblock.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\x\ex_sawhorse.nif cannot load file in Meshes\x\ex_sawhorse.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\f\furn_fish_02.nif cannot load file in Meshes\f\furn_fish_02.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\f\furn_fish_01.nif cannot load file in Meshes\f\furn_fish_01.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\c\c_imperial_skirt.nif cannot load file in Meshes\c\c_imperial_skirt.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\a\a_netch_boiled_pauld_cl.nif cannot load file in Meshes\a\a_netch_boiled_pauld_cl.nif.Will use the default object Marker_Error.NIF.Creature "MR_Rockcrab00000001" has no animation groups.Morrowind will crash!Model Load Error: Meshes\x\ex_imp_portjamb.nif cannot load file in Meshes\x\ex_imp_portjamb.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\x\ex_imp_portcullis.nif cannot load file in Meshes\x\ex_imp_portcullis.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\TM\imp_glove.nif cannot load file in Meshes\TM\imp_glove.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\a\chain\boot_a.nif cannot load file in Meshes\a\chain\boot_a.nif.Will use the default object Marker_Error.NIF.Texture "Data Files\Textures\Tx_wicker_tan.dds" count 3.Texture "Textures\_land_default.tga" count 3.Texture "Data Files\Textures\Q_refl_writing_dark.dds" count 3.Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
  10. Hello, i'm searching for a mod that replaces the texures of corpses when u investigate them (for example, well u investigate a man's corpse while playing as ciri). P.S.: I'll attach the screenshot so u can understand me better. There are supposed to be yellow teeth in the mouth of Ekimma.(Ekimma's corpse investigation with Eskel) Or it's claws... P.S: Sorry for the bad quality of screenshots, i can try to upload to a cloud drive if needed.
  11. I really wish that Touched by Dibella Race mod being available in NexusMods, because for some reasons I can't get it from Steam Workshop. I subscribed the mod and it won't install, I really hope that mod creator considering to upload this mod into NexusMods.
  12. Hi, I'm looking to swap Quiet's model with Shigu's MGS4 Raiden to use as a buddy in missions. While I haven't made any mods of my own, I've fooled around with unpacking and exploring game files (though it's been a while). Is this as simple as a copy&paste in the right folders with the right files? If so, could anyone tell me what files, how that process goes? Thank you! If there's someone out there with more experience that wants to tackle this, consider this a mod request as well.
  13. I was hoping someone could assist me with a Model I'd like to have for an update to my Zap Rowsdower Companion mod. Rowsdower's Melee weapon is supposed to be a grappling hook (yes really), but currently this is just a renamed Tire Iron. I've had very poor success with using Blender myself, but essentially all I need is four three Tire Irons arranged to resemble a hook. (The ends don't need to be curved. As per the title, mushing 4 vanilla tire irons together is adequate.) If anyone would be so kind as to whip that up I'd greatly appreciate it and would be sure to credit you when the update is released. Thanks!
  14. I am so appreciative and happy with all of the mods that help us to create beautiful characters but the one thing that stands out to me are the low resolution ears. Are there any ear mods? If so, could someone direct me to them? Is this an issue for anyone else? Is the ear problem fixed by using citrus heads or some other mod?
  15. Hello, I haven't posted anything here in a while but I wanted to put my first mod up -- it's a resource for anyone who wants to use it. It's the M56 Smartgun from Aliens. I posted a Maya Binary (.mb) and a .fbx file in the source .zip folder. If anyone wants it or to take a look at it, I'll drop a link here https://www.nexusmods.com/fallout4/mods/35916
  16. Hi all, I noticed these (kinda ugly) stone arches popped up in whiterun and solitude, at first I thought it was just part of the main game as you progress through the story, but my friend doesn't seem to have them and they are also there when I start a new save. So i'm guessing there from a mod that I have installed so i've been uninstalling one by one to try and find it but I can't seem to find which one it's coming from. If anyone has any ideas i'm all ears. Mod list :
  17. I've never seen it on the site before, so I was wondering if someone could (or if it was even possible) make the parasite head without the mask?
  18. Could someone tell me where the New Vegas model for a nude male is? I can only find the female one in \meshes\armor\underwear\.
  19. Playable midget's! Need i say more? I reaally wanna play a small person in fallout 4. Not a big bearded Fantasy dwarf, but an actual midget like "warwick Davis" Cmon someone NEED to make this happen :D Thanks in advance Agnon
  20. There's a model of a blue Corvega sedan in Tenpenny's suite, sitting on the same table as the "Lying, Congressional style" book. I'd honestly love to take it and be able to place it in my player home, but it's placed in there as a world object and not as an item. What I'd like to ask for is a mod that adds an interaction marker at the car, removes it from the world upon interaction and adds a new item to player's inventory, which has a world model of a scaled-down Corvega sedan. Kinda similar to how Marie's crib in The Pitt DLC works. The model is in the game, and while I don't know a lot about coding or operating G.E.C.K., it should be fairly easy to implement IMO. I sincerely hope someone would make my dream come true, and thank you very much for reading this!
  21. Jessamine is so pretty and I wish I could romance her lol... idk if it's possible but there should be a mod that switches their models out for one another
  22. For BG3, what I'm trying to do is get Human M Head 8 to work on Human Body Type 4, as it appears to be missing in the game itself. It's one of the few Humanoid Heads I like that doesn't involve any type of Modding, Unfortunately I lack the know-how and proper skill to do this on my own. I would love for someone to take this request. Edit: Lol since this seemed to be Edited out of my hand, I also wouldn't mind Directly Working with someone that had a type of Interest in this kind of Work, as the Direct Messaging would allow a proper ETA as well as a Proper Tradeoff rather than a "Up In The Air" Request, especially something as niche/specific as this
  23. So, I think most of use that have used better photo modes (like Cyberpunk, or Horizon Zero Dawn, for two examples) realize some of the shortcomings of Starfields' photo mode. One of the things I am having trouble with, is that I can't tell for sure but it seems they are using a lower LoD/ lower quality model for the Player Character in the overworld than they do in the menus and/or character creator. This would not be the only game to do this. the other option is that it could just be the awkward lighting system that makes a lot of photo mode shots of your characters' face look so wonky. Is there anyone who can validate my suspicion about the LoD? And if that is indeed the case, is it possible to force the game to use the better LoD model for the character at all times/distances? [specifically, 3rd person cam and photo mode]? Or are there lighting maps or something that are causing the issue? I kind of know what I am talking about, but not enough to solve the issue myself.
  24. How would one go about replacing character models and voicelines in the game?? I have some mod ideas I'd like to make.
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