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  1. I’ve been thinking about getting back into modding. I tried it when I was a teenager but was never good at it. I have an idea for a town in Fallout New Vegas, and the Cabin Home by Lonewanderer87 is perfect for it. I could’ve sworn I saw that model listed as a Modder’s resource years ago, but I can’t find it now and I think I should be certain before using it. The cabin does not require a separate space to load into, it looks better made than the usual shanty wooden shacks while simultaneously looking like something made post-war. I can’t get into contact with Lonewanderer87, it appears he has not been on the site in years. He did credit the cabin model to “Sandro T,” but I can’t find a user by that name. I’m unsure where to go from here, does anyone know if this cabin was a Modder’s resource, or am I thinking of something else?
  2. I’ve been thinking about getting back into modding. I tried it when I was a teenager but was never good at it. I have an idea for a town in Fallout New Vegas, and the Cabin Home by Lonewanderer87 is perfect for it. I could’ve sworn I saw that model listed as a Modder’s resource years ago, but I can’t find it now and I think I should be certain before using it. The cabin does not require a separate space to load into, it looks better made than the usual shanty wooden shacks while simultaneously looking like something made post-war. I can’t get into contact with Lonewanderer87, it appears he has not been on the site in years. He did credit the cabin model to “Sandro T,” but I can’t find a user by that name. I’m unsure where to go from here, does anyone know if this cabin was a Modder’s resource, or am I thinking of something else?
  3. Ok I am trying my damnest to use the shack frame pieces to build a custom shack. For whatever reason (maybe I'm challenged) I am not having any luck getting the pieces to fit together correctly without a whole bunch of clipping. I have even gone so far as to duplicate the originals and then turn them 180 degrees and set is side by side hoping that would help. I have been trying for 2 days to get these pieces to fit correctly. What is wrong with me? Any advice for using these pieces? Anyone, and before you ask yes it is a mildly complex frame structure I'm trying to build. This is making me feel completely inferior! Thanks in advance, Knappy
  4. Understand, this post is about what I'd prefer to find in a dwelling mod. Other folks will have different preferences no doubt. Not necessary to have a whole raft of display mannequins or show cases, though I do kinda like the mask and claw wall displays in various mods...such as Elysium Estate's approach. I do like having a variety of storage chests or barrels next to my crafting stations. Frex, In the Lakeview manor cellar one finds a barrel to the right of the tanning rack. That's really handy for hides, tanning books such as Fryssa the Wides book, or tanning baskets. Also in Lakeview, in the dining room, there's a barrel with the wash stand. The alchemy station is just to the left, which makes the barrel really handy for ingredient, crafting equipment, and book storage. Back in the Lakeview cellar there's a barrel just to the left of the smelter. That's also very handy for ore storage. Also in Lakeview, there's a chest up on a shelf just in back of the forge. That's very handy for ingots, gems, ... anything that's used to smith various items. Anyway, you get the picture. I like storage right next to the appropriate crafting area. That could be improved by having multiple storage next to the crafting areas so that one could store more particularly. That would save a certain amount of time that's consumed during long scrolls through resource storage. A good many housing mods don't take ease of use into account when it comes to crafting...and a lot of them do. Then there are some modders for whom ease of use seems to be an afterthought and they'll have a player running all over the place in order to get the job done. It's not that their mods aren't well done...technically they're superb (most of the time), however, in actual game use they're just awkward. My second key preference concerns accommodation of followers. I like lots of them, and I like for there to be sleeping accommodations for all of them. For me that usually means beds for at least eight to ten. (Yes, where practical I do take the field with that many.) So far, the only mods I've used that are designed to comfortably take care of that many are Ac3s Lakeview Extended, and Soulbladexs Sjel Blad Castle. There are undoubtedly others, but those are the two that I'm aware of. My third key preference is location. There're lots of great mods in ES Land, but only a certain number are in handy locations. Since I'm running vanilla Requiem, handy location is pretty important. Note, it should be reduced not only in distance from key areas but also reduced as far as threat goes. I would rather not be forced to fight my way into my home every time I want to pay a visit. In the land created by Requiem it takes several hours of game play before the average bandit and critter become reduced threats. Fourth, no matter how good a mod is, I'd rather not be forced to conduct a military campaign in order to live in it. That might be okay for something to do after one has completed all the in game quests but not at the beginning. Some of those campaigns are tough, tough, tough. Fifth, in-mod game cheats are not necessary. I kinda like to play the game the way I live in real life...no cheating. Okay, I ride Tumbaja's Sabre tooth cat. That's not much of a cheat, or not one at all if you're on him and he gets blindsided by an attacker. I've had him respond to an attack of that sort by going into a frenzied, snarling ball with me on him. I can't get off and usually get killed before he finally settles down. Sixth, in mods where there are pools, saunas, whatever, I really like it when followers remove their duds before going in the water. Taking a swim or bath while wearing a full suit of armor is just silly. Okay, all done for now.
  5. decided to make a new character so started up new game as usual, made my char then used the terminal in the alternate start shack to do the personality test. everything worked except it didnt allow me to allocate my special points then when i go to lie on the bed it says i havent completed the personality test :/ load order: Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm iHUD.esm The Librarian.esm TalonExtraArmor.esm CRAFT.esm CALIBR.esm xCALIBR.esm CRAFTHelper.esm 20th Century Weapons.esm Weapon Repair Kits - Final.esm AWorldOfPainFO3.esm TheInstitute.esm Alton, IL.esm EVE.esm Apocalypse Armory.esm FO3 Wanderers Edition - Main File.esm FWE - Combat Overhaul_Core.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm Sharing and Caring Companions.esm RH_IRONSIGHTS.esm Abbreviated Effects.esm VanessaFollower.esm Imperfection.esm AlienResurrection Part 1.esm Point Lookout Reborn by Jcro25.esm BetterGamePerformance.esp DarNifiedUIF3.esp RK-Skelette-3.0.esp Max Level 99 V2.esp CASM.esp CRAFT - Workbench and Crafting Expansion combined.esp TinCanCRAFTing.esp CRAFT - Clutter Conversions.esp More Hotkeys.esp Overhead3PCamera.esp RH_Ironsights_basic_vanillaplugin.esp PCB.esp GeneratorSound.esp UPP - Pack 1.esp Dree Perks.esp Dree Perks Anchorage.esp Dree Perks Pitts.esp Dree Perks Broken Steel.esp Dree Perks Point Lookout.esp Dree Perks Mothership Zeta.esp Combat Style Perks.esp AQFH.esp AQFH2.esp AQFH_C_103.esp NotSoFast.esp PLweightadjust.esp PLFewerItems.esp Shadows and Dust - Southwest DC - Public.esp The Mantis Imperative - Mantis.esp The Mantis Imperative - Jello.esp BoSPatrols.esp Glow Sticks.esp Laurens_Bathroom_poetry_V1.esp mazas_campfire.esp Chems and Meds Re-Textures Pack.esp BlackWolf Backpack.esp BlackWolf Backpack - Blank's Container Patch.esp MoreMapMarkers.esp Treasure Maps_Underground.esp Treasure Maps_Secrets of the Wasteland.esp Treasure Maps_A Fist Full of Caps.esp bzArmour.esp Named Wasteland.esp MTC Wasteland Travellers.esp NPC Height Randomizer.esp More2Megaton.esp megalight.esp Apocalypse Armory.esp Apocalypse Armory - DLC Enhancements.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Alternate Travel.esp FO3 Wanderers Edition - Optional VATS Realtime.esp FWE - Combat Overhaul_Equipment.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp HZ_M92SE.esp Dogmeat Leather Armor - no crafting.esp Dragonskin Tactical Outfit.esp jotoughgirlFO3.esp Scout Outfits.esp WasteWearGloves.esp CALIBR Ammo Schematics - CRAFT.esp Burnification.esp Scavenger World - Updated v0.08.esp Salvagable cars.esp AfrosNukaCola.esp FalloutFood.esp FalloutFoods - FWE Master Release.esp Water Bottles 3000.esp Gunfire Sound Range Increased.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp MMM - FWE_Combat Overhaul Master Release.esp LucyWestCompanion.esp BLTC.esp BLTC Immersion Patch.esp BLTC Less Addictions.esp BLTC No Visual Effects.esp BLTC No Overdosing.esp KillableChildren.esp KillableChildren - MMM.esp Portable Camp.esp RaiderExpanded[M&W].esp VATS - MCE.esp VatsLongerDistance.esp WRK Final - Plugin.esp 3day interior resets.esp dD - Enhanced Blood Main.esp Realistic Interior Lighting.esp F3ProjectRealityMkI.esp CRAFTHelper_ReplaceWorkbenchScript.esp CRAFTHelper_ReplaceWorkbenchScriptFWE.esp CRAFTHelper_Vanilla.esp CRAFTHelper_WCE.esp CRAFTHelper_FWE.esp CRAFTHelper_WMK.esp CRAFTHelper_AS.esp CRAFT - WCE Warmonger Addon.esp 20th Century v5 ALIVE (Vendor).esp EwwGhoulyBody.esp xCALIBRammo_FWE.esp xCALIBR_20CW_v5.12.esp Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp Compatibility Plugin00 TalonCo & Marts.esp Weapon Mod Kits.esp Laulas More Food.esp The Club House at Beth Ruins.esp FO3 Error Fixes.esp Flora Overhaul.esp FalloutFood - Dialogue Mode.esp 2Perks Per Level.esp Starlight.esp MetroCars.esp DYNAVISION - Dynamic Lens Effect.esp H&K PSG-1 Sniper Rifles.esp Caravan Tracking.esp MMM - Stank's Eggs + Vendor v 1-4.esp Samurai Edge Wesker Edition.esp The Traveler Project.esp AltonAddon.esp Springvale Chem Lab.esp Shadows and Dust - Volume 2.esp OldWorldSecretsV1.2.esp DCXpanded - US.esp Follower - Willow.esp StashAway.esp Kat_Companion.esp Kat_Hair_Russet.esp RaiderExpanded.esp FO3 Wanderers Edition - Controller Assistance.esp Daves Republic Guards Respawn.esp AzarGypsyOutfits.esp AzarGypsyOutfits_Malika.esp BottleRefill.esp FO3 Realistic Wasteland Lighting.esp Fallout World Expansion.esp More Food.esp Marts Mutant Mod DLC.esp 20th Centuary Weapons.esp 20th century alive.esp 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp Mergedpatch.esp Total active plugins: 183 Total plugins: 183
  6. I like the tall shack walls with the smooth wood, and I had found a mod that added matching doorways, but now I can't find it. I would like to build a house, but hate the ugly vanilla doorway. So if anyone knows a mod that adds them or can make one it'd be great! Thanks! :geek:
  7. Hi, I have a problem, that is slowly draining me of willpower. :smile: Image for reference: http://imgur.com/a/I18yC So, I want to build a small barber shop outside a house in Sanctuary. It is build on a shack foundation, but as soon as I place the barber chair, the NPCs loose the ability to walk on said shack foundation. They will try walking up the steps, but can't enter. This behavior extends to any foundation connected to the one with the barber chair. The foundations are in this state forever, even if I remove the chair again. To fix it, I have to store the foundations in the workshop, then I can place them again and they work fine. NPCs will walk on them fine before the chair is placed. If I place the barber chair on the groud, it works as intended, the NPC assigned will stand at the correct spot. I have no clue why it does this or how to troubleshoot it. Does anyone have insight into why this is happening? - Karmamuscle
  8. Due to recent stroke I am unable to use mouse properly and was wondering if somebody could build me a shack anywhere in river wood unfurnished, one room, open doorway like alchemists shack. I would be ever so grateful.
  9. Hi! Anyone planning to make the abandoned shack a playerhome? I remember a mod for LE that allowed to use it, but is not in SE. I love the location area and the aesthetics of the cabin. Thanks for riding me. :kiss:
  10. Hello guys, I'm hoping I can get some help, i desperately need it. So before the crash, I already received the mysterious note sent by the dark brotherhood. I make for the bannered mare in whiterun, ready to have my character go to sleep, and as i do, the loading screen suddenly freezes for 1 second and then crashes. I even tried teleporting to the abandoned shack using this command: player.coc abandonedshackinterior Idk if one of my mods is the culprit or if that cell is somehow corrupt, but I even did a clean install of the game and reenabled my mods again, didn't resolve it. here's my load order: # Automatically generated by Vortex*Unofficial Skyrim Special Edition Patch.esp*Skyrim Project Optimization - Full Version.esm*RSkyrimChildren.esm*RealisticWaterTwo - Resources.esm*Apachii_DivineEleganceStore.esm*Expressive Facegen Morphs.esl*FISS.esp*FlowerGirls SE.esm*Ecotone Dual Sheath.esl*High Poly Head.esm*DynDOLOD.esm*Circlets and Masks with all Robes and Hoods.esp*SkyUI_SE.esp*Laundry.esp*SMIM-SE-Merged-All.esp*Immersive Wenches.esp*Bee Hives.esp*ICNs_ImmersiveCollegeNPCs.esp*Shadowmarks.esp*Gildergreen Regrown.esp*Immersive Sounds - Compendium.esp*IcePenguinWorldMap.esp*AMatterOfTime.esp*Andromeda - Unique Standing Stones of Skyrim.esp*Apophysis_DPM_SE.esp*AutoHideAmmo.esp*AutoRechargeWeapons.esp*BetterArchmagesRobes.esp*CBBE.esp*CLARALUX SSE.esp*= Craft Free - All DLC - Overhaul 1.4 =.esp*Landscape Fixes For Grass Mods.esp*Immersive Jewelry.esp*MagicalBlackreach.esp*Sanctuary Reborn.esp*VISPatch-SA-ImmersiveJewelry.esp*SAPatch-VIS-ImmersiveJewelry-ImmersiveSounds.esp*Cutting Room Floor.esp*SkyHavenTempleRestored.esp*BHTNFX.esp*Hothtrooper44_ArmorCompilation.esp*Immersive Weapons.esp*ABT SE - Kevkas All-in-One.esp*Saeri_AetherialCrown.esp*HearthfireMultiKid.esp*OpulentThievesGuild.esp*Point The Way.esp*Storefront.esp*Oakwood.esp*LocalizedGuildJobs.esp*ArcheryDummyXP.esp*Morskom.esp*OpulentThievesGuildPatch.esp*TheScarlett.esp*SkyrimSewers.esp*Run For Your Lives.esp*Cloaks.esp*LKVM Main House.esp*LKVM Cellar and Exterior.esp*Inigo.esp*Bring Out Your Dead.esp*DeadlyDragons.esp*Immersive Patrols II.esp*Shor's Stone.esp*Craftable Horse Barding.esp*Ivarstead.esp*gonkishvampdens.esp*Apachii_DivineEleganceStore_Patch.esp*BatTravel.esp*EnchantedArsenal.esp*ZedUnlimitedWeaponEnchant.esp*Armes d'Auriel.esp*specialeditionfollowers.esp*BeastHHBB.esp*Bijin_AIO-SV 2018.esp*BetterStaffofMagnus.esp*betterhmusic.espBijin NPCs.espBijin Warmaidens.espBijin Wives.esp*Bound Armory Extravaganza.esp*Lupinus.esp*Dragon Bridge.esp*LADX_SSE.esp*blackreachrailroadnew.esp*CLARALUX SSE - Point the Way.esp*Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp*Landscape For Grass Mods - Oakwood PATCH.esp*The Paarthurnax Dilemma.esp*Vampirelordroyal.esp*Landscape For Grass Mods - Military Camps.esp*LKVM_NOGrass.esp*Equippable Tomes.esp*Oblivion Gates in Cities.esp*Landscape For Grass Mods - Arthmoor's Dragon Bridge PATCH.esp*Landscape For Grass Mods Arthmoor's Shor's Stone PATCH.esp*CLARALUX SSE - USSEP.esp*My Home Is Your Home.esp*Landscape For Grass Mods - Arthmoor's Ivarstead PATCH.esp*CLARALUX SSE - Bring Out Your Dead.esp*Opulent Thieves Guild - Sneak Tools Patch.esp*Opulent Thieves Guild - FPS Fix.esp*Opulent Thieves Guild - Skyrim Sewers Patch.esp*Celes Rogue Armor UNP.esp*Cloaks - Dawnguard.esp*Crimson Blood Armor.esp*D13 Faster Get up Stand up Animations.esp*Celes Rogue Armor CBBE.esp*SR - ICAIO patch.esp*DarkBrotherhoodEnchants.esp*DiverseDragonsCollectionSE.esp*Deadly Dragons - Diverse Dragons Collection.esp*ORM-Arvak.esp*Disease Immunity.esp*DiamondSmithingComplete.esp*DragonFastTravelRedone.esp*DX Druid Armor.esp*Durnehviir God of Death.esp*DurnehviirResurrected.esp*Enhanced Vanilla Trees SSE.esp*FNIS.esp*BVFE.esp*FMS_FemaleMakeupSuite.esp*FlowerGirls SE - IW Patch.esp*Full Magic Scaling.esp*GIST soul trap.esp*GoToBed.esp*HighPolyInigo.esp*Brows.esp*High Poly Head Vampire Fix.esp*KS Hairdo's.esp*Immersive Wenches -KS hairs- Patch.esp*Inigo_LSQuotePatch_SSE.esp*ImprovedMeeko.esp*ImprovedDaedricArtifacts.esp*InigoWhistleKey.esp*Invisibility Eyes Fix.esp*KSHairdosSMP.esp*LustmordVampireArmor.esp*MagicalBlackreachRailroad.esp*RaceMenu.esp*Merta Assassin Tattoos.esp*MannequinStayPut.esp*MoonlightTalesMCM.esp*Moonlight Tales Special Edition.esp*MTSE_Lupinus_Patch.esp*sandboxcylinderheight.esp*No More Standing Too Close SSE 1-0.esp*NoUndetectedVampireWerewolfDialogue.esp*nordicrangerarmor.esp*ORI - HarkonSword.esp*QuickLight.esp*QuickStart3_NoHelmet.esp*RSChildren.esp*RealisticRSChildren.esp*Oakwood - RS CHILDREN.esp*ARTHOakwood_RSChildrenPatch.esp*RaceMenuHH.esp*Rayg_NoBYOHAttacks.esp*Real Wildlife Behaviour.esp*HagravenSkinShaders.espSerana.esp*SimpleOutfitManager.esp*SFO_SkinFeatureOverlays.esp*skyforgedShields.esp*Skyland Imperial Forts and Dungeons.esp*SmartCast_1_0.esp*SmartNoMoreStupidDog.esp*Sneak Tools (Minimal).esp*surreal lighting.esp*TKDodge.esp*TheEyesOfBeauty.esp*The Eyes Of Beauty - Elves Edition.esp*TGArmorEnchantments.esp*UltimateDragons.esp*Unarmored Dragon Priest Masks (USSEP).esp*Unique Uniques.esp*VampDens_Sewers_Integration.esp*Unlimited Shouting.esp*Veydosebrom Regions.esp*VioLens SE.esp*Volkihar Knight.esp*Vortikais Dragon Aspect - Magic and Shout Buffs.esp*1nivWICCloaks.esp*Whiterun Tower - Mesh Fix.esp*Circlets and Masks with all Robes and Hoods - Winter Is Coming.esp*Woeful Blade Of Woe 1.1.esp*XPMSE.esp*RaceMenuPlugin.esp*RaceMenuMorphsCBBE.esp*Cloaks - USSEP Patch.esp*SR - Tweaks.esp*SR - USSEP patch.esp*SR - RS Children Patch.esp*DurnehviirResurrected_GodOfDeath_patch.esp*Hothtrooper44_Armor_Ecksstra.esp*Babette has Fangs.esp*VISPatch-SA-ImmersiveJewelry-WeightlessSeptims.esp*RSC CRF Patch.esp*Ecotone Dual Sheath Patch.esp*Immersive Citizens - AI Overhaul.esp*RLO - Interiors.esp*Relationship Dialogue Overhaul.esp*Castle Volkihar Rebuilt.esp*Serana Dialogue Edit.esp*Better Vampires.esp*BVandRoyalBloodline_Patch.esp*RLOInteriors - Default Torch Fix.esp*RLO - CRF Patch.esp*CollegeOfWinterholdImmersive.esp*OCW_Obscure's_CollegeofWinterhold.esp*UltimateCollege.esp*OCW_ICNs_OE_FEPatch.esp*OCW_MusicPatch_VanillaPlus.esp*UltimateCollege_Bijin2018SV_Patch.esp*The Brotherhood of Old.esp*CFTO.esp*Immersive Horses.esp*CFTO - Immersive Citizens Patch.esp*UltimateCollege_CRF_Patch.esp*OCW_CRF_FEPatch.esp*Falkreath.esp*Provincial Courier Service.esp*VolkiharTravel.esp*Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp*Landscape For Grass Mods -Immersive Citizens PATCH.esp*Rorikstead.esp*RLO - IC Patch.esp*CFTO-Lanterns.esp*CWICRFSEPatch.esp*UltimateCollege_Cloaks_Patch.esp*OCW_EST_FEPatch.esp*CFTO-CoveredCarriages.esp*Castle Volkihar Rebuilt - RDO Patch.esp*Castle Volkihar Rebuilt - SDE Patch.esp*TBoO & SS Patch.esp*Warrens Fix.esp*OPs Brotherhood of Old - Vala Amatius Makeover.esp*RDO - CRF + USSEP Patch.esp*Relationship Dialogue Overhaul - Immersive Horses Patch.esp*Landscape For Grass Mods - Arthmoor's Falkreath PATCH.esp*OCW_IL_FEPatch.esp*Landscape For Grass Mods - Arthmoor's Rorikstead PATCH.esp*CLARALUX SSE - Immersive College of Winterhold.esp*CWISPOPatchSE.esp*SR - TBOO patch.esp*Landscape For Grass Mods -Provincial Courier PATCH.esp*nwsFollowerFramework.esp*OCW_CellSettings.esp*RealisticWaterTwo.esp*Skyland_Watercolor_RWT_Blue.esp*Modern Brawl Bug Fix.esp*DynDOLOD.esp I don't know what to do, so any help will be appreciated. Thanks.
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