Introduces normal attack combos, delay combos for Fighter and Thief, instant attack from sheathe, sprinting auto-sheathing, sprint jump landing roll etc, things to make DD2 feel a little more like DDDA.
Nwest version of ScriptCore is needed for Dire Onslaught to work properly
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June 27th Update: please keep up to date with nightly REF builds, as the official patch broke a lot of things in REF that praydog is working on fixing. One such problem is that dire onslaught in this mod will cause a T pose if you aren't using the latest REF version that fixes resource creation and refs.
Ever wanted to play DD2 but not really because DDDA plays better? This mod gives Fighter and Thief their normal attack combos (more to come when I get to it, I just figured I'd release what I have at the moment because who knows when I'll get to the rest) plus delay combos as seen in critically acclaimed video game franchise Dragon's Dogma. Dire Onslaught is pretty damn identical but there's no good substitute for engrave so I made a sort of approximation.
Features:
Normal attack combos for Fighter and Thief, no more infinite wet fish slap
Delay combos for Fighter and Thief
Sprinting sheathes your weapons
Attack and use skills straight away from sheathed, no waiting around for your character to be realistic
Turn quicker. Fuck Rockstar style movement in my arcadey "beat up the monster" game
Roll when landing from a sprinting jump
Get up instantly from a hard knockdown, no more crawling around like Velma looking for her glasses
This mod is not now nor will it ever likely be customisable because I'm focusing on other projects at the moment (Aggressive Enemy movesets coming soontm)