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yudopr

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yudopr

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About this mod

Add new passives to party character such as Breakthrough (Your dice roll grows with your level), Disable Critical Failure Roll, passives like cheats, and get passive after doing something unique. You can also add existing game passives to your main character for immersive role playing.

Requirements
Permissions and credits
Changelogs
Description
I decided to add new passives like cheats and makes passives and its level progression more configurable. Because this slightly breaks the balance of the game, it is better to play on a high difficulty level such as Tactician or Honour.

New passives that are automatically added to party characters and configurable.
  • Breakthrough (Passive_Level_Growth): Add roll bonus +1 every Passive_Level_Growth_Progression level for attack roll, skill check, ability check, and saving throw. Max roll bonus is Min(10, MaxLevel/Passive_Level_Growth_Progression). 
  • Breakthrough: Critical (Passive_Level_Growth_Critical): Reduce critical threshold by 1 every Passive_Level_Growth_Progression_Critical level. Max reduces critical threshold is Min(10, MaxLevel/Passive_Level_Growth_Progression_Critical).
  • Breakthrough: Damage (Passive_Level_Growth_Damage): Increase minimum damage roll by 1 every Passive_Level_Growth_Progression_Damage level. Max minimum damage roll is Min(10, MaxLevel/Passive_Level_Growth_Progression_Damage). When disable you get damage bonus +1d4.
  • Hidden (Passive_Roll_No_Critical_Failure): Minimum dice roll for skill check, ability check, and saving throw is 2.
  • Realmroamers (Passive_Roll_Twenty): Adorned with relics from distant realms, are enigmatic wanderers blessed by fate, as they unfailingly roll ability checks, skill checks, and saving throw natural 20 in their ceaseless pursuit of the unknown across mystical landscapes and realms.
  • Achilles Eye (Passive_Roll_Twenty_Critical): The power of your eyes can reveal the hidden vulnerabilities of any enemy, no matter how strong they are, you always land a critical hit.
  • Ascendant (Passive_Roll_Twenty_Damage): A master of mind, body, and weapon, who can transcend the limits of their physical and mental abilities will always deal maximum damage to anything. When disable you get damage bonus +1d4.

Note: Passive Breakthrough: Damage and Ascendant will disable during dialog, long rest, and have active statuses that cause CTD.

You also can choose which passives will be applied to party characters and its level progression by edit the config file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\Config.json"

Default Config
{
"Main Character Only?" : 0,
"Passive_Level_Growth" : 1,
"Passive_Level_Growth_Critical" : 1,
"Passive_Level_Growth_Damage" : 1,
"Passive_Level_Growth_Progression" : 4,
"Passive_Level_Growth_Progression_Critical" : 4,
"Passive_Level_Growth_Progression_Damage" : 2,
"Passive_Roll_No_Critical_Failure" : 1,
"Passive_Roll_Twenty" : 0,
"Passive_Roll_Twenty_Critical" : 0,
"Passive_Roll_Twenty_Damage" : 0
}
Note:
  • 1 (ON), 0 (OFF) for the 7 passives and Main Character Only?.
  • 1 - 12 (or more) for Passive_Level_Growth_Progression*. It is level progression for Passive_Level_GrowthPassive_Level_Growth_Critical, and Passive_Level_Growth_Damage.

Example
If you set Passive_Level_Growth_Progression = 2 then you will have added roll bonus +1 every 2 level for attack roll, skill check, ability check, and saving throw. If you level 2 then you get roll bonus +1, if you level 4 then you get roll bonus +2, and so on.


New passives that added to party characters/character after doing something unique (but feels not gives so much reward in vanilla).
  • Find Familiar: Cheeky Quasit: Forms an unlikely friendship with the mischievous Thayan Cellar Quasit without being a spell shites.
  • Lava Elemental Armor: From the lifeless husk of the Lava Elemental, the diminutive tadpole hungrily drinks in the lingering embers of its formidable essence. A mystical metamorphosis unfolds, endowing you with an ethereal shield, rendering you impervious to the scorching fury of flames.
  • Bookworm: Honed through endless exploration of vast texts and books, you gain proficiency bonuses in history and arcana.
  • Murderer: You are a bringer of death, a killer of countless lives. Your touch makes your enemies frightened by you for 2 turns, as they feel the fate that you have for them.


Add Passives to Main Character
If you want more into roleplay like you playing human and not as sorcerer but you want your character have dragon ancestry, then you can add existing dragonborn passive to your main character only by edit file in "....\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\CustomPassive\PassivesMC.json"

Example
[
"Dragonborn_Resistance_Acid",
"Dragonborn_Resistance_Cold",
"Dragonborn_Resistance_Fire",
"Dragonborn_Resistance_Lightning",
"Dragonborn_Resistance_Poison"
]
To remove added passives from main character you need enable Script Extender Console. Press "enter" on console, type "reset", and then save your game.
If you change the passive in the "PassivesMC.json" file and you don't do the above (reset) then your character will still have the previously added passive and the new passives.

The maximum roll bonus/minimum roll/critical threshold reduction is 10 because the maximum level of the game is 12 and UnlockLevelCurve (Level 13 - 20) mod is considered when creating the mod.

Requirements

Installation
Just drop the file in BG3 Mod Manager or import mod.

Uninstallation
Just remove from mod from load order or delete it. If not works, try Press "enter" on Script Extender Console and type "reset", then save your game first before remove from mod load order or delete it.

Compatibility
Anything maybe (?). If not works, try change the mod load order.

Credit
This mod influenced by ZerdLRMaskedRPGFan, and IndecisionIncarnate works.