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Created by

alegendv1 and Scriv

Uploaded by

yoyoma3010

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About this mod

A modders resource project to expose various parts of Pipboy Map interface (AS3) code to Papyrus. Currently, the demo plugin demonstrates clicking on the map and returning world coordinates.

This is intended for mod authors to use. Papyrus code is commented with how to use it. Simply extend the Library in a Quest and write your functions

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This is a modder's resource. It is not intended to be a standalone mod for playthroughs. This requires F4SE.

There is a Map Coordinate Getter. You can register for a F4SE External Event which will give you in-game World coordinates of where user clicked on World Map. The external event can be named differently, in case of multiple mod authors loading different instances of the swf.

There is a Map Marker Name Changer. You can use this to change names of any existing map markers on the World Map. To maintain compatibility with upcoming Reputations mod by bp42s, there are some checks for that (see Papyrus source code in demo, there's an external event you can register to detect this).

There are demo plugins and scripts to demonstrate the code in action. Feel free to try them, and then look in source Papyrus code so you can see how to use it.

These files add a (barely) modified PipboyMenu.swf. If you use FallUI, please overwrite my file with FallUI's PipboyMenu.swf. It will work with FallUI. I'm not sure about other UI mods that modify the PipboyMenu.swf, but if you are aware of any, please bring them to my attention.

Technically speaking, if you have FallUI, you don't need my PipboyMenu.swf. But if you don't have it, you'll need my PipboyMenu.swf for this resource to work correctly. 


For mod authors: Package the swfs with your mod, provide credit. Provide note to users that FallUI should override PipboyMenu.swf

For users: If you have FallUI, let it override the PipboyMenu.swf. I suggest using a mod manager like MO2.


This was originally created for PJM, author of Flyable Personal Vertibird, so they could access world coordinates simply by clicking on the map. They requested that I expose the AS3 code to Papyrus so that they could access them. PJM recommended making this a modders resource so that others could potentially tap into it.

I may add more functionality to this later down the road, but I'm not sure yet. My primary focus is my new Condition mod (successor to BRAWL), but its draining my soul to create it, so work on it is slow.

Feel free to make requests regarding Pipboy Map and Papyrus, and I'll tell you if its possible.