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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Use my .esp for whatever! If you use it, I'd love to know for what. :)
File credits
Thanks to TieflingGrimoire for testing and general morale support. :)
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0.1
First upload
I noticed that one of my favourite characters had trouble scrambling over rocks and rubble after her quest to find her way home. :< This mod makes the important areas in Old Three Rivers Watch easier to navigate for any NPCs by correcting navmeshing issues and adding navcut boxes.
Features:
Helps NPCs path around obstacles in the area, such as rocks, rubble, and large flora
Corrects vanilla issues with navmeshing through walls and objects
Adds a small amount of strategically-placed stone along the path typically taken by Elfriede to make it flatter and easier to walk across
Adds navcut boxes to remove navmesh areas - no deleted navmeshes!
Cleaned in xEdit and tested in-game
Compatibility
This mod edits the navmesh and some minor objects in SonnenkuesteDreiflusswacht, SonnenkuesteDreiflusswacht2, and SonnenkuesteDreiflusswachtAufgang
No known incompatibilities, but let me know if anything needs a patch!