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dnn00

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dnn00

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About this mod

This mod adds cut locations from the old version of the game.

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These locations were in "The Shards of Order" and could be accessed via console, but were not used in the game. Some were used later in "Forgotten Stories", which will be mentioned below. 

The entrance can be found in the Main Cave, near the "False Dog" tavern.

Installation: put the .esp in the Data folder or install with a mod manager. 

List of locations:
  • Town Hall Square
  • Marketplace
  • "Silver Cloud" brothel
  • Theater
  • "Barnabas and Sons" store

More about the locations and what has been changed:
  • Since the game already has "Marketplace" and "Silver Cloud", I decided to rename the added locations: "Marketplace" -> "Old Marketplace", "Silver Cloud" -> "Brothel". However, there will still be a "Silver Cloud" sign near the brothel, because I haven't found anything to replace it with.
  • The theater was actually used in the "Dreams of the Dead" quest in FS, so it's not really a "cut location", so I only partially added it - just the atrium, not the basement. I also removed the traps from there. Of course, this location and the quest location are different, so it doesn't affect the quest in any way.
  • Made an entrance at Town Hall Square (originally there was nothing there).
  • Brothel has been "merged" (previously it was "split" into 3 parts, which caused loads, now it's a whole building).
  • Reworked lighting.
  • Added music to some locations.
  • Added navmesh.
  • Added NPCs. 
  • "Barnabas and Sons" store originally had the Barnabas's dead body, but since this character is present in the game (and has a different store), I removed the dead body and added a skeleton.
  • Added rats to the theater and store.
  • Doors that lead nowhere are inactive.
  • Added some crafting/enhancement stations and a security chest.
  • Various minor changes/improvements.

Known issues:
  • Sometimes added NPCs behave "weird" or just have bugs related to them. For example, in the brothel, you can hear the sounds of drums and lute, but the NPCs responsible for these musical instruments may just stand there. Also, not all NPCs use the markers I assigned to them. I won't fix it, let it be.
  • Objects may flicker in some places. This happens if the object is illuminated by "too many" lights. It's an engine issue, and there's nothing to do about it.