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micalov

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micalov

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About this mod

Add remeshed vanilla laser rifle and 3 new variable standard pistol/rifles and 2 Heavy Weapons to the standard Institute Arsenal

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Permissions and credits
Institute Technology Overhaul V2 Weapons of Mass Production - Lite

This is a stand alone module that is part of my reduxingand rebuilding ITO from scratch I have been working on to make it more compatible and less bloat laden.




Adds 5 new varied highly customisable weapons to the standard issue Institute weapons.

Stanadard Vanilla Laser:- New remesh to be slimmer but as compatible as possible, also includes meshes for Attachment pak by Dak and Pig, giving the weapon abit more visual flare.

Mark 2 Laser:-
New Improved version of the vanilla laser but with much more customisation options in barrels scopes attachments and case mods, also smaller and lighter then the vanilla

Plasma Gun:- New plasma weapon for the Institute with a reasonable amount of customisation from pistol to rifle variations and some attachments and mods inspired by Att Pack.

EM Gun:-
New electro magnetic weapon that fills the hole of ballistic weapons but with a science twist, like other weapons above comes in pistole and rifle forms with a bunch of varied attachements

Heavy Laser:- Heavy remesh of my old LMG with loads of new features, case modes, optional carry handles and bipods etc for the heavy gunner skill

Heavy Plasma:-
Another edit of my old plasma flamer adding new attachments and barrels etc to add some standard heavy weapons to the insitute like the heavy laser


Geeral overview.
All Institute energy guns including the vanilla now use Institute Fusion cells by default, these are 20% more energy effcient then pre war fusion cells.
They can also be switched to use standard fusion cells and in the plasma guns case also plasma cells.
The EM gun uses a cheap insitute EC round made from polymer and metal, since it is capable of having high rate of fire 2mm ec by default would be expensive, it can however like the energy weapons be switched to 2mm ec.
The ammo can also be crafted at chem benches.

All guns have a built in optional damage adjustment so you can adjust the damage to your personal liking upto 200% and all weapons for the most part support CC weapon skins, although due to the nature of edited vanila textures some can look abit funky.

The mk2 laser will start spawning from level 5, the ec gun level 10, the plasma level 15, heavy laser level 20 and the heavy plasma level 25.


Level list edits.
The mod edits the institute laser rifle template leveled lists so they have a chance of spawning on all synths with the relevent pistol and rifle keywords, this seemed to be the best option for compatibility as these specific leveled lists are rarely used specificaly by others and mods adding to them with scripts will still work.
The one issue with this is gen 3 synths in the institute, they use there own specific leveled list that pulls from all insistute guns randomly so there is a chance they can spawn with heavy guns even if they are non combantant and these will be visible using CHW.


Credits:
OCZ for the holo reflex effects, some muzzle and projectile effects, insitute fusion cell skin and general all around being awesome and super helpful.
Jkruze for the laser sight base effects.
Dak and pig for ideas i stole from attachment pack.
Spadey, geck, bp42, pinedog, seleki, Pizza, JViole Pig, Dak and many others for general helpfullness and tips on many different things from attachment nodes to UV editing. (any one I missed apologies)
Memebers of dakcord for general help and feedback.
Nexus for hosting
The creators of the tools used.

Tools used:

Blender
Nifskope
BSAarchpro
eXedit
Creation kit
Gimp
7zip
Notepad++

Permissions:

Although I am normaly very open with assets will have to ask you get permision nefore using any of these first sorry as will open perms fully once finish ITO 2.0
The exception is I allow this mod to be uploaded to bethesda for xbox if someone wants to.