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xxZxx

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xxZxxMods

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About this mod

Asset editing tool kit for Destroy All Humans 2! Reprobed.

Requirements
Permissions and credits
Donations
WARNING: As of the most recent update to DAH 2! I haven't had much luck locating the function for saving the game. Using this feature will most likely crash the game.

Updates:

  • Updates to this program typically take place by updating the ZIP and DTKData files, not the executable itself. Simply download the Functions and DTKData ZIPs and replace the old files with the new ones. 
  • I designed the program to be able to do this because it is the fastest method of updating the program when the game receives a patch. Otherwise I would have to submit an approval request to nexus every time I need to update the program, which could take a few days. 
  • If you have any questions about this process, please just make a post or DM me on discord.

Description:
  • This tool kit allows you to edit in game assets, unlock everything, no clip, and much more. This version of the tool kit is heavily improved from the first game's version. It doesn't require any special loading tricks and is extremely reliable at finding all assets available for editing. The only times you need to hit load is when you initially load into a map, when you die, or if you want to update the projectiles (more on this below). 

Showcase/Tutorial:


Features:
  • Saving and Loading Mod Files
  • Enter UFO from anywhere
  • No Clip
  • Trigger a game save
  • Auto commit all changes made

Available Assets:
  • Player – Edit the currency values of your player.
  • Crypto/UFO – Alter settings for the Saucer’s and Crypto’s camera, character, health, movement, etc.
  • Crypto/UFO Abilities – All of Crypto’s and the Saucer’s abilities are available to be edited.
  • Crypto/UFO Weapons – All of Crypto’s and the Saucer’s weapons are included.
  • Crypto Equipment – Assets for Crypto’s jetpack, dash, and SKATE equipment.
  • Level – Edit various world settings and remove the boundaries keeping you in.
  • Projectiles – Most projectiles for Crypto and the Saucer are available for editing.

How the program functions:
  • There are three main things it does, which most anti-virus software will flag as bad. The first and main thing is reading the memory of another process. This is how all asset values are changed with this program, think cheat engine but only with important values. Next up is function calling, the DTKFunctions DLL in the file is injected into the game to run specific functions like auto save and enter saucer. Lastly, there are two files used to make everything functional. The DTK Data file holds all the structures for the assets and a text file is created in AppData to hold commands for the injected DLL. 

My Contributions and Creations:
  • This is to help show legitimacy and to build trust in my program since antivirus programs will flag it.
  • My GitHub: https://github.com/Z-15 
  • My YouTube: https://www.youtube.com/c/ZMods 
  • Halo Infinite’s IRTV: https://github.com/Gamergotten/Infinite-runtime-tagviewer
  • Halo Infinite’s IRME: https://github.com/Z-15/Infinite-Runtime-Model-Editor