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  1. The flowers in game are vital for upgrading cosmetics. They are not hard to find and stock up on, up until you've reached the Northern most section of the game. The flowers present in this area are much much shorter and harder to see than all of the other flowers present in this game. A retexture for them, or just switching their model with the flowers found in the South would be a great addition and could help save players time in searching for these flowers. Examples: ( Yellow/Red/Blue - Southern Flower | Orange - Northern Flower)
  2. https://www.nexusmods.com/skyrimspecialedition/mods/117685
  3. So, there is this mod in good ol'Skyrim called Call of Madness . Needless to say it is amazing. And as such I would love to see it, or something similar, in Special Edition. I have already contacted the modder, but unfortunately he has yet to respond or even see the message, this after a year, so I'm guessing he is not into modding any more. As such, would anyone be willing to do something similar to this wonderful mod? Pretty please?
  4. Hello, i've seen in some youtube videos about this game that some of em had a mod that allowed them to see a green line of flight for the grenades they throw. makes it easier to accurately toss grenades, something like that. would anyone know of such a mod? And what its called er whatever. i tried looking myself but allz i got was well, a bunch of grenade mods but none of em were about the trajectory line that i'm look'in for. could someone help me out? does a mod like that exist for FNV? .. or was that FO3? ...hm :/ ??
  5. To any newer aspiring modelers in the modding community, I dare you to take on the challenge. So far two other users have started work on this mod but have not been able to bring it to 'light'. http://images2.wikia.nocookie.net/__cb20081028233808/wowwiki/images/thumb/2/22/Paladin-tier-II.jpg/371px-Paladin-tier-II.jpg There is simply no way to describe how much joy this would bring a great many Nexus users. I myself recreated a rendition of my first World of Warcraft character who was a paladin... she needs her threads man. Compared to many things I've seen on the Nexus, this doesn't actually look that difficult, in return I can only offer my services as a voice actor, or texture work... here's to chance.
  6. Hello, my name is Jacob. I am currently well underway of the creation of a fallout 4 mod that will take place in the star wars universe and cover the story of what should have been the game Star Wars: Knights of the Old Republic III. It will feature new environments and custom content, as well as a couple hours of story quests, blasters and lightsabers, and force powers. (Lightsabers and force powers courtesy of other fallout 4 modders). For more information, as well as screenshots please visit the ModDB site for this mod where I will post new screenshots and information, and coordinate efforts. You can view the ModDB page here. I wanted to make a post here to reach as many people who may be able to help me as possible. I have the environments (including interiors) about 30% complete for this, and I have confidence I can complete everything I need for the mod environment wise. I also feel like I can manage the questing features. I do however, need help creating Armors for the game (like Jedi Robes and sith trooper armors, etc), as well as Creature models (Like tarantateks and tuk'ata's) and I will need help writing a complex and interesting story free of typos and such, and with more drama than i can come up with. I have a general Idea of where the story is going, but i need people to help think up names and such for npc's as well as dialogue and all that. If you are a 3d modeller and can help me create the armors or creature models but know nothing about fallout 4 modding, I can take completely static meshes with textures and probably get them in the game (havent done this yet but feel confident in my abilities), I just suck at modelling and texturng clothes and creatures. So yeah, if anyone wants to help just post here and lemme know or send me an email at [email protected] :)
  7. Hey guys, I am new to TheNexusForums and NexusMods, but I am already baffled at the great work you guys do here. I hope you could help me with a wish of mine: I've seen there is some LoL content already online, but sadly no Syndra-themed clothing/armor and face. Could I ask for someone to create this awesome piece of art? kind regards, Stahlvormund101
  8. Request of a mod, shown rank in BoS uniforms specifically green and black, since orange is for power armor troops. So after my 6 months in the Finnish military I got accustomed to seeing ranks, so it has started to really bother me that the men and women of the brotherhood do not wear their ranks in the uniform. I know that the rank is shown in power armor, such as the rank of knight in the T-60 is shown on the left sleeve above the hand.
  9. Hey all, I'd like a mod which would make your companions unessential, even when your not in hardcore mode if possible. Or if one exists already, point me to it, because I can't find any mods that make companions unessential. Cheers, BayK.
  10. Hey there so how's it going.? I've never made anything other than simple follower mods back in Skyrim with the G.E.C.K. so doubt I could make this myself. I remember a City Of Ember mod being worked on in Fallout 3 but it got abandoned for one reason or another. But with the settlement building system built into the game it might be possible with other mods to make a decent looking City Of Ember mod for Fallout 4. The who idea of having a City Of Ember type settlement/community would very awesome. The clothing and building fit right in with the type of clothing used within the Fallout Lore.
  11. hello everyone, so there is a mod called Amulet of kings that adds...well the Amulet of Kings in the game http://www.nexusmods.com/skyrim/mods/27504/? problem is, it has been abandoned and it will not show up on my custom race young nord or yg nord from ECE so is there a way i can fix that manually? because i really want this mod to work.
  12. I'd like to start this by pointing out I am not demanding anything out of anyone, nor ordering people to do this, I'm simply exposing an idea of mine with hopes that someone with more capabilities and time than me can bring it to reality. It's just an idea exposition thread really. Automatron is a great DLC, but it can be improved by our community, and in my opinion, they missed out on the chance to release tie-ins with each of the other dlcs. As such, here are my ideas to rectify that Paintjobs: Pack Paintjob - messy colourful, as if someone threw random buckets of pain all over the bot. Disciples Paintjob - Disciples colour theme, perhaps with some blood splatters. Operators Paintjob - Operator Colour theme. Bonus for bullet holes. Plasma gear: While there are plenty of laser and even Tesla weapons, there are no plasma ones, so perhaps adding an automatic plasma weapon, a sniper and a plasma caster would be great, together with an assaultron head that launches a stream of plasma instead of the laser. Having armour that increases the damage would be nice, but technically already achievable though the voltaic armour upgrades. Assaultron Head Variants Armours for the laser head that alter the damage type of the main head, for example: Automatic Tesla head: Automatic fire of a tesla beam that jumps across targets Plasma Stream : Turn it into a plasmacaster effect Rotary gun: Bullets because why not. Atom's word: Not sure if possible, but a rapid fire of gamma-gun rounds. If not an effect similar to Lorenzo's Artefact would be neat enough. Devil's tongue: Flamethrower. I see the forged using this one. Children of Atom Through the game we do see some Children of Atom with robot companions, but unfortunately these are normal, untampered variants, which is...well boring. With the Far Harbour DLC out there, why not make them armour parts etched in a similar way as to the Zealot and Inquisitor Marine armour that increases Rad damage, or that gives ballistic and melee attacks rad damage. And an Assaultron head with a gamma-gun dish stuffed in its eye, releasing gamma bursts, perhaps similar to Glowing ones? And those are my ideas for now, Might add more here later if I remember any. Let me know what you think!
  13. Mod Ideahttp://static9.cdn.ubisoft.com/resource/en-US/game/forhonor/game/fh_gameinfo-character-warden_ncsa.png Power armor pieces Knight style. Bring back the bumper sword, with mace mod similar to spiked baseball bat and axe mod. http://static9.cdn.ubisoft.com/resource/fr-FR/game/forhonor/fh-game/fh_game-info-warden_ncsa.png Tomahawk/hand axe mod for lead pipe, baseball bat. Different sword mods for shishkebab and ripper http://static9.cdn.ubisoft.com/resource/en-CA/game/forhonor/fh-game/fh_heroes-knights-conqueror_ncsa.png
  14. http://www.nexusmods.com/fallout4/mods/18844/? Hi everyone im sorry very much for my bad english(if anyone want to help with my english i am thank you so much). i am not english speaker but i play fallout 4 a lot just like you after 1430 hour in game there are no point for me to keep playing because of traveling in fallout are so alone. map is big but empty!! there are no one and no threat. Player just walk like he picnic in the park so what the point of survival and traveling i dont mean to have combat in every cell or everywhere. but how to made combat a long the way look interesting that how "Native Peoples of the Commonwealth" are Develop by me they are NPC with Ai package that let them wandering around the worlds. no matter how much far. they can go whatever they want. with 500 diffirent name (random when spawn) and ETC. so This MOD try to made them can fight/travel like Player as much as possible(they also can eat/drink/smoke/sitting) and wandering around by themself . they also are unpredictable for more taste of survival Player will never know where/when they come number of new spawn point in record is 439 point. it nearby half of every Playable Cell of the map from x-25,y25 to x-15(after this cell is glowing sea),y15(after this cell is the Ocean) with almost 250 hour of testing this MOD no FPS issue no PC in the 1st versions of mod are not like today This NPC are design to attack everyone on the map Only player that can be ally with some of them The number of good guy and bad guy after spawn are random they have to survive the battle royal before meet Player i made the mod because i love to travel in game But for now they are friendly with settlements/caravan/merchant around the worlds so i try release the mod for xbox. along with pc
  15. I need help to mods the Beward of Girl and I can't find the list i need, here the list I got. Status Fallout. ini blnavalidateOlderFiles: Activated 'Status file Fallout - Al!.bsa: File not found Status Fallout.ini SArchiveList: Al! not implemented If anyone who has this mods, please tell me!
  16. Would love an armor like Kindred Blade's for Skyrim, since Ubisoft are never releasing this http://vignette2.wikia.nocookie.net/princeofpersia/images/c/c2/POP_Kindred_Blades_14.jpg/revision/latest?cb=20130601075508&path-prefix=en
  17. So upon installing Dual Sheath Redux, it prompts me to install a patch for "aMidianBorn Book of Silence". Now I assume it is for weapons, not armors, but exactly why does it need a compatibility patch? aMidianBorn Book of Silence, as far as I know, ONLY changed textures. I am in disbelief that this would even need a "compatibility patch" at all. Just doesn't make sense.
  18. When you interrogate Wuunferth about necromancy during Blood on the Ice, he will sound very offended saying that he is a member of the College of Winterhold, in good standing, and that the College has not allowed necromancy for hundreds of years: http://uesp.net/wiki/Skyrim:Wuunferth_the_Unliving However, if you talk to Phinis Gestor, he says that the College never enforced the Imperial Mages Guild's official ban on necromancy. Was Wuunferth just BSing, in order to placate the muggles?
  19. Hey Nexus, I'm into a second play-through of Fallout 4, one that I've modded much heavier than my first - I've come across a bug with the settlement unlock mission for Somerville place; I've started the quest from Preston, and he's given the location of the next person to talk to - the person at Somerville place. The problem is that the person is outside of the map; to the west, beyond the Glowing Sea. I've brought into account that I could skip the step of talking to the person, but then I'd have to speak to them again to finish the mission - I have tried to complete the quest via console commands, but it has not unlocked the settlement. I've also tried reverting to an earlier save, but it hasn't worked. I'm not sure what the problem is, but I'd appreciate some help. Below is my load order, if it helps. - Fallout4.esm - Homemaker.esm - ArmorKeywords.esm - Robot Home Defence.esm - Weponsmith Extended.esp - RebuiltSeriesPrewarHousesFullyRestored.esp - Armorsmith Extended.esp - CBBE.esp - IncreasedSettlerPopulation50.esp - Rhino.esp - Regent.esp - Parang Machete.esp - mysterousmagnum.esp - G3.esp - Glock20.esp - SkibsWH&&LSW.esp - USP 45.esp - Extended weapon mods.esp - fog.esp - M9.esp - M2216.esp - AK2047.esp - CombinesExpansion4.1.esp Furthermore, is there a code to enable workshops at settlements without completing quests? Thanks! ~ZacInual
  20. Hey Nexus, weird bug today. I'm doing a second play through of Fallout 4, and I've just been assigned the mission by Preston to unlock the Somerville place workshop - "Ghoul Problem at Somerville Place". My problem is that the person I need to talk to at Somerville place is actually outside of the map, beyond the boundaries, and is unreachable by no-clipping. I have tried loading an earlier save, but the person is still outside of the map, to the west, beyond the glowing sea. The quest can be auto-completed by console commands, however the workshop at Somerville place is not unlocked upon completion. First question: Is there a way to talk to the settler so that I can successfully continue and complete the quest, and second question, is there a console command that unlocks the Somerville place workshop? I would appreciate some help with this weird bug. Thanks! ~ZacInual
  21. I am looking for someone with modding experience to build me some very simple characters to add into skyrim. I am 100% willing to pay you a reasonable amount to compensate for your time. If you are a modding wizard it should be easy money. My only request is that I like how they look and they should be in the locations I want them to be and have logical schedules. The more detailed you are willing to be with this, the better, and the more I am willing to shell out for your time. Thank you very much.
  22. hello everybody I would like to ask anybody who knows how to mod, to create nidalee body stripes if thats even possible (they are white just look them up)
  23. I like the Sword of Ancient Tongues: http://www.nexusmods.com/skyrim/mods/52700/? But I would like to dual weild it and show up on both sides of the body. So, can someone please make a patch for Dual Sheath Redux? http://www.nexusmods.com/skyrim/mods/34155/?
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