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Lumaterian

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Fixes for Flaming Sphere's Ablaze & Ram DC

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In Baldur's Gate 3, Flaming Sphere's save DCs are always calculated using the summoner's Wisdom stat.
This means that any spellcaster not using Wisdom will have an incorrect spell save DC calculation, making the spell even more worthless than it already is.

Changing the text for this calculation to the proper text for Spell Save DC results in the game always calculating with Intelligence, this was my original release.

Now with version 1.2.0 I present my "solution": Flaming Sphere is now a container spell, with one complete set for each of the 3 possible spellcasting stats.
The stat version is denoted by me adding the Hex label to each spell's description, rest assured there is no actual Hexing going on. 


(the Combat Log will still report the DC calculation as '8+2' but should correctly report the answer, this is a known bug with the game)



This mod should be compatible with anything that doesn't change the spell or boost effects related to Flaming Sphere.