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xarara

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About this mod

Implements a new Rogue subclass, the cooler Arcane Trickster. Level 20 progression. Also adds a handful of new Eldritch Invocations.

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You made a pact with the Undying God when you died for the first time. By the will of the Undying god you have been made immortal, the Undying Curse seemed like a blessing, until you learned its dark twist.

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I WANTED A MAGICAL ROGUE THAT'S GOOD AND NOT BAD. THAT IS ALL. 

This is loosely based on Paulcheeba's homebrew. It's essentially an Arcane Trickster that doesn't suck, with some extra spice. Perfect for a certain undead rogue. 
Like every rogue this is certainly good for a dip (you could definitely cross this with Warlock and be an Eldritch Blast cannon), but I hope it stands as a viable subclass as well. 

You gain 2 level 1 Warlock spell slots at level 3, then 1 additional slot at levels 9, 13, and 17. You learn a total of 4 cantrips and 13 spells.

0: Acid Splash, Blade Ward, Bone Chill, Booming Blade, Control Flames, Create Bonfire, Dancing Lights, Eldritch Blast, Green Flame Blade, Firebolt, Friends, Frostbite, Light, Lightning Lure, Mind Sliver, Minor Illusion, Poison Spray, Prestidigitation, Ray of Frost, Shape Water, Shocking Grasp, Thaumaturgy, True Strike, Thunderclap

I: Arms of Hadar, Cause Fear, Charm Person, Disguise Self, Dissonant Whispers, Enhance Leap, False Life, Fog Cloud, Grease, Hex, Hunter's Mark, Longstrider, Ray of Sickness, Sleep, Thunderwave, Unseen Servant

II: Arcane Lock, Cloud of Daggers, Crown of Madness, Darkness, Enhance Ability, Hold Person, Knock, Magic Weapon, Mind Spike, Mirror Image, Misty Step, Pass Without Trace, Shadow Blade, Silence, Tasha's Mind Whip

III: Antagonize, Blink, Counterspell, Enemies Abound, Feign Death, Hypnotic Pattern, Nondetection, Spirit Guardians, Thunder Step, Vampiric Touch, Water Walk

IV: Arcane Eye, Banishment, Blight, Charm Monster, Death Ward, Dimension Door, Phantasmal Killer, Shadow of Moil, Raulothim's Psychic Lance


The curse carries with it the capabilities of its last victim who was a warlock of great power. You gain limited pact magic and some Warlock features.

At the 3rd level, when you are reduced to 0 hit points, regain 1 hit point instead, unless the killing blow is by Radiant damage. You may use this feature once per long rest.
Additionally, you gain the Whispers of the Grave Invocation. It does not count against your known Invocations.


As part of your Cunning Action feature, once per turn you may cast cantrips and spells learned from Invocations as a bonus action.


At the 9th level, while you are Hiding, your targets have Disadvantage on Saving throws against your spells. Functionally the same as Magical Ambush.



At the 13th level, you can phase partially into the realm of the dead, becoming like a ghost. You may assume a spectral form for 10 turns. While in this form, you are Ethereal and considered hovering; you have a flying speed of 3m, and attacks have Disadvantage against you. 
You can also move through creatures as if they were difficult terrain, but you take 1d10 force damage if you end your turn inside a creature.


Your presence is fleeting like a whisper. At the 17th level, while Ghost Walk is active, once per turn you may use a bonus action to teleport 9m to an unoccupied, obscured location.


You may select a new Eldritch Invocation at levels 3, 9, 13, and 17.
Taking a pact-related Invocation does not grant you the benefits of that pact, you must multiclass for that.

I have added the following Invocations to the Invocation list, and they are useable with anything that can access Invocations:

Black Crow

As long as you are not incapacitated, you are under the effects of the Fly spell.

Black Widow
Cast Web once per long rest without expending a spell slot.

Eldritch Sight
Cast Detect Magic once per long rest without expending a spell slot.

Frightful Presence
Cast Fear once per long rest without expending a spell slot.

Ghostly Leap
Cast Misty Step once per long rest without expending a spell slot.

Master of Myriad Forms
Cast Alter Self once per long rest without expending a spell slot.

Shroud of Shadow
Cast Invisibility once per long rest without expending a spell slot.

Visions of Distant Realms
Cast Arcane Eye once per long rest without expending a spell slot. 
This is a normally inaccessible in-game spell that allows you to summon a Scrying Eye. It seems to work fine so I included it.

Remember that Community Library needs to be at the beginning of your load order and Compatibility Framework needs to be at the very end.
Script Extender is required for all compatibility and new Invocations. 
You need Improved UI Assets for the icons to work.
Expansion is optional but recommended for levels 13+. Of course, you can still play this at level 12.
VFX Library is required for VFX. 
5e Spells is recommended and required for some of the Invocations.

Install with BG3MM or Mod Organizer 2.
Vortex installation is not recommended or supported.

Spell list compatibility is included for:

5e Spells
Dark Hunger Pact (Cantrips only, because they're cool and useable for any Warlock.)
Eldritch Blast Overhaul (Scarlet Warlock)
Frostbite Blade
Incubate Death
Homebrew Spells
Necromancy Expanded
Pernicious Thread
PF2e Spells 
Shadow Burst Cantrip
Shadowheart Cantrip - Night Piercer
Spellfire Cantrip
Valkrana's Spellbook

Cunning Cantrips compatibility for Invocations:
Invocations Expanded
Book of Ancient Secrets - Rework

The level 12 patch adds Ghost Walk, Transience, and 1 Invocation at level 12. You still need the main file.

Invocations Expanded More invocations.
Pact of the Shroud Even more invocations.
Scarlet Warlock Even more more invocations (and Eldritch Blasts).