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Cantaloops

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cantaloops

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About this mod

Introduces the Windtalker class, an agile swordsman who wields the power of the wind itself to decimate his opponents.

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Death is like the wind—always by my side.

Windtalkers are born with the magical ability to manipulate wind and air currents, giving them the capacity to create air-based shields, and wind-techniques in combat to a certain extent. Imbuing such powers into magical relics like their trusty Windblades, Windtalkers are capable of phenomenal destructive forces such as creating tornadoes and hurricanes with a stroke of their blades.
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Class Intro
This mod introduces the Windtalker class, a wind-based fighter heavily inspired by Wind benders in the Avatar: The Last Airbender and Yasuo, from League of Legends. The class features 12 spells and a few passives from the base game, reworked and rebalanced to fit the Windtalker gameplay.

Class Overview
The Windtalker class is a frontline fighter that specializes in dodging and deflecting incoming damage with its high Dexterity and mobility. Windtalker spells are short-ranged and requires the windtalker to be up close and personal with the opponent. Windtalkers can also be utilized as a flanker or backline disabler with its AoE crowd control.

Class Resource
The Windtalker class uses a unique resource called Gathering Storm. It is used to power certain spells, which is helpful in combat and open world traversal. The maximum charges of Gathering Storm is 2 and replenishes every Long Rest. However, unlike traditional action resources, Gathering Storm resets every combat start but can be regained by a successful hit of Steel Tempest. Gathering Storm charges are the same for all levels.

Class Progression
The Windtalker class currently offers two paths as separate mods, taking normal weapon stats for damage or abilities to scale. The Class Progression List below will accommodate both paths in the spells breakdown. Check it out [here]Work in progress, BBCODE is bugging out here so I'll do it offsite.
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  • This mod requires:
  • This mod is currently at early development stage and is my very first mod. If it gets enough traction, I might update it regularly. But for now, I feel like it's in a solid spot. Please share your thoughts in the comment section. I have not tested this mod intensively using different configs so feel free to let me know of bugs and compatibility issues, as well as gameplay changes you would want in the future. 
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