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nalgarryn

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nalgarryn

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About this mod

This is a quality of life mod that changes the default inventory weight limit (optional), and changes the following spells: Guidance, Resistance, Thaumaturgy, Longstrider, and Jump.

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This mod is a combination of several quality of life improvements that I am using in my game. 

You are encouraged to use Laughing Leader's Mod Manager:
https://github.com/LaughingLeader/BG3ModManager/releases

Inventory Weight (optional):

If you don't want this part, but still want the rest of the mod... download the 'NOINV' version under optional files on the download page.

I changed the base weight carry limit to 5000 (kg).

Rationale: In a game where you can fast travel to/from camp almost any time, with no risk of entering combat, and you can right-click to 'Send to Camp' anything you can pick up, the game may as well have the camp's stash accessible from anywhere in the world. As a trivial way of implementing that, I increased the base carry weight. Download the optional file instead, if you don't want this included.

Alternatively, if you want a different, more involved inventory weight implementation, consider this mod by Mharius:
https://www.nexusmods.com/baldursgate3/mods/522

Cantrip Changes:

GuidanceResistance, and Thaumaturgy: Made to last until long rest. Still require concentration. No looping visual or sound effects.

Rationale: Cantrips don't cost resources in terms of spell slots, so when it comes to cantrips such as Guidance, Resistance, and Thaumaturgy, I don't see why they have a time limit. They each require concentration, which is their only cost. I have changed these three cantrips to last until Long Rest. I have not removed the concentration requirement, so casting another spell will interrupt it. I also removed any looping visual or sound effect associated with these cantrips for a cleaner game. All you'll see is the icon beside the portrait and no ongoing effects once the cantrip is cast.

Mobility Spell Changes:

Enhance Leap - Casts as a bonus action, radius of 9m. Scrolls are also a bonus action, as is Githyanki Psionics. Lasts 1 minute / 10 turns. Bonus reduced from x3.0 to x1.75 (or from a 200% bonus to a 75% bonus). Please advise on playtesting if this is too harsh.
Longstrider - Casts as a bonus action, radius of 9m. Scrolls are also a bonus action. Lasts 1 minute / 10 turns.
Featherfall - No changes; the above mechanics were already how Featherfall worked, including scrolls.

Rationale: I don't like the implementation of Enhance Leap or Longstrider. Casting Longstrider on your party (or anyone allied) and having it last until Long Rest even without that character in the party seems cheesy and reminds me of why they added Concentration to 5e. I also find it irritating that both require casting on individuals and take an action. I have changed both spells to work similarly to Featherfall - they are now a "shout" that will grant the benefit to all allies in a 9m radius (same as Featherfall does) and cost a Bonus Action to cast. Previously upcasting would let you target additional allies, but with a casting range of melee this was impractical to the point of useless. Note that I also made two balancing changes - Longstrider only lasts 1 minute (10 turns), like the other two spells, and Enhance Leap only gives a 1.75x (75%) bonus to jump distance, instead of 3.0x (200%) bonus. The jumping in this game, on high STR characters (or with potions), especially if you have the Athlete feat, is ridiculous. With these changes, these spells can't be used effectove;y before combat, but will now be useful during combat. As they are ritual spells, their out of combat utility is unchanged.

Note that the fluff text for the Enhance Leap spell still says "Triple a creature's jumping distance." I haven't changed this text in order to make minimal changes.

If you use this mod, please post your experience and any suggested improvements in the comments.