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SixfingeredMage

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SixfingeredMage

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About this mod

Redistributes power to grant all Fighters Maneuvers.

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Changelogs
Fighter:

- Action Surge Removed.
- Learn 2 Maneuvers and gain 2 superiority dice at level 2. Gain an additional Maneuver and die on levels where you receive an Ability Score Improvement or feat.

Battlemaster:

- Grants Reposition at lvl 3, a Once per Short Rest ability to Dash and Disengage without spending any actions.
- Grants Press The Attack at lvl 3, allowing them to spend a bonus action once per combat to command an Ally to attack on their next turn without spending an Action.
- Grants Tactical Awareness at lvl 7, granting Evasion.
- Improved Superiority Dice remains at level 10.

Champion:

- Moved Peerless Athelete: Jump to level 3.
- Grants Rush of Battle, allowing the Champion to make a single extra attack once per short rest.
- Gave Immunity to being Critically Hit at level 7.
- Gains another Critical Hit Range increase at level 10 (they still gain the extra fighting style).

Eldritch Knight:

- Gains Arcane Cascade, allowing them to cast a Cantrip once per Short Rest without spending any actions.
- War Magic at level 7 now instead grants you an extra attack when you use your action to cast a cantrip.
- Eldritch Strike at level 10 now grants you an extra attack when you use your action to cast a leveled spell.
- At level 11, gain two extra attacks instead when you use your action to cast a cantrip (so it scales with Extra Attack 2).

Enjoy! This mod should work with Fighter Subclass mods like Arcane Archer.