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Celestial warlocks are interesting to me, as it's like a reverse-trope of the classical warlock. So for my first attempt at a class mod, I wanted to try my hand at making a (mostly faithful) version of this subclass playable.
BONUS CANTRIPS: At 1st level, you unlock the Light and Sacred Flame cantrips, in addition to those you can regularly select.
HEALING LIGHT At 1st level, you gain the ability Healing Light, which allows you to heal an ally for 1d6 plus your Charisma Modifier as a bonus action, once per short rest. (I'm aware this is a little different from 5E DnD's Healing Light, but it's the best I can do at this time.)
RADIANT SOUL At 6th level, you gain the passive Radiant Soul, which gives you resistance to Radiant damage, and lets you add your Charisma modifier to spells dealing Radiant or Fire damage.
CELESTIAL RESISTANCE At 10th level, you gain the passive Celestial Resistance, which gives you temporary hit points whenever you finish a short or long rest equal to your warlock level and Charisma modifier.
EXPANDED SPELL LIST 1st level - Guiding Bolt, Cure Wounds 2nd level - Flaming Sphere, Lesser Restoration 3rd level - Daylight, Revivify 4th level - Guardian of Faith, Wall of Fire 5th level - Flame Strike, Greater Restoration
This mod does not use SE or anything of the sort, so it does not require anything else to work except for the standard BG3 Mod Fixer.
I am unsure about compatibility with other class mods, as I've never used one, let alone made one before now. But unless there's some innate reason within the game why it wouldn't work, I can't imagine any issues? It certainly has no conflicts with race mods, as I'm currently using it with Mori's Astral Elves.