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  1. I've been posting a video series for Skyrim on My Youtube Channel titled The Life and Times of Thor Thundercock. This is episode 23. For the entire series go here: https://www.youtube.com/playlist?list=PLgwMo6_yPng-00cf0IKAT_cd8kc6AQpCY This is not a Roleplay series. For that series you would have to go to My 2nd Youtube Channel RLB Gaming which you will find here: https://www.youtube.com/channel/UCakO-geD_BjFAlUw3vvU-mQ This is the first video for Dravin's Tale Please take the time to read the Video Description on the Youtube Watch Page thoroughly. I will only respond to comments made on the Youtube Video Pages. That being said....I hope you enjoy these videos.
  2. Hi I would like to ask how to mod dragon age Inquisition? I'm not doing much beyond longer hair, better vitaar, eyes, brows, and better looking equipment but I'm not sure how to do this for my ps3 and honestly it's my first time doing it (I have looked it up before but it was usually inconclusive or sounded fishy) anyway if I could get a link to a detailed video or anyone could explain it to me that would be great -LoonaShadow
  3. 3d exterior rendering Perth How can New York City citizens living in one of the highest density, oldest industrial corridor, live in more ecologically intelligent ways? In permaculture design we look to our history to inform our understanding. As we learn the history land use and the communities where we live we begin to see what are the relevant areas of work to address our real needs. In permaculture we define real needs as high quality drinking water, healthy air to breathe, a vibrant and diverse local economy to participate in, healthy food grown on healthy soil, biodiverse mature ecosystems a caring and loving human community with low stress levels. These are contrasted to perceived needs and beliefs in invisble cultural constructs, such as the value of the U.S. currency GNP (Gross National Product) and the obsession with lawns. Our economy reflects the exploitation and destruction of stable ecologies and cultures as growth. Growth for growths sake is what canacer is, permaculture asks 'what do we want to grow'? True health and wealth in our forests, soils and cultural diversity, not polluted landscapes and fragmented cultures. A perceived need is status and more high tech fossil fuelled and nuclear powered devices. 3d exterior Design Adelaide The pursuit of these generally jeaporadizes real needs by contaminating them. In the U.S. our rivers caught on fire before we decided to create the E.P.A. and the Clean water Act in 1972. The stated goal at the time of creating the Clean Water Act was to have of the nations waters fishable and swimmable by 1985. Today we are dismally distant from such a goal. In fact we are approaching pre 1972 pollution levels across the entire country. Today the E.P.A. estimates that 40% of rivers and streams are unfishable and unswimmable and 50% of lakes and ponds are unfishable and unswimmable. We will look into our equally problematic air quality realities and how to address them. Our design solution set for water issues will be integrated in our solution set for air quality issues. From a permaculture design perspective, we need to shift our thinking culturally. This shift involoves creating economies that have a triple bottom line, has ecological viability, socially equitable, and economically viable. In that order, any element in our economy needs to equally satisify these three criteria to be "sustainable" or preferably regenerative and abundant. In this healthy growth economy we will manage air, water, and soil in Agriculture as a sacred and inalienable public right. No individual, corporation or government agency will be given the right to potentially cause the citizens to die from carcinoma or other military industrial infrastructure pollutants. 3D Exterior Modeling Newcastle We are creating this healthy economy now! In the midst of this unethical system we create ties and accentuate them with other ethically minded human beings. The record shows that in New York City the citizens are deprived of the right to swim in the apparently beautiful and potentially abundant waters which surround the city. According to the DEP for NYC the waterways around New York City receive in total annually, 27 Billion gallons of RAW sewage from CSO's (Combined Sewage Overflows), which are released by the sewage treatment plants when it rains. Newtown Creek sewage treatment releases over 125 million gallons of raw sewage a year. Newtown creek also receives toxic leachate oozing into it from an underground spill left by Exxon which is bigger then the Valdez spill spreading daily under Brooklyn and making residents sick. We need to address these issues from a permaculture design perspective. We need more green diverse vegetation over the entire cityscape, lush boston ivy on buildings,extends the life of the exterior and cools and helps insulate, rooftop gardens, street trees everywhere, green roofs where they make sense, wildlife corridors along streams, parks and community gardens, daylighting and reforesting streams, rainwater cisterns for gardens and integrated into buildings to flush toilets and do laundry, more on-site treating sewage in new construction with living biologically diverse waste treatment systems, biodiverse native trees and shrubs have been shown to clean more pollution from the rain. Rain in the northeast carries lead and mercury from coal burning power plants rendering all fish in the U.S. according to the F.D.A unsafe for human consumption regularly. Architectural Modeling Melbourne Biodiverse native plantings also perform more opportunities to integrate wildlife benefits and beneficial planting arrangements to create more self-maintaining plantings. Growing a lot more beautiful diverse food producing gardens. Grapes, Espaliered tri-grafted asian pears. Your own Arugula, Apricots, and fresh herbs! All this vegetation and diversity will be multi-functional, it will address the heat island effect of all this asphalt, soak up rain water preventing the CSO's making our waterways useable for recreation, and eventually oyster production again. http://3d-walkthrough-rendering.outsourcing-services-india.com/3d-modeling.php
  4. Hey all, my username here is lordshadowhack, my real name is Justen. I will be creating a youtube playlist specifically for Skyrim on my channel, basically, if you want me to do a walkthrough of a certain quest, or see certain things from Skyrim that I have, then message me, I love hearing new ideas and receiving fun new quests to play. As always, thanks for reading.
  5. Hello, im currently playing thru dark souls Looking to put some mods in I downloaded http://darksouls.nexusmods.com/mods/19//? http://darksouls.nexusmods.com/mods/344//? http://darksouls.nexusmods.com/mods/344//? http://darksouls.nexusmods.com/mods/446/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D446%26preview%3D&pUp=1 http://darksouls.nexusmods.com/mods/56//? I followed the instructions (least i throught i did) But i can't get any to work I put the DSfix into The dark souls DATA file Put the others in the tex overide But it hasn't worked. (Havent downloaded manger) Im pretty stupid with this kind of stuff. I have a pretty high power PC So my pc can handle the best quaility I dont know what to do about the Notebook in the DSfix as well. So if you guys/girls could help me out. It would be highly thankful (Sorry for my english as well)
  6. allright, so i am makeing meshes for buildings and stuff for fallout new vegas. i made one and put it it a nif file. when i load it up in fallout new vegas, i cant walk through the places that i want to but i can places that i dont. (i can walk through walls but not the door and a few parts of the wall). please help me. PLEASE!
  7. Hi there! Long-time mod-user and lurker Jam here, ready for my first post (and of course it happens to be a shameless plea for attention). I've played Skyrim a few times, getting bored of my characters and stealthy play-styles usually, therefore forcing me to try something different - in more detail, I've started a let's play and am playing a sort of Chaotic Neutral war priest. Here's the link to the channel, and the first video below that: http://www.youtube.com/user/2BrosEmporium I'm over 10 episodes in, and having a couple recording issues, such as low quality or sound issues. I'm playing around with recording settings and editing techniques, so bear with me for a bit while I better the videos - or better yet, if you've got suggestions, feel free to throw them at me! WARNING: First few episodes have sound issues, latter few have video issues. The newest bunch is fine, albeit at 480p maximally. I'd fix 'em up before posting, but have a bad habit of deleting my source material after encoding, but before editing, because of its massive file size. Like mentioned earlier, I'm playing around with my recording/editing options and techniques. This is both self-promotion and a slight cry for help - if anyone wants to help a fella out and improve my recording skills, constructive criticism is welcome.
  8. I am seriously lost and have no idea how to install or work OCO2. I have been trying for hours and have gotten nowhere. I really, really need help. I have uninstalled everything Oblivion related on my computer and am currently (30th March 2014; at 21:48 UTC+00:00) reinstalling it via steam. I had tried using Oblivion Mod Manager and Nexus Mod Manager separately and together, dowloaded files through NMM and manual downloads, and have had my resolve worn down to the ground. What I would like is a step by step walkthrough or simply just clear instructions on what I should do to get obse, blockhead and oco2 working together. I have absolutely no experience with modding so please talk to me as you would a five year old child. I realise this may be a big ask but I am extreemly desprate and need a hand. :sad: I just want to play without potato heads... If you don't want to waste time writing out a big guide just for me I implore you to respond in some helpful way. Pretty, pretty please with cherries on top!
  9. Drunken gnome locations Uncle Fester - Black Mountain - Exterior, inside large overturned satellite dish Last Call - Blue Paradise Rentals - Exterior, behind rock ridge behind cabins, south from two graves The Lone Ranger - Bonnie Springs - Exterior, ruined building to left of Far-Go traders, SE corner Private Ryan - Boulder City - Exterior, inner ruins, in rubble behind "Bakery" sign near Khan hideout Corporal Punishment - Camp Forlorn Hope - Exterior, cliff edge near outer graveyard with pile of bodies Mr. Robinson - Camp Golf - Exterior, sandbagged observation point overlooking pipeline Fire Marshall Bill - Camp Searchlight - Exterior, in ruined shed behind fire station Ralph - Crescent Canyon East - Interior, boxcar above the canyon Gomer - El Dorado Gas - Exterior, between silver LP gas tank and building P.B.R - Freeside - Exterior, in shell of ruined bus Happy Hour - Goodsprings - Exterior, behind gas station Larry the Lush - Great Kahn Encampment - Exterior, empty dump bucket between truck and steam shovel in quarry Otis - Gypsum Train Yard - Exterior, between dumpster and wall of abandoned building (beware deathclaws) Johnny Reb - Horrowitz Farmstead - Exterior, inside toppled grain silo Minor League - NCR Correctional Facility - Exterior, Inside northern guard tower overlooking parking lot Floyd - NCR Sharecropper Farms - Interior, greenhouse, under plant tables by 2 buckets Billy the Boomer - Nellis Air Force Base - Exterior, on control tower roof Officer Friendly - Nevada Highway Patrol - Exterior, in bushes near ruined police cruiser (see fix notes if gnome can't be picked up) Willy the Wino - Nipton Road Pitstop - Exterior, in desert at foot of honey mequite tree near wrecked airliner Major Tom - Old Nuclear Test Site - Exterior, in bushes near hilltop observation post (several sets of authority glasses here) Whiskey Dick - Primm - Exterior, top of highest arch of roller coaster Ranger Rick - Ranger Station Charlie - Exterior, in bushes between fence and double-stacked long RVs near entrance Genghis - Red Rock Drug Lab - Exterior, inside small ruined camper, 2nd (middle) of three Colonel Klink - Remnants Bunker - Exterior, topmost cliffs left of bunker entrance Party Time - REPCONN Test Site - Exterior, in rubble-choked pit to immediate left when facing front entrance to test site building Sergeant Schlitz - Samson Rock Crushing Plant - Exterior, 2nd floor of central boarded up building, via stairs Joe Twelve Pack - Searchlight N. Mine - Exterior, on cliffs above and to left when facing mine entrance Tonto - South Vegas - Exterior, top floor of ruined barn at Ant Mound map marker Festus - Sunset Sarsaparilla HQ - Exterior, in farthest part of Sunset trailer, behind crates Boozo the Clown - Vault 3 - Exterior, in sign graveyard behind Zapp's Neon signs *fix notes - if a gnome can't be picked up, open the console, click the gnome, type "gbo" and hit enter to get the base ID of the gnome, then type "player.additem (base ID) 1" This info was copied from a forum a was a huge pain in the a×× to find. I'm putting it here for others to more easily find.
  10. Here is my suggestions for building new settlements. Keep you buildings below 3 stories (skyscrapers will fill up low-process background scans of your settlements) Find where enemies come at settlements using bullet time mod (so that you have to mark their locations), build turret around those areas , pay special attention to where enemies spawn in areas like gardens ... move the plants or get rid of them... then build around such areas or wall them off with turrets. Bramin and other creature like to teleport next to the player... sit down on stairs... and lay down in the very middle of crowds of people even if it is the 3rd or 4th floor of a settlement. I suggest putting them in water... because they get stuck in water.... or turning off their AI... Preferable after sticking them in water. Side Note *If you stick chickens or rabbits underwater they drown in this game... but if you stick rad-stags underwater they breath the water without dying.... Side note *If you stick a certain irritable companion robot that kept bugging you to join to the point of actually pushing you off a stair then blocking the stair, and put him underwater, then turn off his AI, he will stay there till the area gets attacked .... then his AI will turn on and he will escape the water... Enemys always need a way into your settlement.... If it is completely closed off they will just teleport in. The path doesn't have to be nice though you can make it maze like on the first floor and normal on the second floor. Turrets can have extended range by being on the second floors always put turrets up high... The more stuff you have built the longer the load time, It make take a while for turrets to start attack.... sometimes turrets wont attack at all till enemys either attack you, or the turret gets hit by a bullet, or attack a settler. I once saw a Super Mutant kill 3 turrets on the ground before they started fireing at him.... DO NOT place turrets on the ground where they can be Hit with just a baseball bat. Do not build "GLASS" skyscrapers.... Glass has refraction... It eats away at frames rates. Separate rooms by walls if you are building wide rooms. This is so you dont "render" wide areas. The hanging bulb is the most render friendly, because it doen't cast shadows. The vanilla square office lights are also pretty render friendly. (You have not seen frame rate drops till you make a 8 story building with Institude windows, then fully light it with shadow type lights, then try looking at it from outside) Gunners tend to not be recognized by turrets till they are shot at or they shoot a settler. Ghouls have a lunging attack that avoids bullets now and are the fastest creatures of the wasteland traveling several hundred feet in one lunge. Robots can strife left and right faster than alien weapons blob shots, (also certain other enemies) making shots out of vats irritating. Super Mutants are still stupid and slow... You only have to worry about the one holding the nuke... Knowing all the traits of your enemy now counts in defense of settlements and gun emplacement, and what weapons you should pick for arming your settlers. For arming settlers you should not use rocket launchers.... Bullets are better than lasers in this game...and they feel like they were Nerf-ed beyond realism... The vanilla armor options are pretty low key as well... For armor and weapon I suggest abandoning the vanilla system and using mods. The more settlements you have with lots of stuff the more your low-process handling queue fills up (and low-midprocessing) these processes are what turns on your turrets though. After you have made 4-5 settlements with too much stuff the game can get buggy and the game should have really spent more time pre-loading than what it does. If this is the case you may want to press escape and let the processes catch up or use bullet time and walk around a bit till turrets turn on. If you have enemies spawning into your base on fast travel you should move your spawn location using the fast travel mat. Get to vault 88 as soon as possible, then set the projects made for maximum happiness and add them to your settlements. (The power bike 1000 is worthless I set it to electric shock just for laughs then just dont ever add it to my settlements) There is a mod for almost everything get one for ramps.... I recommend DD productions and ground. Save your game often. Saving the game then reloading will fix alot of buggyness. Side notes: *Learning the console command to kill all hostile is nessisary to finish some quests because enemys can spawn in walls.... *Some people in quests can't be talked to unless they are sitting down... *Some people in quests can't be talked to unless they are standing.... If all else fails when reaching encountering a bug in a quest... set the quest to the next quest stage via console commands. Console commands everyone should learn: Moveto - move reference to a set location Additem - add reference item to an inventory Removeitem - remove reference item a inventory Equipitem - Equip item to an inventory Unequipitem - Unequip an item from an inventory placeatme - Place an 'actor' at a specified location openactorcontainer 1 - Open any specified 'actors' inventory Showinventory - Shows an actors complete inventory, even showing hidden items like the pipboy or even hidden or locked items. Help - gives help on a given word..... Use quotes on multiple words Setscale - make a fake size for an actor if you jump your head wont touch the roof though, showing your size is still the same.... Setsize works but only in the library?? changesex - male or female Showlooksmenu.. cheaper than plastic surgery player.tcl - toggle collision menu.... only works if you have nothing seleted tfc - toggle free camera..... move your camera anywhere ... good for showing the looks menu to change your character look or to see the full map of the area to find that one enemy stuck in the wall. Kill - kill the seleted KAH - kill all hostile Markfordelete - good for removeing bodies that just won't scrap disable - good for removeing bodies that dont work with mark for delete..... (WARNING save before use... and if you disable something didn't want to disable type "ENABLE" immidately before you select something different)
  11. Hello! First time poster and aspiring book modder! I'm posting this in request to be walkthroughed or possibly be linked to a walkthrough about creating books in-game and adding them to sellers. I have atleast 25 .txt files written out but have been struggling to implement them in the game in any fashion. I have been trying to figure this out myself but have not found any tutorials or posts relevant to my situation. The furthest progress I have made as of posting is of downloading and utilizing BookGen. Thank you for your time!
  12. I have all the necessary tools needed to start recording a YouTube series for Fallout New Vegas. Being that I play on PC, mods are a must. So I'm looking for a set of people to be something like my focus group. Since I'm an amateur, I need unpaid volunteers to lend a helping hand to a fellow gamer. Requirements: + Good knowledge of mods. + Will continue to watch and give feedback. + Friendly but honest. In return I will take any and all suggestions from the designated volunteers. If you perform your own YouTube videos I will promote your channel in my videos as well.
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