About this mod
Mod introduces a customizable mechanism that hides rich resource tags for resource depleted planets. You can choose one of three predefined configurations.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Mod introduces a customizable mechanism that hides rich resource tags for resource depleted planets. You can choose one of three predefined configurations.
Predefined configurations:
- Overall richness depleted: Rich resources indicator will disapear after overall planet richness become depleted. This is default configuration.
- Rich resource depleted: Rich resources indicator will disapear after planets "rich" resource become depleted. Other resources are ignored.
- One probe: Rich resources indicator will disapear after deploying at least one probe. Planets richness is ignored.
In addition you can set minimum planet richness to show tag. More info in DOCS tab.
TECHNICAL
Mod provides two ways of condition overriding. Installer will ask which one to use.
- by PlotManagerUpdate (PlotSync, ME3Tweaks Mod Manager's feature): This is default way. PlotSync is known, tested and widespread way to override conditions in LE2.
- by Overridable Conditions (LE2) v1.0.1: EXPERIMENTAL; this is alternate way of overriding. This method cause incompatibility with many mods witch overrides conditions in basegame files for example by PlotManagerUpdate. You choose it at your own risk.
IMPORTANT
Mod ignores pre-install probing in tag status calculating until at least one post-install probe is deployed.
UPDATE FROM v1.0.0
SFXGame.pcc restoring is required if you want to update this mod from v1.0.0
Known compatibilities (installation with PlotSync)
- Trigger Buttons (LE2)
- One Probe All Resources (also with experimental installation)
- Unofficial LE2 Patch
- my other mods
My other mods
Known issues
- You have to reenter galaxy map after probing to see the result
Install
- Download this mod
- Drag and drop downloaded file to ME3Tweaks Mod Manager
- Follow instructions from Manager
Uninstall
- Remove DLC_MOD_DEPLETED_RICH directory from DLC directory
- Restore SFXGame.pcc file
- Use "Manage Target" option from ME3Tweaks Mod Manager