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Implementation of Solidarity Domain from Plane Shift: Amonkhet by Wizards of the Coast

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This is an adaptation of the Solidarity Domain Cleric subclass, one of the multiple in Plane Shift: Amonkhet:

Jevanoff and I are implementing these domains for Baldur's Gate 3:
- Ambition Domain: Here
- Solidarity Domain: You are here! 
- Strength Domain: Here
- Zeal Domain: Here

Compatibility Framework support implemented by the amazing Xarara, in Compatibility Framework Subclass Patches
Alternative compatibility support in Subclass Compatch

This subclass has progression to level 20. You don't need a mod to increase the level cap, you just won't get the level 13-20 features

Icon by Kilay

Subclass Features:
Solidarity Domain Spells:
Level 1: Bless, Guiding Bolt
Level 3: Aid, Warding Bond
Level 5: Beacon of Hope, Crusader's Mantle
Level 7: Aura of Life, Guardian of Faith
Level 9: Circle of Power, Mass Cure Wounds
- Implementation notes:
- Rules as written
- Since Aura of Life & Circle of Power aren't in BG3, I've added them
- Aura of Life: Rules as written
- Circle of Power: Rules as written except that the saving throw damage reduction only works on spells with a DEX save
- Progression:
- Level 1: Learn Bless & Guiding Bolt
- Level 3: Learn Aid & Warding Bond
- Level 5: Learn Beacon of Hope & Crusader's Mantle
- Level 7: Learn Aura of Life & Guardian of Faith
- Level 9: Learn Circle of Power & Mass Cure Wounds

Bonus Proficiency:
��1st-level Solidarity Domain feature
At 1st level, you gain proficiency with heavy armor.
- Implementation notes:
- Rules as written

Solidarity's Action:
1st-level Solidarity Domain feature
Also at 1st level, when you take the Help action to aid an ally’s attack, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.
- Implementation notes:
- Since Help doesn't have this function in BG3, I've added a new ability, Help: Aid Attack
- Help: Aid Attack gives an ally advantage on their next attack roll, as long as that roll is made before your next turn starts
- After using Help: Aid Attack, bonus Melee & Ranged attack will appear in the bonus bin and disappear after using one or after ending your turn
- Progression:
- Level 1: Gain Help: Aid Attack & Solidarity's Action Charges equal to your Wisdom modifier (minimum of 1)

Channel Divinity: Preserve Life:
2nd-level Solidarity Domain feature
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
- Implementation notes:
- Since this is a copy of Life Domain's Preserve Life, I've just given Larian's version of that ability un-altered to Solidarity Domain
- Any mod that affects Life Domain's version will also affect this
- Progression:
- Level 2: Gain Preserve Life

Channel Divinity: Oketra's Blessing:
6th-level Solidarity Domain Feature
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
- Implementation notes:
- Rules as written
- Name changed as Oketra isn't a selectable deity in BG3
- Progression:
- Level 6: Gain Blessing of Solidarity, a direct copy of War God's Blessing, just like the feature itself

Divine Strike:
8th-level Solidarity Domain Feature
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
- Implementation notes:
- Rules as written
- Fixes base game bug allowing Divine Strike to be used multiple times per turn
- Fixes base game incorrect icons
- Extra damage is magical
- Extra damage increases at level 14
- Progression:
- Level 8: Gain Divine Strike: Weapon
- Level 14: Divine Strike: Weapon damage increases

Supreme Healing:
17th-level Solidarity Domain Feature
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
- Implementation notes:
- Rules as written
- Progression:
- Level 17: Gain Supreme Healing