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millyrainbow

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millyrainbow

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About this mod

This is a basic patch that makes the weapons of the Weapon Pack be compatible with the ammo extensions of Weapons Overhaul Systems (WO-R-III)
It will require WO-R-III's lite system, and should work with the same mods ammo system.
Its flagged as ESL
It SHOULD work with next gen, so long as this mods masters function in next gen.

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This will make the weapons from Skibadaa Weapon Pack Redux compatible with WO-R-III.

Whats it do exactly:
It replaces all of the guns ability to change ammo type from the Weapon Pack, to that of the ammo types of WO-R-III, as well as integrating the ammo switch with them.

Distinct changes and inherent jank:

- Firstly, the weapons of the Weapon Pack all change their caliber by changing the receiver, which is drastically different from WO-R-IIIs mag swapping design. I will not be changing this because this would require reworking many of the guns, as several of the receivers differ caliber to caliber, and, more importantly, i am very lazy.

- The WH-MK22 now can use 25mm grenades while retaining its ability to use 50cal. Because it sounded like a really cool addition. They fire at a lower speed, and hold less ammo than the standard 50cal variants. Let me know if this needs tweaking.
The strangeness here is that unlike all of the other guns in the weapon pack, it changes its ammo type by mag, like the other WO-R-III guns. This is a calculated decision, and has nothing to do with the fact that it was the first gun in the pack that i modded, trust me bro. ;;;;;>.>

- There are two variants of the 50cal in the WO-R-III records. The 50cal short, and 50cal long. When working, it should make it so that guns with 50cal long(like the anti-material rifle) have access to Depleted Uranium and Frag rounds, while guns with 50cal short(like the minigun) do not.
However, for some reason i have yet to figure out how to make this work properly, and i suspect its either something from older versions, or is something thats yet to be implemented.
Either way, if the mechanic ever works, the Beowulf is designed to use 50cal short, while the WH-MK22 is designed to use 50cal long.
This comes with further jank, as they both use the same ammo pool. (50cal MG)
I was debating on changing the beowulfs 50cal out with the .500, but decided i dont know enough about guns to figure out what makes more sense P: If peeps want that though, i can make a patch for it.

Additions:
- I made a patch that makes the WH-MK22 fire slower. Imo it feels way meatier with a slower fire rate, but since its not 'meta' i've opted to make it optional.
If you want this, use download the Slow Fire version, instead of the main file.

Installations:
Standard install, just put this below WO-R-III and its lite system, as well as Skibadaa Weapon Pack Redux. EZPZ

And as always, if i missed something, or somethings broken, let me know.