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unamazement

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unamazement

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About this mod

Allows the mage hand to take items, open containers, use objects+doors+levers, pickpocket, disarm traps, and pick locks. Removes cantrip cooldown.

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Permissions and credits
This mod 100% requires Norbyte's Script Extender here.

You still need the mod fixer if one of your installed mods doesn't already contain the mod fixer built into it.



A "lite" version of my first mod that has no leveled improvements. Replaces the mage hand with a fully functional version that can do everything: take items, open containers, use objects+doors+levers, pickpocket, disarm traps, and pick locks.

The Mage Hand Legerdemain feature now gives the hand +4 to Sleight of Hand in addition to invisibility, to compensate for the fact that the regular hand can pickpocket too.

If the hand dies or is unsummoned while carrying items, the items will automatically be transferred to the summoner's inventory.

The cantrip has no cooldown.

The mage hand's inventory can be accessed, and you can give it things or take things from it at will. To make it pick up items like containers or books that it won't automatically add to its inventory, drag the item from the world onto the hand's portrait.

NPCs will react to it committing crimes.

The hand can't equip anything. It won't start dialogue or start cutscenes. It intentionally won't use loading screen doors. Your party can only have one hand summoned at a time.



To install:
  • Use the Baldur's Gate 3 Mod Manager. File > import mod > choose the .zip file for the mod > move the mod from the right side to the left side > File > save order > File > export order to game.
  • Install the script extender. This is required.
  • The mod fixer is still required. Some people think it isn't because their installed mods come packaged with it already, but it is 100% confirmed still required as of 9/8.
  • This MUST be loaded AFTER everything that touches the Mage Hand spell. Load this last of all to be safe.

To uninstall:
  • Make sure that you don't have an active hand summoned and take a long rest, then save. Now it can be uninstalled.



This mod 100% requires Norbyte's Script Extender here.

You still need the mod fixer if one of your installed mods doesn't already contain the mod fixer built into it.