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Lumaterian

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Lumaterian

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Overhauls Divine Intervention to more closely match OneDnD UA6

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Overhauls Divine Intervention to mostly resemble the OneDnD Unearthed Arcana Playtest 6 rules:
- All 4 original abilities removed (NPC Clerics like Hope and Viconia should still be able to use theirs)
- Since this would make the Devotee's Mace unobtainable, I've added one to the basement in the Stormshore Tabernacle
- Choose from one of 37 spells to cast as a 5th level spell, without using a spell slot, once per long rest

Spell List:
Aid
- Bane
Banishment
Beacon of Hope
Bless
Blindness
Compelled Duel
Contagion
Crusader's Mantle
Cure Wounds
Death Ward
Destructive Wave
Dispel Evil and Good
Flame Strike
Freedom of Movement
Glyph of Warding
Greater Restoration
Guardian of Faith
Guiding Bolt
Healing Word
Heroism
Hold Person
Inflict Wounds
Lesser Restoration
Magic Weapon
Mass Cure Wounds
Mass Healing Word
Planar Binding
Prayer of Healing
Remove Curse
Revivify
Searing Smite
Shield of Faith
Silence
Spirit Guardians
Warden of Vitality
Wrathful Smite

Notes:
- This list does not contain every spell on the UA6 Divine Spell List that is implemented in the game, once I added more than 50 entries to the container I started getting game crashes; As the largest spell container in the base game (Disguise Self) only has 32 entries, this may be an undiscovered bug
- All the spells in this mod are unique variants and cannot be affected by any other mods that change their spell effects, however they can be affected by mods that alter boost or other effects, like my Dispel Evil and Good - Dismissal
- Spell order seems to be determined by absolute alphabetical order, since all spells begin with their spell type, that is the primary factor

Optional file available for compatibility with UA8 Healing Buffs.



This mod should be compatible with anything that doesn't edit the passive effects of Divine Intervention