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Kanmuuru

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Kanmuuru

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Samurai class inspired by Final Fantasy 14 for a DND 5e homebrew (my own take)

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I've been developing a Samurai class inspired by Final Fantasy 14 for a DND 5e homebrew (my own take), and I'd greatly appreciate your feedback. I've already designed one subclass, and I'm in the process of creating another. Since this is my first attempt at modding, I expect there may be some bugs and balance issues, so any suggestions or insights you have are more than welcome. Additionally, if you think of any other potential subclasses that could complement this Samurai class, please don't hesitate to share your ideas.

If you start with a new game your equipment will include a katana (in-game model) similar specs as Basket Full of Equipment Shadow Katana by AnteMaxx. I have been trying to get the animation of a shadow monk holding a sword however can't seem to find the trigger for it so at lvl 3 respect to shadow monk and back to have a cooler stances.

Samurai with Subclass Master of the Blade Level:
1 - Samurai Artful Combat, Hakaze, Higanbana
2 - Third Eye,  Tenka Goken
3 - Iaido, Counter Attack , Midare Setsugekka
4 - Feat, Meditation
5 - Extra Attack
6 - Ikishoten
7 - Strength Before Death
8 - Feat
9 - Extra Reaction, Extra Bonus Action
10 - Feat
11 - Master of the Blade
12 - Feat


Skills:
Hakaze - Starting Samurai Combo, on successful hit gain you access to additional extra attack (Gekko, Yukikaze, and Kasha).
Gekko - Attack target's dealing halved damages. Gain Getus. Granted buff Fugetus if level 3 or higher.
Yukikaze - Attack target's dealing halved damages. 4 cold magical damage. Gain Setus. Apply Vulnerable Slash if level 3 or higher.. 
Kasha - Attack target's dealing halved damages. Gain Ka. Grant buff Fuka if level 3 or higher.
Higanbana - You can spend 1 Sen to make a melee weapon attack of a bonus damage. On a successful hit, the target suffers bleeding damage at the start of each of its turns
Tenka Goken - You can spend 2 Sen to make a melee weapon attack. On a successful roll target take damage and stunned for 3 turns. On a fail roll target take half of damage and is crippled for 3 turns
Midare Setsugekka - You can spend all Sen (Setsu, Getsu, Ka) to make a melee weapon attack. On a successful hit, your weapon deals extra damage.
Meditation - Spend 1 Sen to recover Hit Point
Master of the Blade - Grant 100% hit and critical hit for one attack. Once per Rest

Passive:
Setus, Getus, Ka - Sen last for 1 minute. Sen are to perform Higambana, Tenka Goken, Midare Setsugekka.
Samurai Artful Combat - When wielding a versatile weapon with two hands, weapon attacks can land a critical hit reduced by 1. This effect can stack.
Third Eye - Reduces Slashing, Piercing, and Bludgeoning damage
Iadio - Gain initiative +3 and you can no longer be surprised.
Counter Attack - You can use a reaction to counterattack
Ikishoten - After killing a creature you will gain 1 sen
Fugetsu - Gain Advantage attack roll
Fuka - You gain +2 AC
Vulnerable Slash -(applied to target) Creature gain vulnerability to slashing damage 
Higanbana Bleeding - (applied to target) Takes damage at the start of each turn and Removed by healing.



Big Thanks to the Modding Community, Gycocade for the Class template and many others!