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About this mod

From the dark, came humanoid creatures - Hollows. These creatures found souls near the First Flame, and took on the powers they gave.

A Wizard Subclass inspired by Dark Souls.

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**This mod was created as a commission, and I am posting it here with permission (and endorsement of) the client.**

Disciple of the First Flame

Spells:
You unlock the following spells at the same level which you unlock the required spell slot for the spells:

Cantrip: Fangs of the Fire Snake
1st Level: Fire Fangs of Quelana
2nd Level: Great Combustion
3rd Level: Chaos Fireball
4th Level: Quelaag’s Firestorm
5th Level: White Lady’s Wrath, Fair Lady’s Warmth
6th Level: First Flame of Izalith

Fangs of the Fire Snake:
Same as native game version


Fire Fangs of Quelana:
Cost: 1 Action, Level 1 Spell Slot
Strike foes from afar with the fangs of Quelana. Acts the same as Fangs of the Fire Snake, but launches two projectiles. Upcasting increases the number of projectiles.

Great Combustion:
Cost: 1 Action, Level 2 Spell Slot
Produce a blast of great flame, dealing 3d6 Fire Damage to any creature caught within. Damage increases to 4d6 at level 9.

Chaos Fireball:
Cost: 1 Action, Level 3 Spell Slot
Shoot a chaos flame from your fingers that explodes upon contact, torching everything in the vicinity, and applying the stunned status for 2 turns. Deals 8d6 Fire Damage.

Quelaag’s Firestorm:
Cost: 1 Action, Level 4 Spell Slot
Stoke a giant cinderball and lob it, bursting in a wide explosion and creating a fiery surface. Grants 7 stacks of Hear on use.

White Lady’s Wrath:
Cost: 1 Action, Level 5 Spell Slot
Draw on the White Lady to melt the ground and create a large Lava Surface under you, and granting you immunity to the Melting status.

Fair Lady’s Warmth:
Cost: 1 Action, Level 5 Spell Slot
The Fair Lady comforts you in warmth, healing you for 2d10 when you begin your turn in Lava.

First Flame of Izalith:
Cost: 1 Action, Level 6 Spell Slot
A beam of the First Flame sears, Blinds, and Stuns all creatures in its path. Until the spell ends, you can recast this without expending a spell slot.


Level 3: Ember's Fate
Any creature hit by a fire spell is guaranteed to receive the burning status for 2 turns. This class also loses access to the Arcane Recovery feature

Level 3: Quelaag’s Nightmare
Whenever you inflict burning on a creature, you also inflict the Frightened status for one turn.

Level 6: Ashen Oath
You now ignore Fire resistance and immunity

Level 11: Rekindle
Whenever you land a killing blow with a fire spell, you restore a spell slot of the same level as the spell used



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