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ThundR

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ThundR75

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About this mod

Mod Framework / Unit Conversion / Display Additions

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This is the entire Community Extension package for FS19 that I posted on my Discord server. Instead of making a page for each addon, I decided to share the entire collection a single page. All of the mods listed below can be found in the "files" section.

Community Extension (v1.0.0.3):
AAA_CommunityExtension.zip

This mod is required for the Community Extension line of feature mods to work. By itself it doesn't do much. The power comes from the addons that go with it. It is intended to be an ever evolving framework of features, and most of my future work will run through this system.Current Features:- Base framework that addon mods work off of.

- Assign fillTypes to groups (for use with other addons)
- Select fillType while in vehicles (for use with other addons)

Display Addon (v1.0.0.2):
AAA_CX_DisplayAddon.zip

This is the display feature addon for Community Extension. As of right now, it basically contains all of the non unit conversion display features of UCLite. In the future, all general display features will be a part of this mod.

- Adds fillType names in the prices menu
- Adds usage meters to fill levels display
- Adds worked area meter to speed meter display
- Adds various hud settings (see menu)

Worked area and usage meters are saved when saving the game, so your values are preserved for the next time you play.

UnitConvert (v1.0.0.4):
AAA_CX_UnitConvert.zip

This is the Community Extension version of UnitConvert, and the continuation of UCLite. This mod allows different units of measurement to be displayed on various screens and hud displays. Units can be selected while in vehicles or in the shop as well. By default, UnitConvert only comes with the base game units installed. To add more units to the game, download the UnitConvert AddUnits companion mod (below).

- Allows setting/selecting units while in vehicles
- Allows setting/selecting units while in the shop
- Allows various in-game menu items to use different units
- Allows various hud items to use different units
- Allows vanilla silo dialog to use different units
- Allows setting a "display" density for each fillType
* Used for changing fillType weight without changing in-game physics
- Converts vehicle dashboards to use mph (if selected)

This mod does not change the actual in-game values for fillTypes, only converts them. If things appear off when using a different unit, it's likely because the vanilla game values are not always accurate to real life. That doesn't mean I can't make mistakes, however, so still let me know if something doesn't look right.

UnitConvert AddUnits Companion (v1.0.0.4):
AAA_CX_UCAddUnits.zip

This is the AddUnits companion mod for UnitConvert. This mod shouldn't change very often, as it is intended to be edited by the user. At some point, I plan on adding this functionality to the Community Extension menu but, for now, this works fairly well. This mod includes all of the most common units people tend to use, so you may want to just leave it as is if you are ok with those choices.To use this mod, first unzip it then browse to the scripts/AddUnits.lua file. This file can be opened with any text editor. I recommend Notepad++ or something similar. Inside you fill find instructions and a section where you can add or remove your own units of measurement to the game. It's not nearly as complex as the old xml way, it's just simple addUnit function calls with the statistics of the unit you want to add. Units can be removed by deleting the addUnit entry corresponding to the unit you want to remove, or comment that line out (precede the line with --).

The same process applies to adding density units (for changing mass values in units of choice).

- Add/Remove custom units of measurement to the game
- Add/Remove custom density units to the game