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PseudoKociara

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PseudoKociara

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About this mod

A bunch of custom presets for body type 1/2/3/4
Most available for humans/tieflings/elf/drow/halfelf

Requirements
Permissions and credits
Changelogs
Update 1.2

Nothing major in this update, so download only if you are interested in the changes listed below ^^ 

Added Blake for Elves / HalfElves / Drows

CHANGES

- Removed Custom Wrinkle Maps from the presets. I recommend using Less Wrinkled Expression if you want to soften the expressions from now on

- Small tweaks for couple of BT2 presets > mainly lip tweaks, but it's nothing drastic ( Rudi, Cronin, Rune, Valerian )

- Fixed neck seam on tiefling presets that appeared on dark skin tones - it persists on the darkest ones, but now it's barely visible 

- Fixed piercings on Almoran preset

- Changed description for each versions in Mod Manager, so it'll be easier to  tell which one you have installed ( I forgot to do it last time I've made update >T< )

- Unifying some of the textures to reduce the bloat


Changing glow color

Alternate glow colors: red / Burning_Red / Yellow / Orange / Hot_Orange / blue / green / purple / white

Open the .zip file and copy the Generated folder from one of the color folders into your Baldurs Gate 3\Data folder

I can add more if anyone will be interested ^^

 
In case of floating heads

You need to set the animation LOD [ level of details ] to high in your settings, or the heads will float, be slightly offset, won't animate correctly 

VFX Support

Padme kindly included this mod in her big patch for VFX, which allows effects ( aka speak with the dead ) to work on all opted-in mods without one taking priority over the other. I'm really grateful Padme took her time and did it - I highly recommend using her patch ʕ•ᴥ•ʔ 
You can find all of the mods included in this article.

Installation

A. Install with BG3 Mod Manager

Drop the Pak file into your Mod Manager window and add to your active mod list.
Save load order > export load order to the game [ CTRL +S  CTRL + E ]

B. Manual installation

 1. Locate your Mods folder - the path vary depending on what system you are using  

     something along those lines AppData/Local/Larian Studios/Baldur's Gate 3/Mods      

    > Drop the .pak file inside the Mods folder

 2. Navigate to AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public where your modsettings.lsx file should be.

You can open it with any text editor

The ModOrder and Mods nodes will be empty except for the GustavDev that should be already there:


<?xml version="1.0" encoding="UTF-8"?>
<save>
  <version major="4" minor="0" revision="9" build="331" />
  <region id="ModuleSettings">
    <node id="root">
      <children>
        <node id="ModOrder">
          <children>
            <node id="Module">
              <attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
            </node>
* copy from here 
            <node id="Module">
              <attribute id="UUID" value="41624948-bc1f-44ff-a932-4ce1cc0fc309" type="FixedString" />
            </node>
* to here
          </children>
        </node>
        <node id="Mods">
          <children>
            <node id="ModuleShortDesc">
              <attribute id="Folder" value="GustavDev" type="LSString" />
              <attribute id="MD5" value="9a704697f3b8d390347f0aea21d02074" type="LSString" />
              <attribute id="Name" value="GustavDev" type="LSString" />
              <attribute id="UUID" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8" type="FixedString" />
              <attribute id="Version64" value="144820164012315624" type="int64" />
            </node>
* copy from here      
        <node id="ModuleShortDesc">
              <attribute id="Folder" value="PseudoKociaras'_Heads" type="LSString" />
              <attribute id="MD5" value="" type="LSString" />
              <attribute id="Name" value="PseudoKociaras'_Heads" type="LSString" />
              <attribute id="UUID" value="41624948-bc1f-44ff-a932-4ce1cc0fc309" type="FixedString" />
              <attribute id="Version64" value="36028797018963968" type="int64" />
            </node>
* to here
          </children>
        </node>
      </children>
    </node>
  </region>
</save>


> Any mod you want to add to your game needs to have entry under ModOrder and Mods nodes
> The load order goes from top to bottom 

"You can extract the .pak file of any other mod by using ExportTool's ConverterApp.exe, then navigate inside its unpacked folder and open Mods/%MODNAME%/meta.lsx in your text editor, where %MODNAME% is the name of the mod. There you can find the Name and UUID for any mods you want to manually install."




Male hairstyle used in the title picture is from Vassnelle's collection 


CREDITS


To Aloija for amazing armature tool
To weeviljester's for the head template
To perseidipity for the CC icon template
To Padme4000 for the tutorials, Mini Tool and all of the hard work she does ^^ 
To Ghouls0rules cause I looked into your files to see how the horns _meta file should look like >T<
To AnteMaxx for Custom Backdrops
Big thanks to Norbyte and ShinyHobo for their lslib and multitool