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Created by

MaDDworlD

Uploaded by

HuntingU1337

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About this mod

Adds some quality of life to Usable Items(Potions,Charms,books,ect.) New base-type items for end-game farming. Useless fishing items removed from the pool(Leather shirts,jewelry) Added a hand full of new Artifacts. Tarot cards can now be fished up.

Permissions and credits
THIS MOD ONLY WORKS WITH FATE: THE CURSED KING.(STEAM VERSION)

Install: Place the 'Items' file here: ...\SteamLibrary\steamapps\common\FATE The Cursed King\ITEMS\en-US

Simply overwrite the file. You may want to make a back up of the original file by changing it's name to something like, "Items_ORIGINAL" or
something like that.


This is a mod I made for myself, so you might want to play it too.


This mode adds:

New 'path of exile style' Base types. (jewelry/weapons/armor)

Modifies Book of Town Portal / Identify books to have 100 uses.

Most potions now have multiple uses. (Healing/Mana)

Healing/Stamina Charms have more uses.

Eyedrops/Coffee have more uses.

New Artifact items to find.

Shrines(Fate/Enchanting anvil/ect) are more common.(Rarity set to 100, down from 400)
(Don't worry play testing was still done to ensure balance.)

Useless fishing jewelry removed(Also useless armor, A.K.A. Leather chain shirt, and stuff like that)

New actual 'Good' base jewelry added to fishing instead.

Tarot cards can now be fished up.

Orbs are now more common. (Health/Mana/Stamina)


Thanks for the download, and Have Fun!

***UPDATE!***

Had to update the spell nerfs optional file to 1.1 because I forgot to nerf the Disc Spell, It hits twice, and forgot about that feature, so I had to nerf it.

Extra File: The Spell Nerfs file basically cuts the damage of most spells by 1/2 or 1/3. But buffs some monster spells used against the player, that where too weak to notice an impact. I've made this optional file for people who find spells to be too strong. this optional file makes spells still good, if you heavily invest, but melee is now not so far behind spells. ~ Enjoy!