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Brings Grim Hollow's Wretched Bloodline subclass for Sorcerers to Baldur's Gate 3.

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WRETCHED BLOODLINE HAS COME TO BALDUR'S GATE 3!

My fourth Sorcerer subclass and my third subclass from Ghostfire Gaming's Grim Hollow, together with Inquisition Domain and The First Vampire. I do have future plans to implement even more, so stay tuned!
















CLASS FEATURES




Starting at 1st level, you have mastered the ability to temporarily cast a small fragment of your curse onto another. You can use your Bonus Action to choose a creature you can see within 18m. The chosen creature has Disadvantage on the next Ability Check, Attack Roll, or Saving Throw it makes. Once you use this feature, you can't do so again until you finish a Short or Long Rest, unless you spend 1 Sorcery Point to use it again.
NOTES
The original description failed to provide a duration for this, which I'm assuming means it has an indefinite duration. Even so, I set it at 1 minute since anything else is probably redudant either way. If it doesn't work out in practice, let me know and I'll take a look.




INCLUDES "FEY" (LEFT), " FIEND" (MIDDLE) & "UNDEAD" (RIGHT)

At 1st level, your senses easily attune to the supernatural forces that caused your inherited affliction. You know the Detect Evil and Good Blood Ties spell and can cast it without expending a spell slot. Once you cast this spell without expending a spell slot, you can't do so again until you finish a Short or Long Rest.

In addition, choose one of the following creature types as the being who cursed your ancestor: Fey, Fiend, or Undead. While you are concentrating on your Blood Ties spell, creatures of the chosen type have Disadvantage on Attack Rolls against you, and you cannot be Charmed, Frightened or Possessed by such creatures.
NOTES
Since Detect Evil and Good is superfluous in a game such as BG3 (which is why they scrapped the half-finished version of it), I only implemented the last part of this feature under the name Blood Ties, which is basically a more niched Protection from Evil and Good. That being said, you can still cast it for free once per Short/Long Rest. You also pick a creature type that cursed your ancestor, which will affect both this spell and later features.




INCLUDES "HULKING" (LEFT), "NOCTURNAL" (MIDDLE) & "PLAGUEBEARER" (RIGHT)


Also at 1st level, you suffer from a curse inherited from an ancestor who failed to uphold their end of a bargain with an otherworldly power. Choose one of the following curses that was passed down to you.

Hulking. Your ancestor was cursed with a hulking frame. You have Disadvantage on Stealth checks, but your maximum hit points increase by 1 and increase by 1 again each time you gain a level in this class. Additionally, your carrying capacity is doubled.

 Nocturnal. Your ancestor was cursed to shun the light of day. You have Disadvantage on Perception checks while in sunlight, but you have Darkvision out to a distance of 37m and can see through magical darkness.

Plaguebearer. Your ancestor was cursed with physical symptoms of a plague. You have Disadvantage on Persuasion checks made against humanoid creatures who are not blinded, but you are immune to disease and have Resistance to Necrotic damage.
NOTES
Also chosen as a passive at level 1 together with your Blood Ties passive, and grants an advantage as well as a disadvantage. If you pick Hulking, your character will also be slightly larger, for immersion. I'm also honestly not sure if the Persuasion checks will work as intended, so if you encounter any problems, let me know! 





At 6th level, you learn the Bestow Curse spell. When you cast the spell, you can choose to cast it by spending 3 Sorcery Points instead of a spell slot. If you cast the spell using Sorcery Points, its range increases to 18m for that casting and your concentration can't be broken as a result of taking damage.
NOTES
Works RAW. Adds a toggleable passive that modifies Bestow Curse when toggled on, which increases its range and gives you a status that prevents you from breaking concentration when taking damage. You can still lose concentration through other means though.





INCLUDES "FEAR" (LEFTMOST), "FEY" (SECOND FROM LEFT), "FIEND" (SECOND FROM RIGHT) & "UNDEAD" (RIGHTMOST)

Beginning at 11th level, you can use a Bonus Action to adopt the terrifying visage of the being who cursed your ancestor. During this time, you can use an Action on each of your turns to cause each creature who can see you within 9m to make a Wisdom Saving Throw against your Sorcerer spell save DC. On a failure, a creature is Frightened of you until the end of your next turn.

In addition, while you have adopted the terrifying visage, you gain an additional benefit based on the creature type chosen with your Blood Ties feature.

Fey. You can use a Bonus Action to teleport up to 9m in any direction.

Fiend. You have Resistance to Cold and Fire damage.

Undead. When you take damage that isn't Radiant, you can use your Reaction to reduce that damage by an amount equal to half your Sorcerer level.

Once you use this feature, you can't use it again until you finish a Long Rest.
NOTES
I've changed both the level at which you unlock this feature (level 14 → level 11) as well as its duration (10 minutes → Until Long Rest), in accordance with Larian's own implementations of character progression and status durations. I know it kind of defeats the purpose of the cooldown, but it doesn't persist through death, so that's something at least.

The Fear, Fey and Fiend parts of this feature work simple enough, but the Undead one turned out pretty much impossible to implement the way I wanted it. It kind of works like a Rogue's Uncanny Dodge, the vanilla implementation of which isn't the best, and this one kind of had to work the same way. I opted for a passive that you can toggle on and off to reduce indirect damage such as damage from AoEs, while direct damage will trigger an interrupt. Both will consume your Reaction when used, and you'll have to remember to toggle the passive on if you want to make use of it (perhaps primarily outside of combat). It should thus cover all sources of damage.








SUBCLASS-THEMED DYE



Uses the white and brown theme of the Wretched Bloodline robe.  
Can be found in the tutorial chest, and with numerous vendors throughout the game. 









POTENTIAL ISSUES/DISCLAIMERS

•   Worth noting is that if you say no to the interrupt for the Undead version of Terrifying Visage while your passive is toggled on, it'll still activate the passive and thus consuming your Reaction. Keep this in mind if you want to use your Reaction for something else, like a Counterspell.







INSTALLATION WITH BG3 MOD MANAGER

1.
Start BG3 Mod Manager and press the "Open Mods Folder" button on the top bar, or press Windows + R and type %userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\.
2.
Open "WretchedBloodline.zip" and place "WretchedBloodline.pak" in the Mods folder.
3.
Refresh the mod list in BG3 Mod Manager by pressing F5, and move the mod from inactive mods to active mods in the mod manager window. If you encounter any issues, try placing it further down in the load order. Make sure you use the "Public" profile.
4.
Click "Save Load Order to File" in the top bar and launch the game.






MODS USED IN SCREENSHOTS

•   Veil: 
Veils of Faerun (Chainmail veil)
•    Hood and cloak: Atlas' Armor (Atlas' Cloak)
•    Shoes: Vestments of the Faithful (Killer Errant's Footwraps)
•    Robe: Extra Gear (Monastic Wraps)
•    Head (can barely be seen but still, one of my favorite head mods): HGY Heads (Luli)






CHECK OUT MY OTHER MODS:  
Oath of Conquest FOR PALADINS
Graviturgy Magic FOR WIZARDS
Swarmkeeper FOR RANGERS
Circle of Stars FOR DRUIDS
Circle of Wildfire FOR DRUIDS
Chronurgy Magic FOR WIZARDS
Circle of Stormchasers FOR DRUIDS
Aberrant Mind FOR SORCERERS
College of Spirits FOR BARDS
Oath of the Bleak Walkers FOR PALADINS
Oath of Redemption FOR PALADINS
Lunar Sorcery FOR SORCERERS
Circle of the Shepherd FOR DRUIDS

Circle of the Blighted FOR DRUIDS
Inquisition Domain FOR CLERICS
Clockwork Soul FOR SORCERERS
Green Knight FOR FIGHTERS

Circle of Spores Enhanced
Resurrect NPCs
Non-Lethal Ranged Attacks and Spells