0 of 0

File information

Last updated

Original upload

Created by

Vodka665

Uploaded by

Vodka665

Virus scan

Some manually verified files

About this mod

The official localizations repacked as MPM files for the Steam version.

Permissions and credits
Max Payne: Official Localizations Repack for Steam Version
In 2001, Max Payne was released not only in American English but also localized in several languages:
  • Brazilian Portuguese
  • French
  • Italian
  • Spanish
  • Polish
  • Russian
However, the global Steam version is limited to English. This repack allows the game to be played with its official localizations.

Note About the French Localization
Currently, the French localization is missing. If you have a copy of the French retail version or the original x_data.ras and x_french.ras files and wish to contribute, please send a direct message here on NexusMods.

On July 15, 2024, French localization was added thanks to @Walkrod.

Installation
Prerequisites
  • Locate the game directory in your system, typically C:\Program Files (x86)\Steam\steamapps\common\Max Payne.
  • Download DSOAL and extract the dsound.dll, dsoal-aldrv.dll, and alsoft.ini files into the game directory where the main executable is located.
Instructions
  • Download the desired localization from Files tab.
  • Open the downloaded 7z file and extract one of the following files into the game directory:
  • MP1_Full_[xx-XX].mpm — for fully localized texts and dialogues.
  • MP1_TextOnly_[xx-XX].mpm — for localized texts with original English dialogues.
Loading the Mod
There are two methods to load the mod:

Manually
  • Launch the game through Steam.
  • In the game launcher, go to Choose Customised Content and select the localization MPM file.
  • Finally, click "Play".
Automatically
  • In the game directory, rename the .mpm file extension to .ras.
  • Launch the game through Steam and click "Play".
By using this method, even the game launcher will be translated.

Differences from Max Payne (1) Language Files

Unlike Darkje's work, this repack mod doesn't require moving the x_data.ras and x_english.ras files to another directory. In fact, those files are needed for the localization mod to work.

The audio quality remains as the original, in Microsoft ADPCM, avoiding the quantization noise introduced by the Language Files' soundpatch due to the audio conversion to Unsigned 8-bit PCM

Also, the graphic novel textures were slightly improved by using the FBCNN A.I. model to remove the JPG compression artifacts.

For now, there are no plans to add fan-made localizations. I highly recommend Darkje's Language Files for that.