About this mod
Cooler Extra Preserve - Simulates food preservation as if deployed in a cellar. Avoid moving between hut and cellar.
- Requirements
- Permissions and credits
- Mirrors
Adds extra cooling (.25) to a clay cooler to match the cellar bonus.
The reasoning is that maximizing food life requires moving all food to the cellar in clay coolers.
It is quite a bit of an unnecessary real time delay to move between the cellar and the main hut over and over when cooking.
Requirements
Requires the Mod Loader found here:
https://www.nexusmods.com/cardsurvivaltropicalisland/mods/23
Cellar Stasis
Note that with this mod, food in coolers that are placed in a cellar will never spoil.
Game Balance
To keep the mod from being over powered, my recommendation would be to only add this mod after a cellar is created.
Then make sure to not use a cooler pot in the cellar.
Request for Help
This mod is a workaround. I wanted to create a new cooler with extra preservation instead, but for some reason the mod was not working as expected. If anyone could give some tips, I would appreciate it. The fill rates were wrong and it was not losing the preservation bonus when changing back to an "Off" cooler.
I'm on the Card Survival Discord as NBK_RedSpy.