Jump to content

Search the Community

Showing results for tags 'queen'.

Found 11 results

  1. ok, so I'm getting tired of having a nice 4K nude mod of my character but never seeing her tatas because the best armor I have (still new to the game) for a good while is that damn "cover every inch" Queens clothing. So if any1 is willing to I'd really like to see a retexture mod for it that basically deletes the entire outfit but the crown, I want a naked warrior princess running around. I seems no matter what new armor i pick up, this queen's getup is always better. -.- please help! Is it doable? to make everything but the crown invisible? I've seen many other mods on nexus that remove parts of the armor, but are we able to do like 90% of an armor? your thoughts?
  2. I know this may seem silly or even stupid but it is for my new and current character. Could some one make an amulet using the queen bee statue as the pendant? For the ring some how use just the base of the queen bee statue and fix it onto a gold ring? If not possible, the whole statue will be fine. No specific names are necessary, please make both enchantable and craftable. Required materials for crafting would be 1 bee, 1 honeycomb, 1 gold ingot. Do this for both. Please and thank you! In case if anyone is curious my character is a Nord/berserker/werebear.
  3. Hi everyone. I'd like to request someone to make Maleficent. I think it would be cool if you could add a few spells unique to maleficent, add a staff or two, and if possible, a storyline, but what I think would be the challenge of this mod is to allow maleficent to turn into a dragon as a power. I've seen mods that allow you to become a dragon but they don't look 100%. I base a lot of this idea on Maleficent from Once upon a time https://www.youtube.com/watch?v=huo_vrvk6qQ https://www.youtube.com/watch?v=sjx9OtmVTD4 Here are a few videos of maleficent from once upon a time to get an idea of what I'm talking about. My idea is a little scrambled, sorry :)
  4. So. Once you Complete the Main Quest(killing Alduin and heading back to the Living World of Tamriel) The Dragons are all gathered on the Mountain you read the Elder Scroll on where Paarthurnax lives. Paarthurnax leaves saying hes going to go talk to his fellow dragons and see if they will hear him out to be the next ruler or whatever. Ohdahviing comes in next saying he doesn't know if the other dragons will want to trade Alduin's lordship for Paarthurnax's Tyranny, but he does say he gladly acknowledges the power of the Dragonborn's Thu'um. My Proposition to any mod makers interested, as I am not talented in Mod making, A mod of Politics a Political battle between you, Paarthurnax and unknown Dragons or anyways the chance to CHOOSE who will become the next ruler of the dragons or something like that I don't know. Just a small Idea. A chance for the Dragonborn to become the ruler of the dragons. maybe it could help call the dragons to your aid instead of (in the Dragonborn DLC) Miraak's aid. Anyways that's my mod idea do what you will with it. I don't know if it will be realistic to add civilized politics since its with Dragons you may have to add Shouts or maybe use ones currently in the game. like Throw Voice as an insult in a meeting of dragons. Thanks for Reading. Have a Goodnight.
  5. Journey to the land of Solhem as the dragonborn.... http://i.imgur.com/wLHxufV.png The Elves of Solhem fear a constant danger that threatens the lives of many... http://i.imgur.com/bwIwgGM.png WIP MAP Journey to the land of Solhem, a mysterious place known for its Elvish rule. It resides somewhere between the Summerset Isles and Hammerfell, where few people have discovered it. The basic idea behind the plot is as follows: You will get a letter from someone concerned for the Queen's saftey, begging you to come and help. Upon reading the letter, the marker will lead you to a dock with a boat waiting for you. The boat will take you to Solhem [meaning Sun-Home] an island between Hammerfell and the Summerset Isles mainly inhabited by high elves. The boat parks at Vidvatten docks, a mainly Nordic village where the populace mines and smiths due to the rich mines nearby. As you reach the docks you will be met by the Queen's adviser who will lead you to a house in Vidvatten, which he says you can rest in for the night he hands you a key and leaves. The next morning you may head out to Solhem, as you arrive into the castle you will walk into a scene. A priest and all the city's villagers and guards are assembled. The princess is getting married to a prince of a foreign land, she reluctantly accepts the vows of marriage after the ceremony the citizens leave and you are free to speak to the queen who sits in her throne. The queen will explain to you that there is a vault beneath the castle containing which gives you eternal protection and life.. But it is unlocked by a shout only the dragon born can master, she needs this because there is an attack coming from a big group of nords wishing to claim the island. If she dies Solhem will be turned to ruins as neither of her two children are fit to rule, hence the marriage. She is afraid her daughter will kill or divorce her new husband as she was married against her will, and her son is unmarried and willing to meet a wife. This is where you get the two main quest lines which when completed will lead you to the final quest. The Queens quest- This quest takes you to three different 'dungeons' ( The three x's on the map) where in the end you acquire a word for the shout which will open the vault. You must acquire each location from different folk in the three 'lower' cities. Bytesman, Moon-da & Ashenvale. Each person will demand you do a simple quest for them for them to reveal the location to you. Two of the dungeons will be typical ones, and the third and final will be a dwemer one. Each arising in difficulty. The Daughter's quest- The princess is worried about the fate of the land if nobody fit is left to rule, she does not believe in her new husband. You will get to make a choice whether you want to marry the princess or the prince ( The marriage will be separate from yours at home in skyrim, hence they may not move in to any of your other locations. Although when you are married a set of kids will be given to you, and a choice of homes in Solhem. ) If you choose the princess you must murder her husband discretely. If you want to marry the prince you must find him something entertaining, speaking more with him will reveal he likes music so brining him a lute or drum will satisfy him. After you have chosen one of them and done what they required you must gain a title, the princess suggest you arise to be a general by clearing out (The three enemy fortress the three blue squares on the map) Once cleared, you may marry the sibling you chose, you will move in to a manor with said person and receive a set of kids. The final fight. After getting married and holding the ceremony The Enemy nords are ambushing the city, like in the Imperial/Stormcloak quest line there will be a similar fight. After the fight is over you return to the castle, the queen lies dead on a pedestal. The prince and princess are cowering by her crying. After that there is a 'small' funeral and her tomb will then be placed in a room in the castle where the player can visit at any time. After this, the player is the king/queen and will be given some 'royal duties' quests to do but the main quest line is basically over after this. As noted, I am working with several others (one of whom generated the idea) and we are looking for a few more people to help us along. The plot is still shaping and might change due to whatever may come along, but we are looking for ideas as well as HELP! Spaces/People needed to start the project Main creation kit master - Making the outer world : N/A Secoundary creation kit master - Connecting the rooms to the houses. :N/A Primary Quest Coder/scripter - Making and connecting the quest lines. : N/A Secondary Quest coder/scripter - Making and connecting the quest lines :N/A Interior decorator - Making the interiors of the homes. : Me. [Hanna] Interior decorator - Making the interiors of the homes. : N/A Main character voice actor Female - Voicing. : Me [Hanna] Main character voice actor Male- Voicing : N/A .Nif modeler : N/A Armor modeller : N/A Primary Character script writer - Writing the actor's lines : Me [Hanna] Secoundary Character script writier - Writing what the npcs will say. : N/A Additonary spaces, for a better quality mod. Child voicing : N/A Female npc voicing : N/A Female npc voicing : N/A Female npc voicing : N/A Male npc voicing : N/A Male npc voicing : N/A Male npc voicing : N/A Male npc voicing : N/A Kha voicing : N/A Argonians voicing : N/A Muscian : N/A IF YOU ARE INTERESTED IN HELPING OUT, HAVE IDEAS OR ANY SUGGESTIONS, PLEASE MESSAGE ME AND I WILL GIVE YOU THE DETAILS! THANK YOU!
  6. Bayonetta gives me life, SHE is my QUEEN the fact that nobody has made a mod for her (except the follower one) is mad disrespectful sure it's not really lore friendly but whoo cares she's bae and I would loooooooooooooove is someone made a mod for her like costume wise, weapon wise, and hair/face wise cuz she gives me life and skyrim kind of gives me life so it'd be lit for the Umbra Witch Cereza/Bayonetta to be turned into a mod cuz she's so fab.
  7. I wanted to make a mod of Killer Queen's first bomb from JoJo's Bizarre Adventure, which consists of turning anything you touch into a bomb. I thought we could make this into a spell or something; basically, left click would touch stuff, and right click blows it up. If we could make the character do the Killer Queen pose when you're idle, that'd be a bonus. (included pic of pose)http://i3.kym-cdn.com/photos/images/original/001/168/825/826.jpg
  8. I Have been creating new ranks for vanilla creatures and also researching creatures from other fallout's as I want to include them. There was a cut Mole Rat Queen from Fallout 4 and it used the acidic spit attack similar to the mirelurk queen. How would I give the mole rat this attack. Is it an easy menu swap or would I have to build it or something complex.
  9. Well, to start off, obviously as the title suggests, this mod would be for a female character, but then again, I suppose it could be done for a male character if someone wanted to play as a prince. Not only are you the Dragonborn, it also so happens that you are a long lost princess of Skyrim. In the beginning of the game around the same time that the Dragon realizes that they are in fact Dragonborn, this is where the mod's discovery would take place. Once people discover that you are a long lost Princess of Skyrim, an entire quest line takes place that ties into your political decision about the civil war in skyrim, whether you should joint the StormCloaks or the Empire, with the threat of the dragons also looming overhead. As a royal princess of Skyrim, and with Skyrim sitting leaderless (because of that the assassination of the emperor takes place just as it would when you joined the dark brotherhood with the only difference being that you, the pincess are his daughter and that he was killed by a member of the assassin's guild), it is now up to you to take charge in the leadership of Skyrim. Once you discover that your father was murdered by the Dark Brotherhood, one of your first quests is to take out the DB, or join them despite your father's death if you are playing the evil side. NOTE: If you choose to join the DB t will be taken as a sign of you officially showing no interest in your royal heritage and will thus end this mod right then and there... However.... If you choose to wipe out the DB and recognize your title, this officially begins the entire tie in to the game of you being princess and dealing with Skyrim's crisees. As a royal princess of Skyrim, should you chose the path of the princess, people will officially recognize you as the new unofficial queen and official princess of Skyrim. By the very end of the quest line you will be named as Queen of Skyrim. Mod is to include: Royal Princess Attire (If you want to use a non replacer, you can make the Crown of Barenziah theofficial queen/princess crown) Gueard and strangers referring to and making comments to you based on tht you are in fact the princess of Skyrim. You know how when you walk by people, they sometimes make comments based on your activities in the game? Well, anytime they would be referring to you now they would do so as to referr to you as the Princess of Skyrim. A royal princess of Skyrim castle complete with guards and hand maidens (replacer or non replacer doesn't matter) One royal katana (doesn't matter what it looks like as long as it looks extremely badass and two handed is preferred.) That is all I have for now. Keep in mind that this mod is just a suggestion. I would like to see a team formed to make this a realit but right now it is WIP as I have no time to actually create it myself.
  10. Below is a detailed outline for a plan for a mod that lets the dragon born usurp the leader of whatever side they chose to join in the war as high king/queen of Skyrim and govern as either a benevolent ruler or ruthless dictator. Usurping Once you take over the throne you can decide which palace to rule out of, the Blue palace or the palace of kings. This can be changed at any time. Whichever you chose will become a player home and have new utilities for ruling. The Jagged crown will spawn in a special box in what ever palace you first choice, this box will not move once the derision is made. Ulfric The first option with Ulfric is to kill him during the battle of Solitude with an Imperial sword to make it look like he was killed by them. (This will only work if no other Stormcloak sees you or you kill all that witnes it) The second is to secretly poison him with the poisoned perk. The third is to just kill him and any one else who opposes you. Elisif The first is to have someone desgiused as a Stormcloak assassinate her. The second is to secretly poison her with the poisoned perk. The third is to just kill her and any one else who opposes you. Ruling The utilities induce a royal coffer that is a player owned safe, a ledger to set tax rates, Shields that are used to select what Jarl is in-charge of each hold and a lantern for imposing curfews. Crown level Each thing you do as ruler of Skyrim effects how the people see you as represented by your crown level. Positive numbers mean they like you and you keep people satisfied, negative means they hate you. Low and high levels have different consequences or rewards. These are assassination attempts on you and gifts from people. Assassination attempts can come from loyalists of the previous ruler you took the throne from or from citizens that hate you and become more frequent the lower your crown level is. Gifts can come from anyone that you have had a positive impact on. (ex the Dunmer of the grey quarter if you improve the standers of living) These gifts can be an amount of gold or any non unique item. People you see and talk to will be rude or polite depending on your level. Curfews and shurches can reduce the frequency of assassination attempts. Curfews Set curfews from anywhere between 8pm to 8am the next morning. How long curfews last for can be adjusted anywhere within those times. The longer a curfew lasts the more negative crown points you earn. 1 day -1 1 week -2 2 weeks -3 1 month or more -4 Removing a curfew gains you +1 crown point no matter how long it has lasted for. Taxes Taxes are set at percentage of income taken from each hold, they contribute to the royal coffers and are used to fund what ever changes you make to Skyrim. Taxes are collected and added to the coffers every Sundas. The amount of taxation affects your crown level. 5% +2 10% +1 15% 0 20% -1 30% -2 45% -3 When taxes are collected the crown points are added to. Shields There are nine shield in which ever palace you chose to be yours, one for each hold. Activating them gives and option of two NPC's to be Jarl, the same two that would take the position if that hold changed sides in the war. (eg. siding with the Sormcloaks but wanting Maven in-charge of Riften) So each hold can have either the Stormcloak or Imperial Jarl once you have the crown. Coffers This is where the money from taxes goes after collection. You can remove as much as you like from it but removing any, even if it's just one piece, when it has less then 10000 gold in it will earn you -1 crown point. You can put as much of your own money in it as you like. Removing gold when there is more than 10000 will not affect crown level unless the total amount removed for your personal use brings it below 10000. Hold specific actions Here is a list of the various systems implemented in ruling Syrim and tracking the decisions made and impact they have. Each one is applied individually in each hold by talking to the Jarl. Crime Crime rates in differnt holds afect how safe the people feel and by extension how they feel about you as higher crime rates mean you are seen as not careing. On the other hand higher crime rates means the Thives guild and Darkbrotherhood will have an easyer time operating, something to consider if you are part of either. Crime can be rejuced by implemening public survices and creating jobs by building new resorces. It can also be rejuced by curfews and surching people entering and leaving cities. Hiering more gaurds is also an option. Positive actions (removing any of these gives negative points of the same value as putting it in) 1. Public survives A: Education for children (Creates school buildings and children will be in them at certain times) +2 B: Funded health care +2 2. Extra resources (Constructs new buildings and creates jobs, getting beggars off the street) A: Farms +1 B: Mines +1 3. Collage expansions (Gives them more and better stuff and adds more NPCs to study there) Mages collage +1 Bards collage +2 4. Guild and religious funding/expansions (Gives them more and better stuff and adds more NPCs that join) A: Companions +2 B: Dawn guard +2 C: Temples +1 5. Civil expansion and better housing for Dunmer and Argoians in Windhelm A: New better grey quarter and proper Agonian housing +3 B: Proper wages for both +4 6. Un-baning Khajiit/Agonians/Dunmre ect from inside city walls A:Exactly what it sounds like +1 Negative actions (removing any of these gives positive points of the same value as puting it in) 1. Executions A: Choosing citizens to execute (careful not to kill everyone) -1 2. Re-banning Talos(if you took over the Stromcloaks) A: If you joined Ulfric and took the throne from him you can re-ban Talos -5 3. Banning guilds (expert drakbrotherhood and thieves guild) A: Making the Companions illegal -3 B: Making the Dawngaurd illegal -2 C: Making the Mages guild illegal -1 D: Making the Bards illegal -2 4. Banting more races from cities Exactly what it sounds like (Nords are exempt from this otherwise there would be almost no one left) Each ban is worth -1 5. Surches Shurching people coming in and out of cities. The longer people are being surched for the more negative crown points you earn. 1 day -1 1 week -2 2 weeks -3 1 month or more -4 Removing surches gains you +1 crown point no matter how long it has lasted for. As I am terrible at Creation kit I can not make this my self. However if a modder takes interest in this and wants to make it with me I will plan and set out to locations for all the new structures and help where ever I can.
×
×
  • Create New...