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Lumaterian

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About this mod

Adds a Mace of Disruption to the game, (almost) as close to rules as written as I could get it

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Adds a Mace of Disruption as a loot item in the chest with the Holy Lance Helm.

Let me show you its features:
- Enchantment +1
- Toggle-able passive light effect (Lathander's Light from The Blood of Lathander without the blinding effect)
- Bonus radiant damage +2d6 against Fiends/Undead
- When reducing a Fiend or Undead to 25 HP or below with this weapon, it must make a DC 15 WIS save or be destroyed; On successful save, it becomes frightened for 1 turn (since this effect doesn't exist in the base game, I couldn't add flavor text for it, but it is there and functional)

Missing features from the rules:
- Correct name/model/passive text, I don't know how to do that
- Enchantment +0, it seemed a shame to make an normal magic weapon so I didn't

Notes:
- The mace uses a discarded model for The Blood of Lathander from the game files
- While the weapon is technically from the Dungeon Master's Guide, not the Player's Handbook, I feel the name makes more sense this way



This mod should theoretically have no compatibility issues