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Lyall

Uploaded by

Afevis

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About this mod

A fix that adds custom resolutions, ultra-wide support and much more to the Metal Gear Solid Master Collection.

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Metal Gear Solid Master Collection Fix

Links to support Lyall's development:
 



This is a fix that adds custom resolutions, ultra-wide support and much more to the Metal Gear Solid Master Collection.

Games Supported

  • Metal Gear 1/2 (MSX)
  • Metal Gear Solid 2
  • Metal Gear Solid 3


Metal Gear Solid 1 / Metal Gear 1/2 (NES)

  • For Metal Gear Solid 1 and the Vol 1. Bonus Content (MG1/2 NES), using MGSM2Fix is recommended.


Features

  • Custom resolution/ultra-wide support.
  • Experimental 16:9 HUD option that resizes HUD/movies (MGS2/MGS3).
  • Borderless/windowed mode.
  • Mouse cursor toggle.
  • Mouse sensitivity adjustment (MGS3).
  • Correct gameplay/cutscene aspect ratio (MGS2/MGS3).
  • Launcher skip (see ini to configure).
  • Skip intro logos (MGS2/MGS3).
  • Adjustable anisotropic filtering (MGS2/MGS3).
  • Increased texture size limits (MG1/MG2/MGS3).
  • Fixed water surface rendering (MGS3). See PR #71 for a breakdown of the issue.


Installation

  • Extract the contents of the release zip in to the the game folder.
  • (e.g. "**steamapps\common\MGS2**" or "**steamapps\common\MGS3**" for Steam).

Steam Deck/Linux additional instructions

  • Steam Deck users can also enjoy a native 800p (16:10) experience by installing this mod.
  • Open up the Steam properties of either MGS2/MGS3 and put WINEDLLOVERRIDES="d3d11=n,b" %command%
     in the launch options.

Using Reshade/DXVK

  • For use with DXVK or Reshade try renaming the ASI loader DLL (`d3d11.dll`) to `wininet.dll`.



Configuration

  • See **MGSHDFix.ini** to adjust settings for the fix.


Known Issues

Please report any issues you see on the GitHub here. Reports made on the Nexus page will not be seen.
This list will contain bugs which may or may not be fixed.

MGS 2
  • Strength of post-processing may be reduced at higher resolutions. (#35)
  • Various visual issues when using the experimental HUD fix. (#41)
  • Prerendered camera pictures are black. (#60)
  • Vector based graphic effects (such as rain) do not get scaled up at higher resolutions. (#90 & #96)


MGS 3
  • Strength of post-processing may be reduced at higher resolutions. (#35)
  • Various visual issues when using the experimental HUD fix. (#41)
  • Vector based graphic effects (such as rain) do not get scaled up at higher resolutions. (#90 & #96)


Credits

@Lyall for their amazing work making widescreen fix mods, and most importantly, this mod!
@emoose & @cipherxof for contributing fixes.
Ultimate ASI Loader for ASI loading.
inipp for ini reading.
spdlog for logging.
safetyhook for hooking.






The above link is a tracker cataloging all the issues (both ones that have been fixed, and ones that are still present) in the MGS Master Collection.
It is updated regularly with every patch (and as new bugfix mods come out.)

Anyone is welcome to submit any additional bugs/issues that you may be aware of, both fixed or unfixed, using the following form.
Community Tracker Issue Submission Form

As the name suggests, this is supposed to be a community driven tracker, and community input is key. ♥

  • Konami has stated (as recently as 01JULY2024) that they're still fixing issues with the Master Collection, so be sure to report bugs via their support page here so they get fixed officially too!


Afevis's MGS2 & MGS3 Bugfix Modpacks

For ease of setup for new players, I maintain modpacks with all the bugfix mods preconfigured for installation with a single click with Vortex Mod Manager. These packs are updated as soon as new fixes come out!

(Do note that they require you to be on the latest version of the game. Pirated copies of the game will likely experience crashing on startup. I won't/can't troubleshoot pirated copies. ♥)