About this mod
Tweaks most Spells and Abilities to resemble their original tabletop versions a bit more, anything from simply their range and/or radius, to a complete rework. The aim is NOT to make the game more tedious, so things like until long rest durations and ritual exploration spells are left unchanged.
- Requirements
- Permissions and credits
- Changelogs
The main objective was to make changes inspired by the original 5e ruleset; this was NOT made to be a 5e purist but as an experiment. Many changes wouldn't be possible to implement one to one, so in such cases I decided to try to follow the spirit of the rules or whatever felt right to me. That is to say I prioritized fun and how well stuff would work in a video game format over strict adherence to the rules.
Spells were my main focus, but I also made a few changes to abilities and racial passives.
I didn't touch any Larian changes that I liked, such as: weapon skills, until Long Rest durations, and Ritual casting for exploration spells.
I tested all the changes to make sure they work correctly in a vacuum, but I haven't done a full playthrough with them so there is a possibility of some bugs. I urge to save often just to be safe (though that applies to any and all mods).
Highly recommended mods to use with mine:
Polymorph Spell
Fix Bad DM (Fix Bad DM Shove and Fix Bad DM Trader)
True Initiative (D20 Initiative Rolls)
Mod is safe to install mid-playthrough
- Major Changes
Civil Militia (Half-elf Racial) - Replaced with a +2 bonus to Persuasion, Deception, Intimidation, and Performance Skill Checks ('Silver Tongue')
Forest Gnome - Added Minor Illusion cantrip as bonus spell known
Elf - Recovers all HP on a short rest ('Trance')
Prone - Now gives Disadvantage on ranged attacks
Wet - Changed Vulnerability to ice and electricity to Disadvantage on saving throws, and Resistance to fire to Advantage on saving throws
Jump - Removed bonus action cost
Hypnotic Gaze (Enchantment Wizard) - Removed cooldown; Affected creature becomes immune to Hypnotic Gaze if it succeeds a Saving Throw or the duration runs out
Ranged Weapon Range Adjustments - Longbow 36m/120ft; Heavy Crossbow 30m/100ft; Shortbow/Light Crossbow 24m/80ft;
Hand Crossbow/Dart/Sling 9m/30ft
Throw - Throwing range reduced to 9m/30ft
Sleep - Targeting changed from target selection to a circular AoE (friendly fire enabled); Duration extended to 10 turns;
Range increased to 27m/90ft (up from 18m/60ft)
Gust of Wind - Concentration (10 turns); Can be recast as a bonus action each turn; Targets hit have their movement speed halved for 1 turn (no Save)
Darkness - 2 versions you can choose from while casting:
Darkness (Point) - Same as vanilla
Darkness (Self) - Can cast it centered on the caster each turn as a free action
Phantasmal force - Applies Confusion in addition to the vanilla effect while concentrating; Cannot target Undead and Constructs
Cloud of Daggers - Creatures get damaged when they end their turn in the area (instead of when they start their turn in the area)
Moonbeam - Creatures get damaged when they end their turn in the area (instead of when they start their turn in the area);
Range increased to 36m/120ft (up from 18m/60ft)
Glyph of Warding - Cannot be used in combat; The glyph lasts until long rest
Haste - Blocks Verbal Component for spells (like Silence); Gives -2 to attack rolls
Hunger of Hadar - Spawns an area of Darkness in addition to the vanilla effect
Planar Binding - Saving Throw changed to Charisma; Added 'Abberation" to the creature types it can affect (*);
Until Long Rest duration if cast as a level 6 spell
Cloudkill - Removed the ability to recast it; Range Increased to 36m/120ft (up from 18m/60ft)
Dominate Person; Dominate Beast - Until Long Rest duration if cast as a level 6 spell
Globe of Invulnerability - Resistance to all damage instead of immunity (still gives Advantage on all Saving Throws); Duration extended to 10 turns
- Moderate Changes
Frighten (Status effect) - Now also blocks reactions
Dancing Lights - Can be recast as a bonus action each turn; Light Radius reduced to 3m/10ft (down from 9m/30ft)
Heroism - Uses spellcasting modifier instead of a flat value of 5
Goodberry - Healing changed from 1d4 to flat 1
Hail of Thorns - Changed range to be dependent on equipped weapon's range
Wrathful Smite - Concentration (10 turns); Duration extended to 10 turns
Thunderous Smite - Concentration (1 turn)
Blinding Smite - Concentration (10 turns)
Longstrider - Removed ritual casting
Fog Cloud - Radius increases when upcast
Aid - Can target up to 3 allies (down from 4)
Magic Weapon - Cost changed from Action to Bonus Action
Cat's Grace - Resistance to fall damage changed to immunity
Misty Step - Range lowered down to 9m/30ft (from 18m/60ft)
Mass Healing Word - Can affect only up to 6 allies
Fear - Affected creatures will have a Dash effect on them in addition to the vanilla effects
Slow - Targeting changed from target selection to a circular AoE; Range Increased to 36m/120ft (up from 18m/60ft)
Bestow Cruse - Doesn't require Concentration If cast as a level 5 or 6 spell
Phantasmal Killer - Also applies damage on an initial successful cast (*); Range Increased to 36m/120ft (up from 18m/60ft)
Conjure Minor Elemental - Concentration (Until Long Rest); Doubles summoned creatures if cast as a level 6 spell;
Increased range to 27m/90ft (up from 18m/60ft)
Conjure Woodland Being - Concentration (Until Long Rest)
Conjure Elemental - Concentration (Until Long Rest); Range increased to 27m/90ft (up from 18m/60ft)
Hypnotic Pattern - Duration extended to 10 turns; Range Increased to 36m/120ft (up from 18m/60ft)
Banishment; Otiluke's Resilient Sphere - Duration extended to 10 turns
Confusion - Duration extended to 10 turns; Range increased to 27m/90ft (up from 18m/60fr); Radius Decreased to 3m/10fr (down from 6m/20ft)
Cure Wounds, Mass - Changed targeting to be free aim instead of focused on an ally; Fixed tooltip to mention 6 target limitation
Wall of Ice - Changed initial damage to use caster's DC instead of a fixed number; Increased Icy Cloud's DC from 15 to 18;
Changed duration to until Long Rest; Range increased to 36m/120ft (up from 18m/60ft)
Wall of thorns - Fixed spell DC to use caster's DC instead of erroneous flat 3; Changed duration to until Long Rest;
Range increased to 36m/120ft (up from18m/60ft)
Blade Barrier - Changed initial damage to use caster's DC instead of a fixed number; Changed duration to until Long Rest;
Range increased to 36m/120ft (up from 18m/60ft)
- Minor Changes (might have missed some)
Guiding Bolt; Magic Missile; Fog Cloud; Chromatic Orb; Entangle; Crown of Madness; Scorching Ray; Melf's Acid Arrow; See Invisibility; Darkvision (Spell);
Silence; Web; Spike Growth; Hunger of Hadar; Sleet Storm; Hypnotic Pattern; Slow; Lightning Bolt; Call Lightning; Fireball; Spirit Guardians;
Stinking Cloud; Conjure Barrage; Plant Growth; Ice Storm; Evard's Black Tentacles; Cone of Cold; Insect Plague; Hold Monster; Disintegrate;
Otiluke's Freezing Sphere; Chain Lightning; Wall of Stone; Wall of Fire; Circle of Death
Decreased Range/Radius - Mage Hand (removed cooldown); Witch Bolt; Find Familiar; Grease; Tasha's Hideous Laughter; Blink
Increased Duration - Compelled Duel; Animal Friendship; Charm Person; Divine Favour; Flame Blade; Arcane Lock; Silence; Feign Death; Guardian of Faith
Decreased Duration - Dissonant Whispers
Decreased Damage - Wall of Fire (to compensate for bonus damage from fire surface); Flame Strike
(*) Purely personal homebrew that I felt like adding if anyone is wondering
Updated many tooltips to provide more information (i.e. informing that hold person allows a saving throw each turn and a success end the spell early)
ver. 1.0Release
ver. 1.1Added (no range changes) version; Removed vanilla versions of spells left in accidently (compatibility with mods that change spells not
listed on the page no matter the load order); Darkness (Self) changed to be less clunky and work like Gust of Wind