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Duglboo

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jevanoff

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From "Exploring Eberron", this mod brings the Mind Domain, Cleric Subclass to Baldur's Gate 3.

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Mind Domain

This path blends divine devotion and psychic power. The forces tied to the Mind domain teach followers that the mind is the greatest tool and the mightiest weapon in creation. A cleric of the Mind domain learns to harness their own mental power, then uses this gift to protect the faithful and smite enemies.
In Eberron, the Mind domain is most associated with the Kalashtar Path of Light and the Riedran Path of Inspiration. However, followers of the cults of the Dragon Below might also follow this path. While visions of Xoriat can certainly drive a priest into madness, they might also reveal deeper secrets and mental powers.

SUBCLASS FEATURES - Bend reality to your will! Reimagined/scaling level 17 ability.
 
DEITY: Agnostic (if using deity mod)

DOMAIN SPELLS
1st - CommandDissonant Whispers
3rd - Detect ThoughtsPhantasmal Force
5th - Enemies AboundFear
7th - ConfusionPhantasmal Killer
9th - Dominate PersonTelekinesis

- Implemented as written, except Hypnotic Pattern has been substituted for Enemies Abound

1st Level 
Flash of Insight - Starting at 1st level, you can summon power from a well of mental energy at your core. When you make an ability check, you can choose to reroll it after you see the result, but before you know if it succeeds or fails. You get a bonus to this reroll equal to half of your cleric level (minimum of 1). You can use this feature twice. You regain expended uses when you finish a short or long rest.

- Implemented similar to Bardic Inspiration. You activate the ability and then enable it as a passive.

Psychic Force - Also at 1st level, you learn to buffet your foes with mental power. When you cast a cleric spell or cantrip that inflicts radiant damage, you can choose to have it inflict psychic damage instead.

- Implemented as additional spells. There is a psychic version of sacred flame and guiding bolt, and you also get additional psychic spells as you level up:
Level 1 - Psychic Bolt & Psychic Flame
Level 2 - Wrathful Smite
Level 4 - Shadow Blade
Level 11 - Staggering Smite

2nd Level
Channel Divinity: Psychic Feedback - Beginning at 2nd level, you can use your Channel Divinity to disrupt a foe’s mind. When a creature within 30 feet of you has to make a Wisdom saving throw, you can use your reaction to impose disadvantage on it using your Channel Divinity. You must use this feature before you know the outcome of the roll. If the spell or effect that caused the Wisdom saving throw is not created by a spell you cast, you can also choose to deal psychic damage to the target, equal to half your cleric level, immediately before the target makes its saving throw.

- This ability does not adapt well for a video game. It has been changed to a bonus action spell that uses a channel divinity charge. This spell deals psychic damage and gives disadvantage on wisdom & intelligence saving throws and checks for 3 turns.  

4th Level
Cloud Reality - When you see an ally within 30 feet of you fail a saving throw, you can replace the roll with a 13, potentially changing the outcome. Consumes 1 Bend Reality Charge.

+1 Bend Reality Charge  - Used in Bend Reality group of spells

6th Level
Gestalt Anchor - Beginning at 6th level, your mental power increases, settling the minds of those around you with your mere presence. Whenever you or a friendly creature within 10 feet of you must make an Intelligence, Wisdom, or Charisma saving throw, the creature gains a +2 bonus to the saving throw. You must be conscious to grant this bonus.

- Implemented as written, as an aura spell that you activate like the paladin aura.


8th Level

Potent Spellcasting - Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

- Implemented as written

9th Level
Warp Reality - When you see an ally within 30 feet of you fail a saving throw, you can replace the roll with a 15, potentially changing the outcome. Consumes 1 Bend Reality Charge.

+1 Bend Reality Charge  - Used in Bend Reality group of spells


17th Level
Bend Reality - At 17th level, when you see an ally within 30 feet of you fail a saving throw, you can replace the roll with a 20, potentially changing the outcome. Consumes 1 Bend Reality Charge.

- Implemented as written, starting at level 4

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