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Showing results for tags 'modrequest'.

  1. One suit I like is the Strike suit with the gauntlets and overall armor look. I do think it could look better or maybe just Cooler if it was Recolored. Like a Black&White Venom style with the red parts made white; or maybe do a White & Black & Gold look like Jason Frank's White Tiger Ranger. I think it is open to a lot of combonations if you have the artistic ability which I don't have.
  2. Before we start I do not want this >>>>http://runt-of-the-web.com/wordpress/wp-content/uploads/2014/11/college-kid-with-dreads.jpg But these >>http://www.black-women-beauty-central.com/image-files/lauryn-hill-freeform-dreadlocks.gif or at the vary least this >>http://www.wallpapersxl.com/wallpapers/1280x960/dreadlock/373658/dreadlock-styles-for-white-men-pictures-373657.6.jpg rant over. I have been searching for a really good hair mod that adds hair styles that actually look good in post apoc, and unfortunately all i've found were sim ports, and weird out of place fashion hairs that dont even look right in the games some modders took them from. I was wondering if anyone with the skill and time would be able to make a series dreadlock mods, would really be apreciated.
  3. Hello everyone! Not long ago I found a video on TikTok where the author (nick @star.sp1t) showed custom Jinx hairstyle mod with physics. Unfortunately, as the author himself said, this mod was created only for him and he is unlikely to want to share it. For a very long time I have been looking in the Nexus for an identical hairstyle for my OC and an option with Jinx would be ideal. The question: can someone make a similar hairstyle or already knows where to download a similar mod? Thank you very much!
  4. Hello Starfield Modding Community, First, I want to express my admiration for the amazing work you all do to enhance the Starfield universe. I am particularly excited about all the new mods on the way through the Creation Engine. I have an idea for a mod that I believe would greatly enrich the experience for many players. Detailed Description: Objective: Create a mod that transforms a barren planet or moon into a richly detailed paradise with all fauna, flora, resources & traits. Features: - Type: Rock - Gravity: Any - Temperature: Temperate - Atmosphere: Standard O2 - Magnetosphere: Strong - Fauna: As many species as feasible - Flora: As many species as feasible - Water: Safe - Resources: As many species as feasible - Traits: As many as feasible - Day Length: Any - Planetary Habitation: No skill required - Weather: As many species as feasible - Biome: Heavily wooded coniferous forest & rivers (like Riverwood in Skyrim) - Level: 75 Visuals: Reference mods like “Earth Restored” to visualize the possibilities. https://www.nexusmods.com/starfield/mods/6024 Benefits and Appeal: This mod aims to create a planet that offers a Skyrim-like experience of endless wandering and discovery within a richly populated environment. For players seeking the perfect location to explore and establish a base, this mod provides a diverse and engaging setting. By bringing together a variety of fauna, flora, resources and traits, it offers both a visually stunning and functionally rewarding destination. Just note how many Reddit posts & Youtube videos are “I found the perfect planet in starfield”, this is clearly something the community wants. Feasibility and Resources: I understand this is a significant undertaking and, as I am not a modder, I am willing to assist in any way possible, whether through research or gathering resources if needed. Engagement: I would love to hear your thoughts on this idea and how you would refine and realize this vision. Please feel free to reach out to discuss. I feel like this could be an ongoing project, where the planet is continually improved for the benefit of the community. Thank you for considering my request!
  5. Asking for a friend Can someone make a mod where you can see a character's affinity with you without having to add them to your party? Like in the camp menu? It's just annoying and I'd like to be able to quickly see
  6. I just wanted to throw out here into this awesome modding community a request to summon/find familiar/Beast companion a giant badger. I love that we have sheep, chickens, panthers, displacer beasts, bears, wolves, etc... I was just kinda hoping we could get a badger too? Maybe it level scale with Tav kinda; like beastmaster companions can. Thanks you guys! "Unafraid of toil". <3
  7. Am I the only one who needs a type of weapon that is a whip? There are mods that let us have cool Loviatar clothes but I would love to have some whips as a weapon. If someone would be so kind as to make regular whips, I would appreciate it, but if someone could give me a quote to make me a whip that also looks like this, I would be very grateful.
  8. Request: Sort by options for chests/inventory I have plenty of trouble binding things by name as it is, and i spend way to much time sorting my items out, the biggest way being sorting at the start of the seasons [I use a lot of mods] with the mmount of crops I tend to deal with and my consistant need to sort them by the number of days they take to grow, that being said if someone is up to doing it, I would love to see these sorting options added. Sort by: time taken to grow Season item sold value
  9. Pretty please! Model is not applying in game, prolly needs an update. https://www.nexusmods.com/totalwarwarhammer3/mods/59
  10. I am playing a heavy armored 2h paladin, and I would love to see my paladin hold the sword over his shoulder like how the Death Shepherd does. Can anyone make this happen? I will pay commission Thank you and have a great day!
  11. Hello. It would be great if someone could create shelves that can be blocked from customers, allowing them to be used exclusively for eCommerce. The mod "Supermarket Online - eCommerce" made by Alrikh allows selling products online. To pack orders more quickly, an exclusive shelf would be helpful. This way, restockers can still serve the shelves, but customers won’t take any products away. I hope someone can make this possible. I watched Unity tutorials, but I realize it’s not as easy as "oh yeah, let me do that quickly." It's more like me: crying. Thanks for any advice, and thanks to all the modders who keep this game fun.
  12. I've downloaded just about all of the dye mods on the Nexus, but can't find one that will dye the Swiresy boots anything that looks good with the Leather Armor +1 color scheme. If anyone can point me in the direction to try it myself, I'd be glad to, or if anyone can do it quickly, I'd be incredibly grateful. Thanks for considering this.
  13. The Ronin attire has in my opinion the best looking dyes in the game, but it sucks. Kensei armor is a must have for my build it's insane and it's the best armor in the game other than the Sarugami. So I hope someone can make a mod that either swaps the two armor appearances or their stats or allows the use of Ronin dyes on Kensei. I want to keep the Kensei stats and bonuses but use the Ronin dyes or appearance. Otherwise I only use level 2 Kensei with 2 of it's dyes. An alternative could be just making a custom color scheme for the Kensei.
  14. The developers did not care to add subtitles for NPCs other than side characters. The game feels epic to play with Japanese voices. At this point I don't think the developers are gonna do it. Really dumb from their part to omit something like that. I hope there is a mod author out there working for this or is willing to work on it.
  15. We can adopt 6 kids (with the mod), though I would like to adopt more. Anyway, with multiple homes and even multiple spouses, why do all the kids have to live in the same house? Why can we not spread the kids out? What if I don't want to tweak my houses or install new ones that work, and I want 3 kids to live at Lakeview Manor, then another 3 in Solitude, or Whiterun. Or, two at each of those places.
  16. Basically a mod to keep both melee and range weapons visible at all times, it is more immersive, specially with the Quiver Mod, it's weird to have the quiver equipped and no bow showing up, even if it is equipped.
  17. Emergency notice to Artisan Guild and adventurers young or old, with hair or bold! Just realized, this morning, that we are in grave danger - we are missing true mohawk hairstyle. The one like on below sexy dwarf. Shaved on the sides and Moonrise (towers) high! To be available to dwarven body 1 and 2 :cool: "The first step to receive intimidation booster is to be a dwarf and get hair like a rooster" - Volo Thank you :dance:
  18. Ello yall modders, if there is a kind soul who would make skin/model mod (with illustration and card) for Lu Bu to look like either Lu Bu from Dynasty Warriors 5 or DW 9 i would be THANKFUL! could even drop a few buck your way for the effort! TY onward! if you want you can add me on discord, im not experienced in modding but since i play with multiple mods such as TROM etc you might want to know my mod list to make the Lu Bu model/skin compatible with rest of them. TY ONWARD! LU BU FTW!
  19. I've got a pretty beefy cargo ship built, but it just feels like it's missing some stuff to seem more real. Would be neat to have some stair access to the top when it's landed, and to be able to build some walkways across dead areas.
  20. Would like What the title says. Would love if projectiles behaved like in the first game as well IE not having to lock on to hit and being able charge and release a skill even if I'm not locked on to an enemy like you could in the first game but that's probably impossible but if anyone could make it i would love it i hate my projectiles just vanishing into thin air or passing through an enemy cause i was not locked on.
  21. Would like What the title says. Would love if projectiles behaved like in the first game as well IE not having to lock on to hit and being able charge and release a skill even if I'm not locked on to an enemy like you could in the first game but that's probably impossible but if anyone could make it i would love it i hate my projectiles just vanishing into thin air or passing through an enemy cause i was not locked on.
  22. Hello there! I would like to request that someone changes the beastkind women into Nekos! I realise that that's only gonna be possible later when mod tools allow it but i thought I'd ask already. ^^
  23. Now, I don't have the slightest clue if this is even remotely feasible. Assuming its possible, I think it would be nice to have additional weapon assignment slots for ships. I want to build a gunship where I can have weapons of each "damage type" that is player controlled so I can target enemy ships and have the ability to use suitable damage types to take down enemy ships; but I absolutely love having an automated defense system in the way of turrets to protect my blind spots when in ship battles. Even if there is a way to rework the turret script to not take up a weapon assignment slot and just have it passively active, I'd be totally okay with that too.
  24. Hello there, I wanted to make a request for a mod that would be difficult to make but I'm too bad when it comes to modding the game, and I couldn't find any kind of tutorial to make it, so I am asking someone else if they could do it. Basically I want to adjust the size of different types of humanoid enemies in the game to make them the same size as the player character, It is not enough just to make smaller models. The hitboxes, range of attacks, and grab attacks should be ajdust too. I have created a list of enemies that I would like to change the size of All types of Solders (Making them player's character size), Exile Soldiers (Making them player's character size), Demi-Human (Making them a litte bit smaller), All types of Miners (Making them player's character size), Kaiden Sellswords with/out Mount (Making them player's character size with/out Torrent), All SkeletalCreatures (Making them player's character size), Misbegotten (Making them a litte bit smaller),All types of Nobles (Making them player's character size), Knights with/out Mount (Making them player's character size with/out Torrent), Banished Knights (Making them player's character size), Omen Creatures (Making them a litte bit smaller), Fire Monk (Making them player's character size), Marionette soldiers (Making them player's character size), All types of Sorceries from Academy (Making them player's character size), All types of Crucible Knights (Making them a litte bit smaller), All types of Nox Warriors (Making them player's character size), Mausoleum Knights and Solders (Making them player's character size), Battlemage (Making them player's character size), Celebrants (Making them player's character size), Perfumers (Making them player's character size), Blackflame Monks (Making them player's character size), Frenzied Villagers (Making them player's character size), Black Knife Assassins (Making them player's character size), Pages (Making them player's character size), Bloodhound Knights (Making them player's character size), Servant of Rot (Making them player's character size), Starcallers (Making them player's character size), Thorn Sorcerers (Making them player's character size), Scarlet Rot Zombie (Making them player's character size), All types of Duelists (Making them a litte bit smaller), Albinauric Wolfback Archer with/out Mount (Making them player's character size with/out Torrent), Depraved Perfumer (Making them player's character size), High Page (Making them player's character size), Knight of Zamor (Making them a litte bit smaller), Cleanrot Knights (Making them player's character size), Guardians (Making them player's character size) and others humanoid creatures that i could forget. I hope there will be some really creative and great modder that will want to work on it, thank you for your attention.
  25. Would anyone be willing to make a mod to add in the MTF entry announcement and Site 19 ambience to the game to replace the current ambient noises and/or replace TOC with the Control guy from SCP Containment Breach? If anyone could do this, I'd really love it!
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