Adds table:
this.getroottable().Const.BaseAttributeRanges <- {
Hitpoints = [50, 60],
Bravery = [30, 40],
Stamina = [90, 100],
MeleeSkill = [47, 57],
RangedSkill = [32, 42],
MeleeDefense = [0, 5],
RangedDefense = [0, 5],
Initiative = [100, 110]
};
and function getAttributeRanges(); in character_background using mentioned table and function onChangeAttributes();
It does not change buildAttributes();
It was made to insure compatibility between two of my upcoming mods. If anyone finds any use for it they are welcome to use it.
It was designed to be dropped inside scripts/!mods_preload next to mod needing it.Will check Modern Hooks registry first before doing anything else so it should be save if one has multiple copies for the mod in data folder. Also it's only 1.7K size.