About this mod
Overhauls Divine Intervention to more closely match OneDnD UA6
- Requirements
- Permissions and credits
- Changelogs
- All 4 original abilities removed (NPC Clerics like Hope and Viconia should still be able to use theirs)
- Since this would make the Devotee's Mace unobtainable, I've added one to the basement in the Stormshore Tabernacle
- Choose from one of 37 spells to cast as a 5th level spell, without using a spell slot, once per long rest
Spell List:
- Aid
- Bane
- Banishment
- Beacon of Hope
- Bless
- Blindness
- Compelled Duel
- Contagion
- Crusader's Mantle
- Cure Wounds
- Death Ward
- Destructive Wave
- Dispel Evil and Good
- Flame Strike
- Freedom of Movement
- Glyph of Warding
- Greater Restoration
- Guardian of Faith
- Guiding Bolt
- Healing Word
- Heroism
- Hold Person
- Inflict Wounds
- Lesser Restoration
- Magic Weapon
- Mass Cure Wounds
- Mass Healing Word
- Planar Binding
- Prayer of Healing
- Remove Curse
- Revivify
- Searing Smite
- Shield of Faith
- Silence
- Spirit Guardians
- Warden of Vitality
- Wrathful Smite
Notes:
- This list does not contain every spell on the UA6 Divine Spell List that is implemented in the game, once I added more than 50 entries to the container I started getting game crashes; As the largest spell container in the base game (Disguise Self) only has 32 entries, this may be an undiscovered bug
- All the spells in this mod are unique variants and cannot be affected by any other mods that change their spell effects, however they can be affected by mods that alter boost or other effects, like my Dispel Evil and Good - Dismissal
- Spell order seems to be determined by absolute alphabetical order, since all spells begin with their spell type, that is the primary factor
Optional file available for compatibility with UA8 Healing Buffs.
This mod should be compatible with anything that doesn't edit the passive effects of Divine Intervention