About this mod
This mod adds new feats, passives, abilities, and progressions to various classes. The goal is to allow for greater build variety, make leveling more rewarding through more features/customization, and also to boost some of the weaker class/subclasses/builds and make them more viable.
- Requirements
- Permissions and credits
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Translations
- Italian
- Changelogs
- Donations
DISCLAIMER: THIS MOD WILL REQUIRE STARTING A NEW GAME. CHANCES ARE IT WILL NOT WORK ON EXISTING SAVES.
The goal of this mod is to create new abilities, feats, and spells for every class. Currently, most of the focus has been on
the arcane classes (Wizard, Sorceror, Eldritch Knight, Arcane Trickster) but all classes will be expanded upon with more
progression features, feats, abilities, and passives in the future. A secondary goal is to buff some of the weaker classes
(i.e Barbarian,. Assassin, Eldritch Knight) to make them more viable while remaining true to their playstyle.
INSTALLATION
Download Vortex from Nexus Mods and simply drag and drop the entire zipped download (DND_Revamp.zip) onto the "Drop File" area on the bottom of the
mods section.
NEW FEATURES
New Metamagic
New Wizard/Sorceror Class Passives
New Feats
New Spell Progression Tables
Adjusted Abilities
Circle of death was buffed a bit as it was previously approximately the same damage as an upcasted lvl 5 Fireball but with worst targeting and a level 6 spell to boot. It will now inflict poison on all targets in the area along with dealing the same damage as before making it useful as a damage + debuff vs melee attackers.
Adjusted Features
- All classes will be able to select one more feat than was previously possible, usually at level 10. Most classes will therefore be able to have a total of 4-5 feats at level 12.
- Heat Charges (used in heat convergence) will now only inflict 1 damage/turn on the caster and 1d4 damage/turn on the target (was the opposite before). This is intended to make it a little more competitive to Lightning Charges (which are probably still more powerful but it is at least closer now).
- As with spell slots, resource pools (Sorcery Points, Channel Divinity, Ki, Arcane Recovery, etc) have been increased ~50%.
Eldritch Knight/Arcane Trickster Casting Buffs
- Spell progression tables have been moved up by ~2 levels. Eldritch Knights/Arcane Trickster will now be able to cast 2nd level spells at level 5 (level 7 previously).
- At the highest levels (10+), Eldritch Knight/Arcane Tricksters will be able to cast 1-2 select Level 3 spells from the arcane spell list.
Paladin/Ranger Casting Buffs
- Spell progression tables have been moved up by ~1 levels. Eldritch Knights/Arcane Trickster will now be able to cast 2nd level spells at level 4 (level 5 previously).
- At the highest levels (11+), Eldritch Knight/Arcane Tricksters will be able to cast 1-2 select Level 4 spells from the dviine spell list.