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Hellgeist

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hellgeist

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About this mod

This mod changes the primary casting attribute for three of the (main) classes that use them.

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Casting Stats Adjusted

Overview
There are three spellcasting stats: Intelligence, Wisdom, and Charisma. The number of classes that use these are not evenly distributed (and arguably, not logically assigned). This mod changes the primary stats for Cleric, Bard, and Warlock to attributes which some may find more to their liking.

Currently, the situation looks like this:

Charisma Casters: Bard, Paladin, Sorcerer, Warlock
Intelligence Casters: Wizard
Wisdom Casters: Cleric, Druid, Ranger, Monk

After Casting Stats Adjusted:
Charisma Casters: Cleric, Paladin, Sorcerer
Intelligence Casters: Bard, Warlock, Wizard
Wisdom Casters: Druid, Ranger, Monk

There were some reasons for making these particular changes, so if you're interested in that, read on.
Spoiler:  
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The current share of primary attributes for classes is heavily weighted to Charisma, and for a long time I though there might be an issue with how this stat was being interpreted. I finally went to the dictionary, and guess what I found? 

Charisma: "An extraordinary power, such as the ability to perform miracles, granted by the Holy Spirit". 

Clerics are imbued with the glory of their god, and use this power to attract and influence followers to fill their temples. Striving to earn favor, and carrying out their god's will with zeal and passion are very unlike Wisdom, which is silent, and must be cultivated over time.

Bards as it turns out, were not simply performers; the principle reason they used poetry and song is because the rhyme and measure of these methods makes memorization easier. And why would they need to memorize? Because Bards were the internet of medieval times; they recorded all histories, linages, and other facts and deeds of note in a way that could be preserved indefinitely, and easily given back to the people. This is a feat of great intelligence, not miracle-working.

Warlocks are described as "seekers of the knowledge that lies hidden in the fabric of the multiverse." They are certainly not miracle-workers, and show more similarity to Wizards than Sorcerers, as they follow the same path that a Conjuror or Witch does, but have paid (or will inevitably pay) a far heavier price for their traffic with outer beings. None of their power is inherent, for free, or a gift.

What this mod changes:
  • The spellcasting stats for Bard, Cleric, and Warlock, as well as that of NPCs of the same class, are changed to Intelligence, Charism, and Intelligence respectively.
  • Class primary abilities, saving throw proficiencies, and default attributes are updated
  • The Feats for Magic Initiate (Bardic, Cleric, and Warlock) are updated to use these stats.
  • Spells and passives such as Agonizing Blast, Dark One's Blessing, etc. are updated to use the new attribute.
  • The Paladin tag was added to Cleric, and the Wizard tag was added to Bard and Warlock, so the player can have an alternate choice in dialogs, where a roll is required.
  • Bard and Warlock must now prepare spells from their lists.

What has not been changed:
  • Some dialog options invoke your character's class for a die roll, and still use the old class attribute. I have not yet found where this is coded/stored.
  • Magic items which were designed for certain classes and their old attributes.

Requirements:
None that I know of, this mod simply edits a few existing game files.

Installation:
This mod should be at the bottom of the load order, just before Compatibility Framework.

Compatibility:
This mod will conflict with other mods that change the vanilla classes (class info and level 1 progression).

Future Plans:
Properly update dialog tags, and update some signature magic items so they can be better used by the classes they were intended for.