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OathkeeperOfTarth

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OathkeeperOfTarth

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About this mod

Adds Dame Aylin's head, scars, and hair to the Body Type 3 human, half-elf, and aasimar character creation options. Includes custom full-body textures.

Requirements
Permissions and credits
This mod features custom textures and a body tattoo atlas that enable full-body kintsugi-like scarring a la Dame Aylin, for use with the Unique Tav framework. It is intended for use on Body Type 3 and will connect to the default Aylin face scars if you have applied them via some other mod.



The .pak portion of the mod adds Aylin's head, facial kintsugi, and Nightsong hairstyle to the following races:



The facial scar colour is editable using the Horn colour menu, which has been added to the Human and Half-elf character creation menus (and which is present by default in the custom Aasimar race mod). The Horn Tip colour selection does nothing - for now.



The Dame Aylin NPC head mod by Elmvick was the inspiration for this mod.

Note that as with all UTav overrides, the body tattoo and textures, once unzipped in the data folder, will show up on (almost) every player character in every save file. You will need to (temporarily or otherwise) remove them from the game data folder/overwrite them with the original UTav data if you wish to disable them. Due to the body tattoo implementation, I am at the moment sadly unable to support the custom Aasimar race from Whispers of the Divine. This mod is compatible with the Body Tattoo Switcher mod, including the tattoo colour changing.

Requirements:

BG3ModManager

Unique Tav - install the base Unique Tav PAK (via mod manager) and Unique Tav Data (by manual unzip into game data folder)

Baldur's Gate 3 Mod Fixer
ImprovedUI ReleaseReady (install with ImprovedUI Assets for displaying custom icons)
Trips' Old Shader Pack

[OPTIONAL] Half angel (Aasimar 5E) - [V8 Base - Unique Tav Mod Required HOTFIX] and the Unique Tav patch [Utav Patch - Load this after aasimar race], if you want the custom race

Installation instructions

AFTER you have installed the UTav data files, unzip the Aylin kintsugi texture data files into your root game folder, e.g.
[drive]:\SteamLibrary\steamapps\common\Baldurs Gate 3\ and confirm overwrite when prompted.

Install the main mod .pak file via BG3 Mod Manager.

Recommended BGMM load order:

  • Aasimar (optional)
  • Unique Tav
  • Aasimar Unique Tav patch (optional)
  • This mod

[OPTIONAL/ADVANCED] Changing the Body Tattoo Colour

By default, any body tattoo will be black and non-metallic, and due to the way the game handles this it is not editable via the character creator. Changing the colour is somewhat involved, and includes manual file editing of prerequisite mods, as well as unpacking and repacking them. This mod by default includes a Unique Tav patch for setting the colour of Human and Half-elf body tattoos to gold. Due to modder permissions I am unable to provide a custom Aasimar race patch at the moment and you will need to do it yourself.

If you want to edit the Human and Half-elf colours, unpack the Dame Aylin Kintsugi .pak using BG3 Multitool. If you want to edit the custom Aasimar colours, you will have to unpack the Half angel mod Utav Patch .pak.

Inside the unpacked folder, navigate to Dame_Aylin_Kintsugi\Public\unique_tav\Content\[PAK]_CharacterVisuals or
Aasimar_-_Unique_Tav\Public\Aasimar - Unique Tav\Content\[PAK]_CharacterVisuals, where you will find files dedicated to each race. Open and edit _HalfElves.lsf.lsx, _Humans.lsf.lsx, and/or _CustomAasimar.lsf.lsx.

Within each file, locate the node corresponding to your desired Tav preset, e.g.

Humans_Female_Strong_Player
HalfElves_Female_High_Player_Strong
Human_Female_Aasimar_Player_Strong

Edit the following three parameters in each of these nodes:

<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="TattooMetalness" />
<attribute id="Value" type="float" value="1" />
</node>

Change the above value from the default "0" to "1".

<node id="ScalarParameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="Reflectance" />
<attribute id="Value" type="float" value="1.6" />
</node>

Change the above value from the default to "1.6".

<node id="Vector3Parameters">
<attribute id="Color" type="bool" value="False" />
<attribute id="Custom" type="bool" value="True" />
<attribute id="Enabled" type="bool" value="True" />
<attribute id="Parameter" type="FixedString" value="BodyTattooColor" />
<attribute id="Value" type="fvec3" value="1.00000000 0.67954250 0.00000000" />
</node>

Change the above value from the default "0 0 0" to "1.00000000 0.67954250 0.00000000" - or any other sRGB colour value you want. 
The sRGB value given in this example is intended for the body tattoo to match horn colour presets Yellow 5 and Yellow 6 for the most complete Dame Aylin™ experience.

After this, repack both your edited mod folders using the BG3 Multitool and install the mods using the BGMM.



I created this mostly for myself and this is the first mod I've ever published. I hope you have fun with it and enjoy the extra ~*~Resplendence~*~ added to your new BG3 playthrough!