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  1. Could a hero make a mod that allows the storage/inventory of chests in each base be shared? I can't stand having to teleport and grapple 50 times to transfer ore and coal. I'm sure many others would agree it's just a pain and this would make building your bases more expansive and give more options than just a main and one or two ore/coal bases.
  2. Hello Fellow Dwellers, i'm a bit new in modding and this is what i want is to make a custom craftable workbench and link it to the a specific workshop workbench without to put the custom workbench in the world by using CK. So i was able to make a custom workbench and know how to make it craftable , but now i don't know how to make it so that when i'm crafting the workbench in game that it is automatically linked to the specific workshop workbench. (like ' Linked Ref ' in CK only now must be included in the craftable workbench ) my English is not perfect so hope i explained good and you guys can help me out here i uploaded a image also. The mod is a update for my 1st mod
  3. Hey, I was hoping for mod devs to look into this one. Storage and Sorting: The outpost system is very bad. What im looking for is a storage system, where you can set what resource only the storage should take. When you have a link system, it throws what ever into the the containers. I want single resources sorted in my base. This container has Iron, and only iron, so the link system put only that resource in that container when arriving. If we had this easy tag, it should sort it self when arriving, either you put it with a container cross link output. Fabricator that can pull from the base and ship, like the workstations. Now, you need to swap manualy from each time you should make something in the output link. Just stupid. If someone manage to fix this in a mod, 99% of the base and crafting will be fixed. Maby have a better link system. What you want here is, is when ever you plot down a resource farm on planet, to be sent yo your main base right? Then you have a container for that resource only. and not 30 containers with 10 different resources in. Im just tierd of trying to find the resources i need, and how much i have. In other, there is also some resources that is more easy to get in volum. Those usaly flood the containers again, so there is no space for the rest. See my problem? This should also help the automation process to now if made, due fabricator cant pull from all resources. By sorting containers, it will not flood containers of the most easy resource. Im not sure how to fix the link system. You need HE-3 to power em between the link platforms. Then you can have X amount of links. Its a spagetti problem, to get the stuff you want in you base. It should be a hub, to send ALL resources in the galaxy. So you can just craft, and not travel around fill a bit here, go to next planet do get that, then you craft it, you need to go out again, due you miss something for another module. The fabricator needs rewiring. This system needs to get more easy. All to base, craft all. Thats it. This might be a challange! But are you the mod dev for it? It`s not any mod`s out there, who can do this yet. I can also detect what people are looking for atm. You can see that base storage, link system and sorting is highly viewed topic in the forums, due people are getting into the endgame now, and might be the most popular mod if made. Thanks!
  4. After building some medium solid storage containers in an outpost, I noticed they could only hold a pathetic 150 kg worth of material, even though they're about the size of a real-life 20ft shipping container. According to https://en.wikipedia.org/wiki/Intermodal_container#Specifications , these allow a net load of 28280 kg. Something is seriously wrong here. I can find a collapsible plastic crate on Amazon, 21.26in (540mm) L x 14.17in (360mm) W x 11.81 (300mm) H, that holds 90 kg, so if I somehow had 150kg of iron ingots IRL, I could just buy a couple of those to store them in, instead of a full-size shipping container.
  5. Hey! What I´d really love to see is a mod that saves the cargo for each ship seperatly and stops the automatic cargo transfer when you swap ships. I want to have a huge freighter for ressources, smuggling, trading etc. and I want to use a small "fighter" for personal missions etc. But everytime I swap ships out, the cargo is transferred to the new "home ship", so my smaller ship is overloaded and I cant use the storage at all. Maybe someone knows if something like this is possible and can do it. <3
  6. I don't know if it is hardcoded due to the merlin trials but is there a way to make your inventory infinite? or at least so high you don't have to worry? I am a hoarder at heart and seeing that I have to either sell or destroy just so I can pick up more is just sad to me. I want a bag of holding like Hermione I mean c'mon it cant be that hard to get?
  7. Hello I recently made a mistake while trying to fox something, and need some help fixing it. While attempting to get a new install of Fallout 4 working I decided it would be best to just start at square one, deactivate all the mods I had enabled, stop managing the game and make a fresh manual install for F4SE. Unfortunately I didn't realize exactly what it would mean to stop managing the game, and now have a folder with a large number of mods previously downloaded through Vortex, that Vortex isn't looking at. I can see a way to reinstall the mods one by one, but I don't see any way to do it en masse. Is there a way I can just point Vortex at the folder and have it install the lot of them? I am using vortex version 1.6.8 I am attempting to mod Fallout 4 There are at least 130 mods in this folder I am running Win10
  8. nothing to crazy i want an item that will take you to a backrooms esque dungeon with plenty of water and lazy rivers no enemies just respawning supplies so you can just relax and the water is drinkable with no rads if you want a good idea how it's visual look look at the video Anemoiapolis in alpha beta gamer's channel no enemies just water and respawning random supplies weapons and armor each time you come!!!!!!!!!!.
  9. Does anyone know if this is even possible? Especially with the game performing "despawning" of vehicles after main-story missions get completed? I keep finding Modding guides, but they are all about textures, not game-world/gameplay modification. If anyone would be able to give me a push in the right direction?.. I'd love to make this happen :-)
  10. Hi all, I will try explain in english ... :) I suggest a mod to be able to sort the resources in an outpost storages, because they are all mixed when they come out of the platform, like a toolbox when a storage is selected, with check box for allow each resources. Thank for the community Good exploration
  11. So a few things, >>>Storage towers for outpost resources. (auto sort by name) I currently have like 15-20 both solid resource and warehouse boxes. once every few days I have to empty them all out and then re fill them to keep them organized otherwise I can't find what I'm looking for. with so many different resources I'm shocked Starfield's resource management is so awful. <{Or even simpler just make an outpost control terminal that shows all current resources at an outpost with the ability to withdraw them or transfer to ship}> >>>Packed outpost buildings. (or even just a pack of the resources required) Say I want to go and start a new outpost to farm iron or whatever. in order to be able to go and start this outpost I have to go to my main outpost and I have to look each buildings req resources, try to remember them off hand then go to all my boxes, and transfer each one to my ship. This becomes very overwhelming. that and i have no way to check what the iron extractor requires in order to build. This can be fixed by adding the ability at the outpost control terminal to make packed buildings. or even just resource packs that would bundle the resources for each buildable structure and load them on your ship. >>>the ability to track and untrack individual resources.. resource tracking is broken. you know it. I know it. everybody knows it. (Probably already a mod for this id be shocked if there isn't already.) >>>the ability to program extractors to only extract a settable number of resources. I cant be the only one that has returned to my yard only to find 2750 packs of extra chlorine I didn't need after taking a nap on the wrong planet with 1 hour days lmao.. I'm sure there are many other functions that can be added but these are the ones id consider the most important. >>>bonus>>> space flavored dirt bike or ATV for cruzing around on planets making exploring faster. Soooo.... much.... walking.... (I know this one probably isn't super easy and most likely wont happen, but man it would be nice) Anyone else turn around after exploring only to see your ship icon is 2000 units away and your over encumbered? ****I've actually thought about this more and I think a more plausible solution would be a boosted speed skip pack/jetpack. Low height, long distance, fast speed jumps.****
  12. It would be really useful to be able to sell things from all containers aboard your ship while at a vendor.
  13. Could someone please create a mod that allows for the use of materials in Storage Containers when crafting at workbenches or doing Research in Outposts.
  14. Some armories have like 6 pack stands, but only two helmet displays and nowhere to hang a spacesuit or aparrel, and the one storage is too small to fit a 20lb spacesuit. So first of all, need more Helmet stands and displays, more mannequins and more (larger) general storage. More Heavy Weapon crates would also be good. But another big issue is can't display any melee weapons, a pistol case should also be able to show off a knife, a rifle case a cutlass, but its the wall mounted displays that really should be able to show everything. Also there aren't enough wall displays, there might be 3 or 4 blank walls in some armories.
  15. I'm using vortex and skyrim sse first and foremost Truth is i expected this. My plan was to create a new mod profile and build a modlist with less mods (165 in original modlist and it was too much for my laptop). Anyway i don't mind waiting but when i create a new profile it tries to deploy all 165 mods but constantly starts over when it gets to the end of deployment. I deleted the archive files (zips rars etc). Didnt think that would cause any issues but figured i would mention it. What i want to do is create a new profile that starts with 0 mods instead of inheriting my current mod list and getting stuck in a loop. Is there a way to purge mods before creating a new profile (so it only deploys the esms that came with the game) and then deploy only the mods i want to use? Preferably without affecting the profile that has 165 mods? TLDR: i want to create a new profile but don't want it to try to deploy all the mods from my current profile,i just want the new profile to start with 0 mods
  16. The writable storage box is my favourite, and I know I can embed them in a wall or floor to save space, but I really like the 1/2 block idea for mounting on walls. Any code savvy creators (I am not) out there willing to do this, if they haven't already? Or perhaps send me a location where I can get it? Thanks, forever appreciated.
  17. I think the title sums it up. It's always bothered me that when I use NeoValen's Skyrim Coin Replacer Redux, the chests contain tens of thousands of nothing but coins in my player house, but the chests themselves never hint at the wealth within. Basically, something that looks like this: http://www.onmilwaukee.com/images/articles/re/realpiratesopens/realpiratesopens_fullsize_story2.jpg And instead of needing the lid-opening animation, do away with that entirely, and alter the sound so it sounds like you're sticking your hand in a pile of coins when you activate it--no animation required. You could probably even use vanilla assets, if there's a way to render the lid completely open and make it stay that way. I use Riverside Lodge, and I love to cram the room right under the stairs with as much coin and loot as possible, and something like this, with maybe place-able, rug-sized mats of coin piles for the floor, would be awesome. I want to walk down there and see piles of coin like a dragon hoard, especially with as much grave-rob--uh, draugr-slaying--as I'm doing. I think this should be possible, but I don't know how to do it myself. If someone wants to teach me and walk me through it, I'll give you half-credit for the mod. But it's high time as high king that my coffers be overflowing, dammit! :tongue:
  18. I'm fairly new to using mods for Fallout 4, and I haven't invested much time into the game at the moment. Just shy of 100 hours, and I still don't think I've came close to getting passed half of the game. But I was wondering if there is some sort of storage mod that utilizes dressers and crates. So when there full I have to build another. Instead of just dumping all of my s#*&#33; into some workbench and having be accessible anywhere. If there is something close to what I'm trying to describe. Post a link or DM me or something... Thanks in advance.
  19. I know, another Breezehome mod... how original! I'm hoping this one is so simple that it already exists, in which case you can just point me in the right direction and I would love you forever. Or be particularly appreciative. Something like that. Okay, so I love Breezehome, and there are many interesting mods to spruce it up a bit, but I'm sure it's been said that lore-wise, they tend to be way over-the-top. What I've been looking for is a simple mod to add an empty basement space that matches the footprint of the main floor, maybe without the extension under the alchemy lab/kids room. It wouldn't even need a light source, though a brazier or two wouldn't go astray. I've already installed a mod that allows me to craft chests, wardrobes, crates, etc. This would just give me a place to put them, without turning Breezehome into something grander than it was intended to be. I'd also add, while I have no idea how these mods are built, if it could be compatible with this one, it would be even better!
  20. I faced with problem. I understand how to create stoage for not quest NPC. For example I can create storage for dryad Morenn: I find her .utc file and open it with Djinni, then I attach "storage" file in Store string, finally I open dialoge file .dlg which indicated in "Conversation" string and make a storage button in this dialog. But for other NPC, for example Zoltan and Shani, the .dlg file is not indicated, "Conversation" string is empty. How can I find dialogs for this NPCs? And one more thing. For example, Zoltan. In utc folder there are 2 zoltan`s .utc files: zoltan_q1_1.utc and zoltan_q1_2.utc. But zoltan_q1_1.utc already has attached file in Store string, so I cant attach storage file here. zoltan_q1_2.utc has not any file attached in store string and I want attach here storage file. But conversation string is empty in both zoltans files. In dlg folder there are a lot of zoltans dialogs(17 .dlg files), so how can I identify which .dlg files belong to zoltan_q1_1.utc and to zoltan_q1_2.utc? Sorry for my English.
  21. I faced with problem. I understand how to create stoage for not quest NPC. For example I can create storage for dryad Morenn: I find her .utc file and open it with Djinni, then I attach "storage" file in Store string, finally I open dialoge file .dlg which indicated in "Conversation" string and make a storage button in this dialog. But for other NPC, for example Zoltan and Shani, the .dlg file is not indicated, "Conversation" string is empty. How can I find dialogs for this NPCs? And one more thing. For example, Zoltan. In utc folder there are 2 zoltan`s .utc files: zoltan_q1_1.utc and zoltan_q1_2.utc. But zoltan_q1_1.utc already has attached file in Store string, so I cant attach storage file here. zoltan_q1_2.utc has not any file attached in store string and I want attach here storage file. But conversation string is empty in both zoltans files. In dlg folder there are a lot of zoltans dialogs(17 .dlg files), so how can I identify which .dlg files belong to zoltan_q1_1.utc and to zoltan_q1_2.utc? Sorry for my English.
  22. I love GTA V, Fallout 4 and CEO missions. So I'm curious if someone can combine these into a Warehouse mod for Fallout 4. First you would need an NPC to talk to, he/she could give you radiant missions much like the brotherhood mission 'Quartermastery'. This NPC could be any settler, and the position could be called Manager. The item that they are assigned to will worked more like the food sources, in that there will be a bunch of them. The items should look like the soil plots in miscellaneous resources section. Once a mission is completed, the item you were sent after will appear in the plot area the NPC is assigned to (Max of 8 plots). Once all assigned plot are full you can do a sell mission where you can send a brahmin convoy to different cities around the wasteland for profit. This will not only make the player money but lend more purpose to the use of the factory pieces. If you have questions please ask, I think this would be so much fun to use in Fallout 4.
  23. Here's an idea for that lovely fountain of supposedly INFINITE KNOWLEDGE. A "spell log book" of sorts. A way to give and take spells you can add to your own Oghma. First, you'd have to get it, second, it'd be a 5 pound weapon with 20 damage. Blocking with it would open it and show you several alphabetized pages where you can add spells you hardly ever use to it. Tired of all those frost spells filling up your destruction page? Add them to the Ohgma. Feel like you'll never need the "throw voice" shout? Give it to the Oghma. Downloaded tons of magic mods and feel the 400+ spells you've gathered is too much to sift through even with your favorites menu filled to the brim but you paid a damn bit of septims on them all and you're too cheap to use that one mod that lets you delete spells? Well... GIVE IT TO THE OGHMA. But wait! It gets better! Lets say you're stuck between a rock and a hard place and you really need a lightning spell for whatever reason. Well... You've got the Oghma!!! Just open it up, find the spell, and relearn it! Gotta get the unmeltable snow from the throat of the world but gave the shout to Oghma? It's a fountain of knowledge! Feel free to take it back. Feeling a little nostalgic for ypur first fire spell? Ohgma still remembers... Oghma, a magic users best friend. Update! A new idea would be to turn a spell back into a tome or something
  24. I do apologize if there is a mod of this type in existence already (I'm hopelessly new at this, and have no clue about how to go about searching for it if so), but is it possible for someone to create a Lore-Friendly storage mod that would allow you to add content to player homes (bought and/or built) that allowed you to add the various trophy pieces (i.e. , Armor/Weapon Sets, etc.), but only after the "first piece" was found? Moreover, having a feature wherein only one could be built at a time for each item you find, unless an in-game item (i.e. book, note, rumor, etc.) indicated there were more and/or how many there were "likely" to be in throughout Tamriel (read as Skyrim). A possible additional, though entirely optional, feature would be to create a sort of anchored portal that you would be able to create within each house that could teleport you to each of the other homes ( ). Like a floating void-/pocket dimension-type thing where you could only add a portal to each house after buying/building it, running on the principle that teleporting is arduous and requires specific knowledge of the location as well as immense power to sustain ( ). Again, if there is such a mod in existence already, I profusely apologize and humbly ask for the name or a link to it. As a side note, the use of spoiler tags are probably superfluous, but there's always that one guy. You know who it is. 'Cause I don't.
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