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jb-5th

Uploaded by

jb5th1116

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About this mod

全体的にバランス調整やコンテンツの追加を目指しているMod

Overall, the mod aims to adjust balance and add content

Permissions and credits
Changelogs
日本語バージョンは、長くなってしまうのと手間がかかるので省略してます
There is no save data compatibility with vanilla
https://discord.gg/84JPCTyHZh
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To install, create a mods folder in Diablo II Resurrected and put the Rebirth folder in it.
Create a shortcut to D2R.exe and start it with the parameter " -mod Rebirth".
Installation is at your own risk.
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Full change note v2.6.0b

[Game]
  • Stash, inventory expansion
  • Have a cube from the start
  • Cube expansion
  • Nerfed stamina (no increase with level up), slightly increased walking and running speed
  • Reduced selling price and Increased gold drops
  • Improved drop table (reduced potion drops, removed crap, etc.)
  • Display of area levels
  • Slightly increased monster density
  • Health potions: unified duration of 6 seconds
  • Mana potions: duration increased from 5 seconds to 6 seconds
  • Increased High Rune drop rate
  • Increased character mana recovery time from 120 seconds to 90 seconds
  • Fixed treasure class bug in vanilla (Pindle skin, Thresh socket, TC upgrade)
  • Added treasure class to Talic, Madawc, and Korlic
  • Changed High Rune text to red
  • Increased the number of mods displayed in the Advanced Stats UI
  • Removed Charge Affixes from drops (since it's not used)
  • Added several new Affixes
  • Removed Chipped Gem drop from Nightmare difficulty and Flawed Gem drop from Hell difficulty
  • Added an ingame panel to the pause menu (W.I.P)
  • Replaced graphics due to poor visibility of arrows and bolts
  • 10% increase in monster experience from Act 1 to 4 on Normal difficulty
  • Changed so that teleport can be used even in the transformed state
  • Slight increase in experience availability ratio up to level 35
  • Slightly reduced experience availability ratio from level 89 to 92
  • The curse attribute of Shrine was removed
    (Several different effects can now be obtained. Instead, the Shrine reset has been removed)
  • The first time Blood Raven and Andariel are defeated on Normal difficulty, a reset item (Token of Absolution) will be included in the drop
  • Increased drop chance of Andariel weapons and armor (excluding socket items)
  • Increased drop chance of Duriel weapons and armor (excluding socket items)
  • Slightly increased drop chance of Radament weapons and armor (excluding socket items)
  • Slightly increased drop chance of Blood Raven weapons and armor (excluding socket items)
  • Slightly increased drop chance of Izual weapons and armor (excluding socket items)
  • Added Blood Mana VFX, which is not used in the mod, to visualize the effect of open wounds
  • Increased drop rate for Gul Rune and above except Zod Rune


[Area]
  • Maggot Lair has been greatly reduced
  • Improved town access in Act2, Act3, and Act5
  • Pit (in Tamoe Highlands): Increased the number of unique monsters on difficulty Hell
  • Ancient Tunnels (in Lost City): Increased the number of unique monsters on Hell difficulty
  • Throne of Destruction: Added 2 fixed chests
  • Renewed Abaddon in Hell difficulty to area level 85
  • Renewed Pit of Acheron to area level 85
  • Renewed Infernal Pit to area level 85
  • Added a small rare quality bonus to monster drops in Abaddon, Pit of Acheron, and Infernal Pit
  • Redesigned Halls of the Dead as an area level 83 - 85 end-game dungeon with a new super-unique in place of Bloodwitch the Wild
    And special rewards dropping on difficulty Hell
  • Renewed Icy Cellar to area level 85
    On difficulty level Hell there is a slight chance of Perfect Gems dropping in monster dropsAnd a low chance of Super Uniques dropping special unique items
  • Renewed The Cave to area level 85. Super Unique Monsters have a low chance of dropping special unique items
  • Added low chance special unique items to Talic, Madawc, and Korlic drops in The Arreat Summit
  • The Crypt: The difficulty level Hell has been renewed to level 85
    There is a gold bonus for enemy drops and super unique monsters have a 5% chance of dropping special items
  • Stony Tomb: Renewal to level 85 area, Super unique monsters may drop special items
  • Disused Reliquary: Added mini-bosses
  • Pit Level 2: Added mini-bosses
  • Hole Level 2: Renewal to level 85 area, Added mini-bosses
  • Durance of Hate: Slightly reduce the size of Levels 2 and 3 (NM and Hell)
  • The Ancients’Way: Reduced map size
  • Mausoleum: Change Monster, Slightly easier to drop charms (Drop bonuses are limited to difficulty level Hell)
  • Underground Passage Level 2: Added mini-boss

Slightly reduced maze map room for Normal difficulty
  • Act 1: Barracks, Jail, Catacombs
  • Act 2: Sewers Level 2, Sewers Level 3, Claw Viper Temple Level 1
  • Act 3: Sewers Level 1
  • Act 5: Crystalline Passage, Glacial Trail, The Ancients' Way

[New Area]
Another Abaddon: Area Level 99
  • Monsters have a treasure class with a slight set item drop bonus
  • Act 5 champions or uniq monster drop map items

Tristram (Diablo Clone)
  • Maps that allow access to DC without having to sell SOJ, Mephisto, Diablo, and Baal on difficulty Hell drop map items at a low rate

Dream Land
  • Chest-only map with no monsters, Drops from difficulty level "Nightmare" onward


[Terror Zones]
  • No plans to introduce Sundering Charms (To destroy the D2X game concept)
    If you bring in vanilla item data it will not work exactly

Abaddon, Pit of Acheron, Infernal Pit
  • There is a chance for the new item Mystic Token (Mag Item) to drop at level 88 and above

New Terror Zones content
  • Unique Monsters have a 6% chance to drop Corruption Soulstone when defeated (Monster Level 88 or higher)
  • It can be combined with a unique weapon or armor to give a random effect (Excluding super unique monsters)


[Gambling]
  • Increased chance of rares and above
  • Additional exclusive equipment for each class

  • Unique = 1/500 (0.2%)
  • Set = 1/250 (0.4%)
  • Rare = 1/5 (20%)
  • Magic = 1797/2000 (79.4%)


[Items]
  • Give rares modifiers that only come with magic
  • Most unique items improved
  • Increased stacks of scrolls, etc
  • Added and modified auto-mods for some equipment
  • Added sockets for belts, boots, and gloves (max 2 sockets for boots and gloves, 1 socket for belts)
  • Added Essence drop table (very low chance to drop from normal)
  • Arrows and Bolts: Added magic quality and rare quality
  • Adjusted weapon Str and Dex bonuses (up from 10% to 20%)
  • Added Necromancer skill tab to Scythe, Battle Scythe, and Thresher
  • D2C set items reduced by 1 for each completed set while retaining the full set bonus
  • Added 59 new unique items
  • Added DR+1% to Superior armor instead of Durability
  • Added new prefix to Large Charm (+1 random single skill)
  • 2 Handed Axes: Add open wounds
  • 2 Handed Hammers: Add crushing blow
  • Boots: Suffixes (of Pacing, of Haste, of Speed) were removed from the table and given by default. There will be one more mod slot for magic quality and one more for rare quality
  • Rainbow Facet: Drop level changed from 85 to 75
  • Throwing Axes, Throwing Knives: Range increased from 20 to 40
  • Diamond Gem: Weapon: Elemental skill damage / Armor: Damage reduces%
  • Remove Chipped Gem from drop table


D2X Set Items
  • Aldur's Watchtower: Full set bonus remains the same, but 1 less per set completion.
  • Bul-Kathos' Children: modified upwards
  • Cow King's Leathers: Full set bonus remains, but 1 less to complete the set
  • The Disciple: Full set bonus unchanged, 1 less to complete set
  • Griswold's Legacy: Full set bonus remains, 1 less to complete the set
  • Heaven's Brethren: Full set bonus remains, but 1 less to complete the set
  • Hwanin's Majesty: Full set bonus remains, 1 less to complete the set
  • Immortal King: Full set bonus intact, 1 less to complete set
  • M'avina's Battle Hymn: Full set bonus remains, 1 less to complete the set
  • Natalya's Odium: Full set bonus remains, 1 less to complete the set
  • Naj's Ancient Vestige: Revised upwards
  • Orphan's Call: Full set bonus unchanged, 1 less to complete set
  • Sander's Folly: Removed
  • Sazabi's Grand Tribute: modified upwards
  • Tal Rasha's Wrappings: Full set bonus retained, 1 less to complete set
  • Trang-Oul's Avatar: Full set bonus intact, 1 less to complete set


New Set Item (Level 85 or higher Drop, Inspired by Median XL)
  • Elemental Children (Sorceress Lightning Set)
  • Satanic Mantra (Necromancer Summoner Set)
  • Pantheon (Amazon Bow Set)
  • Tundra Walker (Barbarian Melee Set)
  • Vizjun's Devices (Assassin Trap Set)
  • Lone Wolf's Path (Druid Caster Set)
  • Imperius' Edict (Paladin Lightning Set)


New Uniq Item
Mag (Inspired by Phantasy Star Online)
  • First get the unique charms that drop from Izual (Difficulty normal only)
  • You can earn 1 point for each Stat's by combining the charm with one of the 4 different essences
    Note that each time you synthesize, the required level goes up by 1. You can earn up to 98 points


[Horadric Cube recipes]
  • Removed recipe for making purple potions (since they can be easily stored from the normal stage)
  • Removed recipes involving posted potion systems (because they don't drop outside of Shrines)
  • Removed the gems required for the Rune Upgrade recipe
  • Remove Tome of Town Portal: Wirt's Leg + Tome of Town Portal -> Portal to The Secret Cow Level

New Horadric Cube recipes
  • El Rune + Town Portal Scroll + non-RW socket item = Undestructible Socket Cleaning
  • Bow + Healing Potion -> Arrows, Xbow + Healing Potion -> Bolts
  • Craft Weapon or Armor + Elixir -> Socket Punch (1)
  • Uniq Weapon or Armor + Elixir -> Socket Punch (1)

Add Affix to Ring and Amulet Note the increase in required level
  • Ring + Perfect Amethyst: AC +2, lvl requirement +3
  • Ring + Perfect Diamond: Gold find +2%, lvl requirement +3
  • Ring + Perfect Emerald: Resist poison +2%, lvl requirement +3
  • Ring + Perfect Ruby: Resist fire +2%, lvl requirement +3
  • Ring + Perfect Sapphire: Resist cold +2%, lvl requirement +3
  • Ring + Perfect Topaz: Resist lightning +2%, lvl requirement +3
  • Ring + Perfect Skull: Magic find +1%, lvl requirement +3
  • Amulet + Perfect Amethyst: Attack Rating +3, lvl requirement +3
  • Amulet + Perfect Diamond: +1 to Damage, lvl requirement +3
  • Amulet + Perfect Emerald: +1% Damage to poison skills +1%, lvl requirement +3
  • Amulet + Perfect Ruby: +1% Damage to fire skills +1%, lvl requirement +3
  • Amulet + Perfect Sapphire: +1% Damage to cold skills +1%, lvl requirement +3
  • Amulet + Perfect Topaz: +1% Damage to lightning skills +1%, lvl requirement +3
  • Amulet + Perfect Skull: Replenish Life +2, lvl requirement +3

Each herb + Rare weapon or armor or jewel
  • Each herb is given a fixed modifier and reroll
  • 2 basic mods for Harb (1 for Jewel) + Affixes for Rare Item (6 at most)
  • Each herb will only add the mod without rerolling if scroll of identify is also included
  • Herbs are world drop

Non Sockets Rare Weapon or Armor + Elixir -> Random socketed use item
  • Elixir buys from Akara at a higher price

Weapon or Armor + Potion of Luck -> 40% chance to add any of the following bonuses
  • Weapon: +20% Enhanced Damage and/or 100% Bonus to Attack Rating
  • Armor: +20% Enhanced Defense and/or Damage Reduced by 1%
  • Potion of Luck buys from Akara
  • One time only

Non Sockets Superior Weapon or Armor + Ral + Amn + Perfect Amethyst -> Random socketed use item
  • Recipe for Superior quality version


[Runewords]
  • Rebalance
  • Unlocking ladder-specific rune words


[New Rune Word]
  • Pax Mystica: El,Tir 2 socket staff (clone from Median XL, substitute for teleport charge)


[Mercenary]
  • Maximum resurrection cost for mercenaries reduced from 50000g to 25000g
  • Decrease cost scaling by about 33%
  • Increased life by 20%
  • 20% increase in maximum life bonus per level
  • Defense increased by 20%
  • All resists increased by 20%
  • Added a slot for equipping amulets (Slot images for mods are currently not compatible with low resolution and controllers)
  • Modified ice blast to not allow it to be cast because it would cause the game to crash


[Class]
Amazon
General
  • Bow skill consumes 0 arrows
  • Javelin skill consumes 0 quantity
  • Removed animations for Dodge, Avoid, and Evade
  • Integrated Evade skill effect into Dodge and Avoid, and changed Evade to a new passive skill

Jab
  • Mana cost from 2 to 1.5
  • Mana cost scale removed
  • Added damage synergy bonus from Fend

Power Strike
  • Changed to passive skills
  • Effectiveness reduced

Impale
  • Additional radius attack
  • Damage bonus reduced from 300% to 200%
  • Mana cost from 3 to 4

Fend
  • Fire sustained damage added
  • Added damage synergy bonus from Jab
  • Add synergy bonus from Impale
  • Add synergy bonus from Energy

Charged Strike
  • The acquisition of Lightning Bolt is no longer required to learn the skill
    (Skill tree images for mods are currently not compatible with low resolution and controllers)

Lightning Strike
  • Skill rework
  • Lightning is released forward, scattering bolts as they penetrate, (It is differentiated from Charged Strike by the presence of Next Delay)

Poison Javelin
  • Skill rework
  • Name changed from Poison Javelin to Flame Javelin

Plague Javelin
  • Removed poison duration increase per skill level
  • Removed Poison Javelin Synergy
  • Damage increased by 100%
  • Slight increase in speed of spread of poison range

Lightning Bolt
  • Changed skills to Teeth type of necromancer
  • Adjusted damage, etc. to match

Inner Sight
  • Physical resist reduction added

Valkyrie
  • Increased movement speed

Penetrate
  • Added % damage bonus

Magic Arrow
  • Increased damage scale from level 17

Fire Arrow
  • Mana cost reduced from 3 to 2
  • 100% damage conversion by default

Cold Arrow
  • Increased range from 20 to 40
  • Mana cost reduced from 3.5 to 2.5
  • Remove mana cost scale
  • 100% damage conversion by default

Exploding Arrow
  • Mana cost reduced from 5 to 4
  • Mana cost scale reduced from 0.25 to 0.125

Multiple Shot
  • Mana cost reduced from 4 to 3
  • Mana cost scale reduced from 1 to 0.5
  • Missile speed increased from 24 to 30

Ice Arrow
  • Skill rework
  • Name changed from Ice Arrow to Ice Ricochet (Think of it as something similar to Lightning Fury)

Immolation Arrow
  • Increased average fire damage per second

Guided Arrow
  • Mana cost reduced from 8 to 7

Strafe
  • Mana cost reduced from 11 to 10

Freezing Arrow
  • Mana cost reduced from 9 to 8
  • Added Freeze Length per level (+0.08 second)

Rapid Fire
  • Added new active skill


Assassin
General
  • Added new active skill Shunkanidou (Teleportation skill) to replace Psychic Hammer
  • Added new active skill Maelstrom to replace Tiger Strike
  • Added new passive skill Blade Mastery

Blade Sentinel
  • Increased Next Delay from 25 to 10 (from 1 second to every 0.4 seconds)
  • Increased missile speed
  • Dex added to synergy bonus

Cloak of Shadows
  • Fixed duration at 8 seconds

Weapon Block
  • Added elemental absorb (works well with one hand)

Venom
  • Added Slow

Blade Fury
  • Name changed to Shuriken (physical spell skill)

Mind Blast
  • Decreased mana cost
  • Increased damage scale
  • Decreased conversion duration

Fire Blast
  • Increased spike count, increased mana cost from 3 to 4
  • Slightly reduced radius

Shock Web
  • Changed from lightning to physical
  • Stun Added effect
  • Next Delay reduced from 1 second to 0.4 seconds
  • Name changed to "Makibisi"

Charged Bolt Sentry
  • AI Delay reduced
  • Increased minimum damage
  • +1 Shoot synergy bonus changed from Lightning Sentry to Fire Blast
  • Removed damage bonus from Fire Blast
  • Damage bonus from Lightning Sentry increased from 9% to 18%

Lightning Sentry
  • Increased minimum damage scale
  • AI Delay reduced

Wake of Inferno
  • Change missiles
  • Flamethrowing Shoots Times reduced from 10 to 5

Death Sentry
  • Change missiles
  • Increased lightning damage scale
  • halved blast damage

Blade Shield
  • Changed to a defensive skill (reduced damage)

Cobra Strike
  • Changed from active to passive skills
  • Skill effects reduced
    (Skill tree images for mods are currently not compatible with low resolution and controllers)

Fists of Fire
  • Charge 1: Vanilla charge changed from 1 to 2, Damage scale slightly reduced
  • Charge 2: Vanilla charge changed from 2 to 3
  • Charge 3: Vanilla charge changed from 3 to Firestorm

Claws of Thunder
  • Mana cost from 4 to 3
  • Charge 1: Vanilla charge changed from 1 to 2, Damage scale slightly reduced
  • Charge 2: Vanilla charge changed from 2 to 3, Damage scale slightly reduced, Remove Bolt's Next delay
  • Charge 3: Bolt count increased by 1

Blades of Ice
  • Charge 1: Vanilla charge changed from 1 to 2, Damage scale slightly reduced
  • Charge 2: Vanilla charge changed from 2 to 3
  • Charge 3: Vanilla charge changed from 3 to 1, Increased from 4 radius to 6 radius

Phoenix Strike
  • Charge 1: Meteor fall time reduced by 2 seconds (Collision in 9 frames)
  • Charge 2: Bolt count increases with skill level
  • Charge 3: Bolt count increases with skill level


Necromancer
General
  • Added new passive skills in place of Bone Wall and Bone Prison
  • Each Golem can be summoned separately
  • Curses skill supports left click

Terror
  • Added radius increase per level

Teeth
  • Added damage synergy bonus from bone armor

Corpse Explosion
  • halved in power (but still strong!)

Poison Dagger
  • Skill rework
  • Name changed from Poison Dagger to Poison Bolt

Poison Explosion
  • Skill rework
  • Name changed from Poison Dagger to Poison Orb

Poison Nova
  • Missile penetrates

Bone Spirit
  • Skill Rework

Clay Golem
  • Slightly increased damage per level
  • AI delay reduced

Blood Golem
  • Slightly increased damage per level
  • AI delay reduced
  • Blood Golem itself also gains +5% life per level

Iron Golem
  • Slightly increased damage per level
  • AI delay reduced
  • Removed Iron Golem's Thorn's Aura

Fire Golem
  • Slightly increased damage per level
  • AI delay reduced

Skeletal Mage
  • Slightly increased the missile damage
  • Changed missile damage formula
    (Changed Raise Skeletal Mage level from increasing every 2 levels to every 1 level)

Summon Resist
  • The acquisition of Clay Golem and Golem Mastery is no longer required to learn the skill
    (Skill tree images for mods are currently not compatible with low resolution and controllers)

Revive
  • Remove duration
  • The acquisition of Iron Golem is no longer required to learn the skill
    (Skill tree images for mods are currently not compatible with low resolution and controllers)


Barbarian
General
  • Reduced mana cost for Combat skills
  • New active skill added in place of Leap
  • New passive skill added in place of Howl (Replenish Life, Mana Recovery Speed)

Iron Skin
  • Add a flat bonus

Bash
  • Damage bonus increased from 50% to 100%
  • Added passive effect of Crushing Blow
  • Remove knockback

Stun
  • Radius attack added (2 yard)
  • Added Strength synergy (Affects radius damage)

Concentrate
  • Add damage resist

Find Item
  • Passive effect adds % gold bonus

Leap Attack
  • Added Strength instead of Leap synergy bonus (Affects radius damage)
  • Increased damage scale per level from 30% to 40%

Increased Stamina
  • Added vitality increase
  • Stamina scale reduced
  • Increased Speed
  • Added Faster Block Rate and Faster Hit Recovery

Double Swing
  • Fixed wrong mana cost in skill description

Shout
  • Increased defensive bonus

Grim Ward
  • Skills revamp, Changed to summoning skills

Battle Command
  • Additional increases in strength, dexterity, vitality, and energy

Berserk
  • Changed from a active skill to active buff skill, Magic damage conversion removed
  • Added life percentage reduction
  • Added life drain


Sorceress
General
  • Some skills are also available for left-click
  • Removed dedicated chanting for Lightning system (changed to the same casting animation as others)

Fire Bolt
  • 6 shots max

Fire Ball
  • Damage scale increased

Blaze
  • New passive skill to replace Telekinesis

Fire Wall
  • Inferno damage synergy from 1% to 2%
  • Add Fire Mastery synergy (Cooldown reduction of up to 0.2 seconds)

Meteor
  • Meteor fall time reduced by 2 seconds (Collision in 9 frames)
  • Add Fire Mastery synergy (Cooldown reduction of up to 0.2 seconds)

Hydra
  • Added cooldown, Missile changed from Fire Bolt to Fire Ball
  • Slightly increased projectile speed
  • Damage scale slightly increased
  • Add Fire Mastery synergy (Cooldown reduction of up to 0.2 seconds)

Teleport
  • +2.6 second cooldown
  • -0.08 seconds per level

Static Field
  • Maximum value of life reduction with Regulation Changes
  • Normal: 20% to 25%, Nightmare: 35% to 45%, Hell: 50% to 65%

Nova
  • Added Thunder Storm synergy
  • Slight increase in range per level

Lightning
  • Skill rework
  • No longer penetrating but scattering bolts that fly a short distance after the missile hits

Chain Lightning
  • Missile penetrates
  • Mana cost from 9 to 10

Thunder Storm
  • Add Radius attack with Nova after Bolt hit
  • Addition of Nova Synergy
  • Synergy value reduced from 5% to 3%
  • Casting available in town

Shiver Armor
  • adds damage reduce

Chilling Armor
  • Adds life% bonus
  • Missile range increased from 25 to 40
  • Missile penetrates
  • Added damage bonus from ice bolt

Ice Bolt
  • Ice Blast Synergy removed
  • Synergy bonus from 15% to 19%
  • Missile penetrates

Ice Blast
  • Skills revamp
  • Changed to summoning skills

Frost Nova
  • Slight increase in range per level

Glacial Spike
  • Ice Blast Synergy removed
  • Synergy bonus from 5% to 7%
  • Increased damage scale

Blizzard
  • Add Cold Mastery synergy (Cooldown reduction of up to 0.2 seconds)
  • Ice Blast Synergy removed
  • Synergy bonus from 5% to 7%

Frozen Orb
  • Add Cold Mastery synergy (Cooldown reduction of up to 0.2 seconds)

Cold Mastery
  • Changed to increased cold skill damage


Druid
Lycanthropy
  • Add Replenish Life
  • Remove Werewolf from skills required for acquisition

Werewolf
  • Increased movement speed

Werebear
  • Increased movement speed

Firestorm
  • Missile speed increased by 25%
  • Slightly increased minimum damage scale

Volcano
  • Cooldown reduced from 4 to 3 seconds

Raven
  • Increased movement speed
  • Added Crushing Blow instead of Hit Blinds Target effect (5%)

Poison Creeper
  • Slightly increased movement speed
  • Slightly increased damage scale
  • Poison duration from 4 to 3 seconds
  • Improved AI

Oak Sage
  • Added life bonus from energy

Carrion Vine
  • Increased life bonus per level
  • Slightly increased movement speed
  • Deploy Prayer Aura
  • Added life bonus from energy

Heart of Wolverine
  • Added life bonus from energy

Solar Creeper
  • Increased life bonus per level
  • Slightly increased movement speed
  • Deploy Meditation Aura
  • Added life bonus from energy

Summon Spirit Wolf
  • Increased movement speed, Improved AI

Summon Dire Wolf
  • Increased movement speed
  • Added deadly strike by 5%, Improved AI

Summon Grizzly
  • Increased movement speed
  • Added open wounds by 5%, Improved AI

Spirit of Barbs
  • Fixed vanilla flat amount of damage reflection not working
  • Added damage resist
  • Added life bonus from energy

Twister
  • Adds energy to synergy
  • Slightly increased projectile speed
  • Increased projectile count with skill level

Maul
  • Stun effect changed to slow

Rabies
  • Mana cost reduced from 10 to 3
  • Remove poison damage duration scale

Shock Wave
  • Remove next delay
  • Remove stun duration scale and reduce length
  • Increased mana cost per level
  • Slight increase in damage scale above level 23

Fire Claws
  • Changed from single attack to radius attack
  • Changed to average fire damage per second

Hunger
  • Changed to passive skill
  • Removed lifesteal and manasteal
  • Add open wounds effect during Werewolf or Werebear form

Fury
  • Increase frame rollback from 70 to 50


Paladin
Conviction
  • Changed the skill required to learn from Sanctuary to Holy Shock
    (Skill tree images for mods are currently not compatible with low resolution and controllers)

Sacrifice
  • Increases AR% from 20 to 100, 7 to 20 per level

Smite
  • Mana cost from 2 to 1.5

Blessed Hammer
  • Missile size from 1 to 2
  • The hammer's movement speed is now constant

Zeal
  • Increase frame rollback from 100 to 80

Vengeance
  • Skill rework
  • Fire a magic bolt in a melee attack
  • Additional passive effects for Fire, Lightning, and Cold damage (affects melee attacks)

Conversion
  • Skills revamp
  • Changed to summoning skills
  • No longer a skill required to learn
    (Skill tree images for mods are currently not compatible with low resolution and controllers)

Fist of the Heavens
  • Remove Conversion from skills required for acquisition
  • Mana increase per level

Prayer
  • Remove mana cost, Delay from 2 seconds to 1 second, Effectiveness halved

Holy Fire
  • Delay from 2 seconds to 1 second
  • Adds energy to synergy

Holy Freeze
  • Adds energy to synergy

Holy Shock
  • Adds energy to the synergy

Defiance
  • Adds defense vs missile effect

Sanctuary
  • Aura damage now works on more than just Undead, Removed knockback effect


[Credits]
I've merged other people's mods
  • Expanded Storage and Merc Equip Mod by Bonesy
  • Offline-Mod by MilesTeg81
  • Stackit Mod by qd0t (Rune and Gem Stacks)
  • In Game Panel by Zander


[Future Plans]
  • new skills added
  • new unique items added
  • Creating high level dungeons



My Hardcore Live Archive
https://www.youtube.com/playlist?list=PL1eZVIQqFBWrzDc8kIur_0__C0s8HXMVn