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Created by

Rodrigo Soave Max Ichigo Digaones

Uploaded by

Maxichigo

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Safe to use

About this mod

New encounters with fights across the world, new vanilla enemy placements to increment what was feeling "empty"

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This mod adds some new encounters with vanilla enemies thus creating more fights to the game for those who like combat. 

Infos:

  • Plenty more Vanilla/Lore Friendly Combat and encounters with some of them guarding vanilla loot.
  • Difficult increase, more enemies to make player spent more resources and guarding some old "free-loot" places, thus making the game more challenging.
  • Future plans to make unique items from additional encounters to balance the planned massive difficult increase.
  • THIS MOD DOES NOT ADD NEW ENEMY TYPES, i don't know if it's possible in this game to add entire new 3d models and enemies and even if it is, it's way beyond my modding skill. Instead, some new placements are tweaked with vanilla VFX effects and humanoid races have vanilla equipment manually choosen.
  • Do not bother much with the amount of HP shown in the screenshots, some of them were taken in my "test save" which is in explorer to speed things and some were taken in my playthrough in tactician.

Recommendations: Since my mod use the enemie's vanilla adresses it should be compatible with most of the difficult increment mods and i highly suggest using it along with them. I also recommend using mods to increase your level cap beyond 12 to make good use of the additional XP you'll get from the new encounters.

This is a W.I.P and currently only Act 1 - Act 2 has been incremented with new encounters but i plan on making lots of updates and going all the way to act 3.

Please let me know about bugs, general problems or inconsistencies you may find. I'll try to fix those ASAP but please keep in my mind i'm a beginner into modding and there may be some problems i won't be able to fix or will take some time to find a fix.

Compatibility 

In this section i'm gonna list every known major compatibility or incompatibility so please let me know of any problems you may face so i can take a look and see if it's indeed a incompatibility between mods. In some cases i may even release a compatibility patch.

Known Compatilibties: Death March, Nautiloid Hard and (probably) any class mod.

Known Incompatibilities: none

Manual installation

If none of the files work as intended for you and you want to try out installing it manually, just paste this in modsettings.lsx


<node id="ModuleShortDesc">
              <attribute id="Folder" value="AdditionalEnemies" type="LSString" />
              <attribute id="MD5" value="" type="LSString" />
              <attribute id="Name" value="AdditionalEnemies" type="LSString" />
              <attribute id="UUID" value="49a94025-c3e4-461f-bc08-2de6a629666c" type="FixedString" />
              <attribute id="Version64" value="36028797018963968" type="int64" />
            </node>

VERSION: 2.0

Included some new encounters and bosses in Shadow Isles (Act 2)

Some minor fixes to the previous encounters


VERSION: 1.7

Some bug fixes and minor improvements to Act1 encounters, now all Act1 encounters should behave clean and allow for a immersive playtrough.

Added new encounters to Act1-B (Crechè - Mountain Pass).

Map Images Updated

Starting development of Act2.

THE DRAKE IS BACK!!!

VERSION: 1.5

Three more minibosses and a small encounter.

Hopely fixed all bugs about aggroing "uninvited" distant enemies.

Probably the last of act 1, comming to Act 2 in next update unless bug fixes are required and i think about a really good new encounter to fit underdark.

BE WARE: UPDATE 1.5 MAY CRASH PREVIOUS SAVES DUE TO THE SECOND ITEM FIX, IT SEEMS THE GAME CRASHES AFTER A CHARACTER ALREADY DEAD HAVING IT'S "CombatGroupID" changed!

VERSION: 1.3

One more Miniboss and some new hard encounters;

Drake temporarily removed (sadly);

Save crash and most of other bugs from version 1.0.x fixed;

Updated map marks with the new encounters in mod's images;

VERSION: 1.0

Two Minibosses; 

As of now every new encounter drops valuable gems for players to sell to help keep up with the difficult of some fights on low level, but i plan on making some new loot and unique items as rewards for some of the fights.

New encounters in both Wilderness and Underdark;

Map in mod images with new encounters marked, those marked as "inside" are literally inside those buildings and you'll need to find them;