Little persuasion improvement: obstruction of possible flurry of clicks (for example to raise Speechcraft too easily), and addition of small and realistic handicaps (mainly time) to balance the possible persuasion benefits.
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This is the detail of the modifications:
- Each persuasion attempt "costs" time - Interlocutor ends dialogue for each persuasion fail (and to obstruct the player possible flurry of clicks temptation) - Each persuasion success must be checked by the player (to obstruct his possible flurry of clicks temptation)
Spoiler:
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- Admire attempt "costs" 0.1 hour (Game Time). It's a lot (relatively), but it's to balance the possible admire benefits. A message informs the player in a general way.
- Taunt attempt "costs" 0.001 hour (Game Time) - Each Taunt fail increase the player crime level by 1
- Bribe attempt "costs" 0.01 hour (Game Time)
This mod modifies all the persuasion common lines (Admire, Intimidate, Taunt, Bribe). I didn't touch to the few lines for specific actor with specific result.
Not compatible with mods who change persuasion common lines.