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Fiddleflap

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fiddleflap

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About this mod

This is a blueprint for my settlement at Graygarden created using only Vanilla and DLC assets, with some additional assets being spawned using console commands. The settlement is fully decorated, and I have tried to keep the build as lore friendly as possible.

Requirements
Permissions and credits
Changelogs
I recorded a tour of the build for my YouTube channel which also features my other settlement builds:



Settlement Resources

Food: 36 | Water: 22 | Power: 100 | Defense: 54 | Beds: 12

Installation
 
  • Either install with a Mod Manager or extract the files and copy to your Fallout 4 game folder.
  • Ensure you have Transfer Settlements, HUDFramework and F4SE (including the script files) installed.
  • The blueprint uses Slot 25, if you have an existing blueprint using this slot you will need to move the blueprint .json file to different folder

Importing


Travel to the required location and then import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page. 

Before importing the settlement, I would recommend running the cleanup batch file provided in the optional files section.  This will disable the following normally un-scrapable objects:

  • Mr Handy Parts
  • Wrecked Car
  • Tree and Rock Cluster

In addition to these objects the batch file will also disable the planters in the greenhouse and the existing Mutfruit trees, the blueprint includes replacements for these objects.

IMPORTANT – do NOT use the scrapall command or manually scrap any of the planters in the greenhouse or Mutfruit trees in the crop field.  Doing so will remove the animation markers for the robots tending the crops. Either use the cleanup batch file provided in the optional files or disable those objects manually using the console.

Once the batch file has been run (or you have manually disabled the required objects yourself) manually scrap any other remaining objects (see note below) and to ensure the settlement imports correctly enable the following options from within the holotape:

  • Enable ‘Import original items (not built by the Player)’.
  • Enable 'Import DLC items / Import mod-added items'.
  • Enable 'Import wired power connections'.
  • Enable 'Restore snapped power connections'.

Note: The settlement is designed around the vanilla location and uses some objects and items that are normally un-scrapable.  Using a scrapping mod
would allow those objects to be removed, so ideally should be disabled when clearing the settlement before importing.  Additionally using any mods that ‘clean up’ the location or alter its terrain could cause the settlement to not import as intended.

My Other Settlement Blueprints